public static void DrawCircle(SpriteBatch spriteBatch, float width, Color color, Vector2 Position, float Radius, int Sides)
        {
            Vector2 Starting = new Vector2(Radius, 0);
            Vector2 Next;
            Vector2 Previous = Starting;
            float   degrees  = 360 / Sides;

            //Console.WriteLine(degrees);

            if (Sides < 3)
            {
                Sides = 36;
            }

            for (int i = 1; i < Sides; i++)
            {
                /// This is drawing the circle Counter Clock Wise)

                Next = AngleToV2((i * degrees), Radius);
                LineDrawer.DrawLine2(spriteBatch, width, color, Position + Previous, Position + Next);

                // Debug Line
                //Console.WriteLine(i+"*" + (i * degrees) + "::" + Previous + "::" + Next);

                Previous = Next;
            }

            LineDrawer.DrawLine2(spriteBatch, width, color, Position + Previous, Position + Starting);
        }
        public static void DrawEllipse(SpriteBatch spriteBatch, float width, Color color, Vector2 Position, Vector2 Axis, float Rotation, Vector2 Center, int Sides)
        {
            Vector2 RoationCenter = Vector2.Zero;

            if (Center != Vector2.Zero)
            {
                RoationCenter = Center - Position;
            }

            Vector2 Starting = RotatePoint(RoationCenter, Rotation, new Vector2(Axis.X, 0));
            Vector2 Next;
            Vector2 Previous = Starting;
            float   degrees  = 360 / Sides;

            //Console.WriteLine(degrees);

            if (Sides < 3)
            {
                Sides = 36;
            }

            for (int i = 1; i < Sides; i++)
            {
                /// This is drawing the circle Counter Clock Wise)

                Next = RotatePoint(RoationCenter, Rotation, AngleToEllipseV2((i * degrees), 1.0f, Axis));
                LineDrawer.DrawLine2(spriteBatch, width, color, Position + Previous, Position + Next);

                // Debug Line
                //Console.WriteLine(i+"*" + (i * degrees) + "::" + Previous + "::" + Next);

                Previous = Next;
            }

            LineDrawer.DrawLine2(spriteBatch, width, color, Position + Previous, Position + Starting);
        }