Esempio n. 1
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 public Vector Map(Func <double, double> func)
 {
     return(VectorComputation.Map(this, func));
 }
Esempio n. 2
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 public static double DotProduct(Vector X, Vector Y)
 {
     return(VectorComputation.DotProduct(X, Y));
 }
Esempio n. 3
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 public static Vector operator /(Vector X, Vector Y)
 {
     return(VectorComputation.Divide(X, Y));
 }
Esempio n. 4
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 public static Vector operator *(Vector X, Vector Y)
 {
     return(VectorComputation.Multiply(X, Y));
 }
Esempio n. 5
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 public static Vector operator -(Vector X, Vector Y)
 {
     return(VectorComputation.Subtract(X, Y));
 }
Esempio n. 6
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 public static Vector operator +(Vector X, Vector Y)
 {
     return(VectorComputation.Add(X, Y));
 }
Esempio n. 7
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 public static Vector operator -(Vector X)
 {
     return(VectorComputation.UnaryMinus(X));
 }