Esempio n. 1
0
        static void Main(string[] args)
        {
            ConfirmQuickSyncReadiness.HaltIfNotReady();

            Environment.CurrentDirectory = AppDomain.CurrentDomain.BaseDirectory;
            // keep ascending directories until 'media' folder is found
            for (int i = 0; i < 10 && !Directory.Exists("Media"); i++)
            {
                Directory.SetCurrentDirectory("..");
            }
            Directory.SetCurrentDirectory("Media");


            int     width, height;
            string  inFilename;
            mfxIMPL impl   = mfxIMPL.MFX_IMPL_AUTO;
            FourCC  fourcc = FourCC.NV12;   // supported: RGB3 RGB4 BGR4 BGR3 NV12 I420 IYUV YUY2 UYVY YV12 P411 P422

            inFilename = "BigBuckBunny_320x180." + fourcc + ".yuv"; width = 320; height = 180;
            //inFilename = "BigBuckBunny_1920x1080." + fourcc + ".yuv"; width = 1920; height = 1080;


            string outFilename = Path.ChangeExtension(inFilename, "enc.264");


            Console.WriteLine("Working directory: {0}", Environment.CurrentDirectory);
            Console.WriteLine("Input filename: {0}", inFilename);
            Console.WriteLine("Input width: {0}  Input height: {1}", width, height);
            Console.WriteLine();

            if (!File.Exists(inFilename))
            {
                Console.WriteLine("Input file not found.");
                Console.WriteLine("Please let Decoder1 run to completion to create input file");
                Console.WriteLine("Press any key to exit.");
                Console.ReadKey();
                return;
            }


            Stream         infs, outfs;
            BenchmarkTimer bt = null;


#if !ENABLE_BENCHMARK
            infs  = File.Open(inFilename, FileMode.Open);
            outfs = File.Open(outFilename, FileMode.Create);
#else       // delete this code for most simple example
            // * Benchmark Mode *
            // this block does a couple things:
            //   1. causes the file to be pre-read into memory so we are not timing disk reads.
            //   2. replaces the output stream with a NullStream so nothing gets written to disk.
            //   3. Starts the timer for benchmarking
            // this pre-reads file into memory for benchmarking
            long maximumMemoryToAllocate = (long)4L * 1024 * 1024 * 1024;
            Console.WriteLine("Pre-reading input");
            infs = new PreReadLargeMemoryStream(File.Open(inFilename, FileMode.Open), maximumMemoryToAllocate);
            Console.WriteLine("Input read");

            outfs = new NullStream();
            bt    = new BenchmarkTimer();
            bt.Start();

            int minimumFrames = 4000;
#endif
            Console.WriteLine("Output filename: {0}",
                              Path.GetFileName((outfs as FileStream)?.Name ?? "NO OUTPUT"));
            Console.WriteLine();


            mfxVideoParam mfxEncParams = new mfxVideoParam();
            mfxEncParams.mfx.CodecId                 = CodecId.MFX_CODEC_AVC;
            mfxEncParams.mfx.TargetUsage             = TargetUsage.MFX_TARGETUSAGE_BALANCED;
            mfxEncParams.mfx.TargetKbps              = 2000;
            mfxEncParams.mfx.RateControlMethod       = RateControlMethod.MFX_RATECONTROL_VBR;
            mfxEncParams.mfx.FrameInfo.FrameRateExtN = 30;
            mfxEncParams.mfx.FrameInfo.FrameRateExtD = 1;
            mfxEncParams.mfx.FrameInfo.FourCC        = FourCC.NV12;
            mfxEncParams.mfx.FrameInfo.ChromaFormat  = ChromaFormat.MFX_CHROMAFORMAT_YUV420;
            mfxEncParams.mfx.FrameInfo.PicStruct     = PicStruct.MFX_PICSTRUCT_PROGRESSIVE;
            mfxEncParams.mfx.FrameInfo.CropX         = 0;
            mfxEncParams.mfx.FrameInfo.CropY         = 0;
            mfxEncParams.mfx.FrameInfo.CropW         = (ushort)width;
            mfxEncParams.mfx.FrameInfo.CropH         = (ushort)height;
            // Width must be a multiple of 16
            // Height must be a multiple of 16 in case of frame picture and a multiple of 32 in case of field picture
            mfxEncParams.mfx.FrameInfo.Width  = QuickSyncStatic.ALIGN16(width);
            mfxEncParams.mfx.FrameInfo.Height = QuickSyncStatic.AlignHeightTo32or16(height, mfxEncParams.mfx.FrameInfo.PicStruct);
            mfxEncParams.IOPattern            = IOPattern.MFX_IOPATTERN_IN_SYSTEM_MEMORY; // must be 'in system memory'
            mfxEncParams.AsyncDepth           = 4;                                        // Pipeline depth. Best at 4


            BitStreamChunk bsc = new BitStreamChunk(); //where we receive compressed frame data

            //var encoder = new LowLevelEncoder2(mfxEncParams, impl);
            ILowLevelEncoder encoder = new LowLevelEncoder(mfxEncParams, impl);


            string impltext = QuickSyncStatic.ImplementationString(encoder.session);
            Console.WriteLine("Implementation = {0}", impltext);
            //string memtext = QuickSyncStatic.ImplementationString(encoder.deviceSetup.memType);
            //Console.WriteLine("Memory type = {0}", memtext);

            var formatConverter = new NV12FromXXXXConverter(fourcc, width, height);


            int inputFrameLength = width * height * VideoUtility.GetBitsPerPixel(fourcc) / 8;

            byte[] uncompressed = new byte[inputFrameLength];

            int count = 0;

            while (infs.Read(uncompressed, 0, inputFrameLength) == inputFrameLength)
            {
                int ix = encoder.GetFreeFrameIndex();  //get index of free surface

                formatConverter.ConvertToNV12FrameSurface(ref encoder.Frames[ix], uncompressed, 0);

                encoder.EncodeFrame(ix, ref bsc);

                if (bsc.bytesAvailable > 0)
                {
                    outfs.Write(bsc.bitstream, 0, bsc.bytesAvailable);

                    if (++count % 100 == 0)
                    {
                        Console.Write("Frame {0}\r", count);
                    }
                }

#if ENABLE_BENCHMARK     // delete this code for most simple example
                if (infs.Position + inputFrameLength - 1 >= infs.Length)
                {
                    infs.Position = 0;
                }
                if (count >= minimumFrames)
                {
                    break;
                }
#endif
            }



            while (encoder.Flush(ref bsc))
            {
                if (bsc.bytesAvailable > 0)
                {
                    outfs.Write(bsc.bitstream, 0, bsc.bytesAvailable);

                    if (++count % 100 == 0)
                    {
                        Console.Write("Frame {0}\r", count);
                    }
                }
            }

            if (bt != null)
            {
                bt.StopAndReport(count, infs.Position, outfs.Position);
            }

            infs.Close();
            outfs.Close();

            encoder.Dispose();

            Console.WriteLine("Encoded {0} frames", count);

            if (Debugger.IsAttached)
            {
                Console.WriteLine("done - press a key to exit");
                Console.ReadKey();
            }
        }
Esempio n. 2
0
        unsafe static void Main(string[] args)
        {
            ConfirmQuickSyncReadiness.HaltIfNotReady();

            Environment.CurrentDirectory = AppDomain.CurrentDomain.BaseDirectory;
            // keep ascending directories until 'media' folder is found
            for (int i = 0; i < 10 && !Directory.Exists("Media"); i++)
            {
                Directory.SetCurrentDirectory("..");
            }
            Directory.SetCurrentDirectory("Media");


            CodecId codecId = CodecId.MFX_CODEC_JPEG;
            FourCC  fourcc  = FourCC.UYVY;  // supported: RGB4, YUY2 NV12 [UYVY through tricks! see below]
            mfxIMPL impl    = mfxIMPL.MFX_IMPL_AUTO;


            int    width, height;
            string inFilename;

            //inFilename = "BigBuckBunny_320x180." + fourcc + ".yuv"; width = 320; height = 180;
            inFilename = "BigBuckBunny_1920x1080." + fourcc + ".yuv"; width = 1920; height = 1080;
            string outFilename = Path.ChangeExtension(inFilename, "enc.jpeg");


            Console.WriteLine("Working directory: {0}", Environment.CurrentDirectory);
            Console.WriteLine("Input filename: {0}", inFilename);
            Console.WriteLine("Input width: {0}  Input height: {1}", width, height);


            if (!File.Exists(inFilename))
            {
                Console.WriteLine("Input file not found.");
                Console.WriteLine("Please let Decoder1 run to completion to create input file");
                Console.WriteLine("Press any key to exit.");
                Console.ReadKey();
                return;
            }


            Stream         infs, outfs;
            BenchmarkTimer bt = null;


#if !ENABLE_BENCHMARK
            infs  = File.Open(inFilename, FileMode.Open);
            outfs = File.Open(outFilename, FileMode.Create);
#else       // delete this code for most simple example
            // * Benchmark Mode *
            // this block does a couple things:
            //   1. causes the file to be pre-read into memory so we are not timing disk reads.
            //   2. replaces the output stream with a NullStream so nothing gets written to disk.
            //   3. Starts the timer for benchmarking
            // this pre-reads file into memory for benchmarking
            long maximumMemoryToAllocate = (long)4L * 1024 * 1024 * 1024;
            Console.WriteLine("Pre-reading input");
            infs = new PreReadLargeMemoryStream(File.Open(inFilename, FileMode.Open), maximumMemoryToAllocate);
            Console.WriteLine("Input read");

            outfs = new NullStream();
            bt    = new BenchmarkTimer();
            bt.Start();

            int minimumFrames = 4000;
#endif

            Console.WriteLine("Output filename: {0}",
                              Path.GetFileName((outfs as FileStream)?.Name ?? "NO OUTPUT"));
            Console.WriteLine();

            // The encoder cannot encode UYVY, but if you are the only decoder of the JPEG
            // files, you can encode UYVY as YUY2 and everything is good.
            if (fourcc == FourCC.UYVY)
            {
                fourcc = FourCC.YUY2;
            }


            mfxVideoParam mfxEncParams = new mfxVideoParam();
            mfxEncParams.mfx.CodecId     = codecId;
            mfxEncParams.mfx.TargetUsage = TargetUsage.MFX_TARGETUSAGE_BALANCED;
            //mfxEncParams.mfx.TargetKbps = 2000;
            //mfxEncParams.mfx.RateControlMethod = RateControlMethod.MFX_RATECONTROL_VBR;
            mfxEncParams.mfx.Quality                 = 90;
            mfxEncParams.mfx.Interleaved             = 1;
            mfxEncParams.mfx.FrameInfo.FrameRateExtN = 30;
            mfxEncParams.mfx.FrameInfo.FrameRateExtD = 1;
            mfxEncParams.mfx.FrameInfo.FourCC        = fourcc;


            switch (fourcc)
            {
            case FourCC.NV12:
            case FourCC.YV12:
                mfxEncParams.mfx.FrameInfo.ChromaFormat = ChromaFormat.MFX_CHROMAFORMAT_YUV420;
                break;

            case FourCC.YUY2:
                mfxEncParams.mfx.FrameInfo.ChromaFormat = ChromaFormat.MFX_CHROMAFORMAT_YUV422V;     // fatal on SKYLAKE!
                mfxEncParams.mfx.FrameInfo.ChromaFormat = ChromaFormat.MFX_CHROMAFORMAT_YUV422;
                break;

            case FourCC.RGB4:
                mfxEncParams.mfx.FrameInfo.ChromaFormat = ChromaFormat.MFX_CHROMAFORMAT_YUV444;
                break;

            default:
                Trace.Assert(false);
                break;
            }


            mfxEncParams.mfx.FrameInfo.PicStruct = PicStruct.MFX_PICSTRUCT_PROGRESSIVE;
            mfxEncParams.mfx.FrameInfo.CropX     = 0;
            mfxEncParams.mfx.FrameInfo.CropY     = 0;
            mfxEncParams.mfx.FrameInfo.CropW     = (ushort)width;
            mfxEncParams.mfx.FrameInfo.CropH     = (ushort)height;
            // Width must be a multiple of 16
            // Height must be a multiple of 16 in case of frame picture and a multiple of 32 in case of field picture
            mfxEncParams.mfx.FrameInfo.Width  = QuickSyncStatic.ALIGN16(width);
            mfxEncParams.mfx.FrameInfo.Height = QuickSyncStatic.AlignHeightTo32or16(height, mfxEncParams.mfx.FrameInfo.PicStruct);
            mfxEncParams.IOPattern            = IOPattern.MFX_IOPATTERN_IN_SYSTEM_MEMORY; // must be 'in system memory'
            mfxEncParams.AsyncDepth           = 4;                                        // Pipeline depth. Best at 4


            mfxEncParams.mfx.FrameInfo.Width  = QuickSyncStatic.ALIGN32(width);
            mfxEncParams.mfx.FrameInfo.Height = QuickSyncStatic.ALIGN32(height);


            BitStreamChunk bsc = new BitStreamChunk(); //where we receive compressed frame data

            ILowLevelEncoder encoder = new LowLevelEncoder(mfxEncParams, impl);
            //ILowLevelEncoder encoder = new LowLevelEncoder(mfxEncParams, impl);


            string impltext = QuickSyncStatic.ImplementationString(encoder.session);
            Console.WriteLine("Implementation = {0}", impltext);


            // not needed for YUY2 encoding
            //var formatConverter = new NV12FromXXXXConverter(fileFourcc, width, height);


            int inputFrameLength = width * height * VideoUtility.GetBitsPerPixel(fourcc) / 8;

            byte[] uncompressed = new byte[inputFrameLength];

            int count = 0;

            // we do not call encoder.LockFrame() and encoder.UnlockFrame() as this example is
            // for system memory.


            while (infs.Read(uncompressed, 0, inputFrameLength) == inputFrameLength)
            {
                int ix = encoder.GetFreeFrameIndex();  //this call relys locks in authoritative array of surf

                //formatConverter.ConvertToNV12FrameSurface(ref encoder.Frames[ix], uncompressed, 0);
                mfxFrameSurface1 *f = (mfxFrameSurface1 *)encoder.Frames[ix];


                switch (fourcc)
                {
                case FourCC.NV12:
                    Trace.Assert(f->Data.Pitch == width * 1);

                    fixed(byte *aa = &uncompressed[0])
                    FastMemcpyMemmove.memcpy(f->Data.Y, (IntPtr)aa, height * width);

                    fixed(byte *aa = &uncompressed[height * width])
                    FastMemcpyMemmove.memcpy(f->Data.UV, (IntPtr)aa, height / 2 * width);

                    break;

                case FourCC.YUY2:

                    Trace.Assert(f->Data.Pitch == width * 2);

                    fixed(byte *aa = &uncompressed[0])
                    FastMemcpyMemmove.memcpy(f->Data.Y, (IntPtr)aa, height * width * 2);

                    break;

                default:
                    Trace.Assert(false);
                    break;
                }

                encoder.EncodeFrame(ix, ref bsc);

                if (bsc.bytesAvailable > 0)
                {
                    outfs.Write(bsc.bitstream, 0, bsc.bytesAvailable);

                    if (++count % 100 == 0)
                    {
                        Console.Write("Frame {0}\r", count);
                    }
                }

#if ENABLE_BENCHMARK     // delete this code for most simple example
                if (infs.Position + inputFrameLength - 1 >= infs.Length)
                {
                    infs.Position = 0;
                }
                if (count >= minimumFrames)
                {
                    break;
                }
#endif
            }

            while (encoder.Flush(ref bsc))
            {
                if (bsc.bytesAvailable > 0)
                {
                    outfs.Write(bsc.bitstream, 0, bsc.bytesAvailable);

                    if (++count % 100 == 0)
                    {
                        Console.Write("Frame {0}\r", count);
                    }
                }
            }

            if (bt != null)
            {
                bt.StopAndReport(count, infs.Position, outfs.Position);
            }

            infs.Close();
            outfs.Close();

            encoder.Dispose();

            Console.WriteLine("Encoded {0} frames", count);

            // make sure program always waits for user, except F5-Release run
            if (Debugger.IsAttached ||
                Environment.GetEnvironmentVariable("VisualStudioVersion") == null)
            {
                Console.WriteLine("done - press a key to exit");
                Console.ReadKey();
            }
        }