Esempio n. 1
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            public override void Render()
            {
                var transform = Matrix32.Scaling(Size);

                PrepareRenderState();
                Shape.Draw(transform, Color);
            }
Esempio n. 2
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        public void DrawCustomShape(Color4 areaColor, Color4 lineColor, Matrix32 transform)
        {
            for (int i = 0; i < cachedShapeTriangles.Count; i += 3)
            {
                Vertex[] v = new Vertex[3];
                for (int j = 0; j < 3; ++j)
                {
                    v[j].Color = areaColor;
                    v[j].Pos   = cachedShapePoints[cachedShapeTriangles[i + j]] * transform;
                }
                Renderer.DrawTriangleStrip(v, v.Length);
            }
            var spacing = new Vector2(3, 2);

            if (cachedShapePoints.Count < 3)
            {
                return;
            }
            for (int i = 0; i < cachedShapePoints.Count - 1; ++i)
            {
                Renderer.DrawDashedLine(
                    cachedShapePoints[i] * transform,
                    cachedShapePoints[i + 1] * transform,
                    lineColor,
                    spacing
                    );
            }
            Renderer.DrawDashedLine(
                cachedShapePoints.Last() * transform,
                cachedShapePoints.First() * transform,
                lineColor,
                spacing
                );
        }
Esempio n. 3
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        protected internal override Lime.RenderObject GetRenderObject()
        {
            if (Parent.AsWidget == null)
            {
                return(null);
            }
            IImageCombinerArg arg1, arg2;

            if (!GetArgs(out arg1, out arg2))
            {
                return(null);
            }
            if (!arg1.GloballyVisible || !arg2.GloballyVisible)
            {
                return(null);
            }
            var texture1 = arg1.GetTexture();
            var texture2 = arg2.GetTexture();

            if (texture1 == null || texture2 == null)
            {
                return(null);
            }
            var ro = RenderObjectPool <RenderObject> .Acquire();

            ro.Arg12CommonMaterial = CustomMaterial;
            ro.Arg1Material        = CustomMaterial;
            if (ro.Arg1Material == null)
            {
                var shader = Shader == ShaderId.Inherited ? Parent.AsWidget.GlobalShader : Shader;
                if (arg2.Shader == ShaderId.Silhuette)
                {
                    shader = ShaderId.Silhuette;
                }
                else if (arg1.Shader == ShaderId.Silhuette)
                {
                    shader = ShaderId.Silhuette;
                    Toolbox.Swap(ref arg1, ref arg2);
                    Toolbox.Swap(ref texture1, ref texture2);
                }
                var blending = Blending == Blending.Inherited ? Parent.AsWidget.GlobalBlending : Blending;
                ro.Arg1Material        = WidgetMaterial.GetInstance(blending, shader, WidgetMaterial.GetNumTextures(texture1, null));
                ro.Arg12CommonMaterial = WidgetMaterial.GetInstance(
                    blending, shader, WidgetMaterial.GetNumTextures(texture1, texture2),
                    Operation == ImageCombinerOperation.Multiply ? TextureBlending.Multiply : TextureBlending.CutOut);
            }
            ro.Arg1Texture           = texture1;
            ro.Arg2Texture           = texture2;
            ro.Operation             = Operation;
            ro.Arg1Transform         = Matrix32.Scaling(arg1.Size) * arg1.CalcLocalToParentTransform();
            ro.Arg2Transform         = Matrix32.Scaling(arg2.Size) * arg2.CalcLocalToParentTransform();
            ro.Arg1UVTransform       = arg1.UVTransform;
            ro.Arg2UVTransform       = arg2.UVTransform;
            ro.LocalToWorldTransform = Parent.AsWidget.LocalToWorldTransform;
            ro.Color = arg1.Color * arg2.Color * Parent.AsWidget.GlobalColor;
            return(ro);
        }
Esempio n. 4
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 public Quadrangle Transform(Matrix32 matrix)
 {
     return(new Quadrangle {
         V1 = matrix.TransformVector(V1),
         V2 = matrix.TransformVector(V2),
         V3 = matrix.TransformVector(V3),
         V4 = matrix.TransformVector(V4)
     });
 }
Esempio n. 5
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        public override void Render(Node node)
        {
            var widget = node.AsWidget;

            widget.PrepareRendererState();
            var transform = Matrix32.Scaling(widget.Size);

            Shape.Draw(transform, color);
        }
Esempio n. 6
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        public Matrix32 CalcWeightedRelativeTransform(SkinningWeights weights)
        {
            Matrix32 skinningMatrix = new Matrix32();

            skinningMatrix.T = ApplySkinningToVector(Vector2.Zero, weights);
            skinningMatrix.U = ApplySkinningToVector(Vector2.Right, weights) - skinningMatrix.T;
            skinningMatrix.V = ApplySkinningToVector(Vector2.Down, weights) - skinningMatrix.T;

            return(skinningMatrix);
        }
Esempio n. 7
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                public override void Render()
                {
                    PrepareRenderState();
                    Renderer.DrawVerticalGradientRect(Vector2.Zero, Size, Gradient);
                    Renderer.DrawRectOutline(Vector2.Zero, Size, BorderColor);
                    var transform = Matrix32.Scaling(IconWidth, Size.Y) * Matrix32.Translation(Size.X - IconWidth, 0);

                    separator.Draw(transform);
                    icon.Draw(transform, IconColor);
                }
Esempio n. 8
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 public void Draw(Matrix32 transform, Color4 tint)
 {
     Renderer.PushState(RenderState.Transform1);
     Renderer.MultiplyTransform1(transform);
     foreach (var i in this)
     {
         i.Draw(tint);
     }
     Renderer.PopState();
 }
Esempio n. 9
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        public void Draw(Matrix32 transform, Color4 tint)
        {
            var t = Renderer.Transform1;

            Renderer.Transform1 = transform * t;
            foreach (var i in this)
            {
                i.Draw(tint);
            }
            Renderer.Transform1 = t;
        }
Esempio n. 10
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            public override void Render(Node node)
            {
                var widget = node.AsWidget;

                widget.PrepareRendererState();
                Renderer.DrawVerticalGradientRect(Vector2.Zero, widget.Size, Theme.Colors.ButtonDefault);
                Renderer.DrawRectOutline(Vector2.Zero, widget.Size, Theme.Colors.ControlBorder);
                var transform = Matrix32.Scaling(IconWidth, widget.Height) * Matrix32.Translation(widget.Width - IconWidth, 0);

                separator.Draw(transform);
                icon.Draw(transform, list.Items.Count > 0 ? Theme.Colors.BlackText : Theme.Colors.GrayText);
            }
Esempio n. 11
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 public static Matrix44 MakeProjection(
     float width, float height, Matrix32 transform,
     Matrix44 cameraProjection, Matrix44 orthoProjection)
 {
     orthoProjection.M33 = 1;             // Discard Z normalization, since it comes from the camera projection matrix
     orthoProjection.M43 = 0;
     return(cameraProjection *
            // Transform from <-1, 1> normalized coordinates to the widget space
            Matrix44.CreateScale(width / 2, -height / 2, 1) *
            Matrix44.CreateTranslation(width / 2, height / 2, 0) *
            (Matrix44)transform * orthoProjection);
 }
Esempio n. 12
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 public bool HitTest(Matrix32 worldTransform, Vector2 point, out int tag)
 {
     point = worldTransform.CalcInversed().TransformVector(point);
     foreach (var s in items)
     {
         if (s.HitTest(point, out tag))
         {
             return(true);
         }
     }
     tag = -1;
     return(false);
 }
Esempio n. 13
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            public override void Render(Node node)
            {
                var widget = node.AsWidget;

                widget.PrepareRendererState();
                Renderer.DrawRect(Vector2.Zero, widget.Size, Theme.Colors.WhiteBackground);
                Renderer.DrawRectOutline(Vector2.Zero, widget.Size, Theme.Colors.ControlBorder);
                if (checkBox.Checked)
                {
                    var transform = Matrix32.Scaling(Theme.Metrics.CheckBoxSize);
                    icon.Draw(transform);
                }
            }
Esempio n. 14
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        private void SetValueFromCurrentMousePosition(bool draggingJustBegun)
        {
            if (Rail == null)
            {
                return;
            }
            float railLength = Rail.CalcPolylineLength();

            if (railLength <= 0)
            {
                return;
            }
            Matrix32 transform = Rail.LocalToWorldTransform.CalcInversed();
            Vector2  p         = transform.TransformVector(Input.MousePosition);
            float    offset    = Rail.CalcSplineLengthToNearestPoint(p) / railLength;

            if (RangeMax <= RangeMin)
            {
                return;
            }
            float v = offset * (RangeMax - RangeMin) + RangeMin;

            if (draggingJustBegun)
            {
                dragInitialDelta  = Value - v;
                dragInitialOffset = offset;
                return;
            }
            float prevValue = Value;

            if (offset > dragInitialOffset && dragInitialOffset < 1)
            {
                Value = v + dragInitialDelta * (1 - (offset - dragInitialOffset) / (1 - dragInitialOffset));
            }
            else if (offset < dragInitialOffset && dragInitialOffset > 0)
            {
                Value = v + dragInitialDelta * (1 - (dragInitialOffset - offset) / dragInitialOffset);
            }
            else
            {
                Value = v + dragInitialDelta;
            }
            if (Step > 0)
            {
                Value = (float)Math.Round(Value / Step) * Step;
            }
            if (Value != prevValue)
            {
                RaiseChanged();
            }
        }
Esempio n. 15
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 public static void BeginFrame()
 {
     PlatformRenderer.BeginFrame();
     DrawCalls         = 0;
     PolyCount3d       = 0;
     Blending          = Blending.None;
     Shader            = ShaderId.None;
     CullMode          = CullMode.None;
     Transform1        = Matrix32.Identity;
     Transform2        = Matrix32.Identity;
     World             = Matrix44.Identity;
     View              = Matrix44.Identity;
     CurrentRenderList = MainRenderList;
     RenderCycle++;
 }
Esempio n. 16
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 public override void Render()
 {
     PrepareRenderState();
     Renderer.DrawRect(Vector2.Zero, Size, BackgroundColor);
     Renderer.DrawRectOutline(Vector2.Zero, Size, BorderColor);
     if (State == CheckBoxState.Checked)
     {
         var transform = Matrix32.Scaling(Theme.Metrics.CheckBoxSize);
         checkedIcon.Draw(transform);
     }
     else if (State == CheckBoxState.Indeterminate)
     {
         var transform = Matrix32.Scaling(Theme.Metrics.CheckBoxSize);
         indeterminateIcon.Draw(transform);
     }
 }
Esempio n. 17
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        private void RenderHelper(IImageCombinerArg arg1, IImageCombinerArg arg2, IMaterial material, ITexture texture1, ITexture texture2)
        {
            Matrix32 transform1 = Matrix32.Scaling(arg1.Size) * arg1.CalcLocalToParentTransform();
            Matrix32 transform2 = Matrix32.Scaling(arg2.Size) * arg2.CalcLocalToParentTransform();
            // source rectangle
            int numCoords = 4;

            for (int i = 0; i < 4; i++)
            {
                coords[i] = rect[i] * transform1;
            }
            for (int i = 0; i < 4; i++)
            {
                stencil[i] = rect[i] * transform2;
            }
            bool clockwiseOrder = AreVectorsClockwiseOrdered(stencil[0], stencil[1], stencil[2]);

            // clip invisible parts
            for (int i = 0; i < 4; i++)
            {
                int     j  = (i < 3) ? i + 1 : 0;
                Vector2 v1 = clockwiseOrder ? stencil[j] : stencil[i];
                Vector2 v2 = clockwiseOrder ? stencil[i] : stencil[j];
                ClipPolygonByLine(coords, ref numCoords, v1, v2);
            }
            if (numCoords < 3)
            {
                return;
            }
            // Эти матрицы переводят координаты вершин изображения в текстурные координаты.
            Matrix32 uvTransform1 = transform1.CalcInversed();
            Matrix32 uvTransform2 = transform2.CalcInversed();
            Color4   color        = arg1.Color * arg2.Color * Parent.AsWidget.GlobalColor;

            for (int i = 0; i < numCoords; i++)
            {
                vertices[i].Pos   = coords[i];
                vertices[i].Color = color;
                var uv1 = coords[i] * uvTransform1 * arg1.UVTransform;
                var uv2 = coords[i] * uvTransform2 * arg2.UVTransform;
                texture1?.TransformUVCoordinatesToAtlasSpace(ref uv1);
                texture2?.TransformUVCoordinatesToAtlasSpace(ref uv2);
                vertices[i].UV1 = uv1;
                vertices[i].UV2 = uv2;
            }
            Renderer.DrawTriangleFan(material, vertices, numCoords);
        }
Esempio n. 18
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            public override void Render(Node node)
            {
                var widget = node.AsWidget;

                widget.PrepareRendererState();
                Matrix32 transform;

                if (type == SpinButtonType.Additive)
                {
                    transform = Matrix32.Scaling(ButtonWidth, widget.Height - 2) * Matrix32.Translation(1, 1);
                }
                else
                {
                    transform = Matrix32.Scaling(-ButtonWidth, widget.Height - 2) * Matrix32.Translation(ButtonWidth + 1, 1);
                }
                buttonShape.Draw(transform);
            }
Esempio n. 19
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        private void RenderParticle(Particle p, Matrix32 matrix, Color4 color)
        {
            if (p.ColorCurrent.A <= 0)
            {
                return;
            }
            float angle = p.Angle;

            if (AlongPathOrientation)
            {
                angle += p.FullDirection;
            }
            ITexture texture = p.Modifier.GetTexture((int)p.TextureIndex - 1);

            Renderer.Transform1 = p.Transform * matrix;
            Renderer.DrawSprite(texture, p.ColorCurrent * color, -Vector2.Half, Vector2.One, Vector2.Zero, Vector2.One);
        }
Esempio n. 20
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        private void CalcInitialColorAndTransform(out Color4 color, out Matrix32 transform)
        {
            color     = Color;
            transform = CalcLocalToParentTransform();
            Widget basicWidget = GetBasicWidget();

            if (basicWidget != null)
            {
                for (Node node = Parent; node != null && node != basicWidget; node = node.Parent)
                {
                    if (node.AsWidget != null)
                    {
                        transform *= node.AsWidget.CalcLocalToParentTransform();
                        color     *= node.AsWidget.Color;
                    }
                }
            }
        }
Esempio n. 21
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        public override void Render()
        {
            Matrix32 matrix      = Matrix32.Identity;
            Color4   color       = Color4.White;
            Widget   basicWidget = GetBasicWidget();

            if (basicWidget != null)
            {
                matrix = basicWidget.LocalToWorldTransform;
                color  = basicWidget.GlobalColor;
            }
            Renderer.Blending = GlobalBlending;
            Renderer.Shader   = GlobalShader;
            foreach (var particle in particles)
            {
                RenderParticle(particle, matrix, color);
            }
            Renderer.Transform1 = basicWidget.LocalToWorldTransform;
        }
Esempio n. 22
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 public override void Update(float delta)
 {
     base.Update(delta);
     if (Index > 0 && Parent != null)
     {
         BoneArray.Entry e;
         e.Joint    = Position;
         e.Rotation = Rotation;
         e.Length   = Length;
         if (BaseIndex > 0)
         {
             // Tie the bone to the parent bone.
             BoneArray.Entry b = Parent.AsWidget.BoneArray[BaseIndex];
             float           l = ClipAboutZero(b.Length);
             Vector2         u = b.Tip - b.Joint;
             Vector2         v = new Vector2(-u.Y / l, u.X / l);
             e.Joint     = b.Tip + u * Position.X + v * Position.Y;
             e.Rotation += b.Rotation;
         }
         // Get position of bone's tip.
         e.Tip = Vector2.RotateDegRough(new Vector2(e.Length, 0), e.Rotation) + e.Joint;
         if (RefLength != 0)
         {
             float relativeScaling = Length / ClipAboutZero(RefLength);
             // Calculating the matrix of relative transformation.
             Matrix32 m1, m2;
             m1 = Matrix32.TransformationRough(Vector2.Zero, Vector2.One, RefRotation * Mathf.DegToRad, RefPosition);
             m2 = Matrix32.TransformationRough(Vector2.Zero, new Vector2(relativeScaling, 1), e.Rotation * Mathf.DegToRad, e.Joint);
             e.RelativeTransform = m1.CalcInversed() * m2;
         }
         else
         {
             e.RelativeTransform = Matrix32.Identity;
         }
         Parent.AsWidget.BoneArray[Index] = e;
         Parent.PropagateDirtyFlags(DirtyFlags.GlobalTransform);
         for (var child = Parent.FirstChild; child != null; child = child.NextSibling)
         {
             child.DirtyMask |= DirtyFlags.LocalTransform | DirtyFlags.ParentBoundingRect;
         }
     }
 }
Esempio n. 23
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        private static Rectangle CalcLocalScissorAABB(Matrix32 transform)
        {
            // Get the scissor rectangle in 0,0 - 1,1 coordinate space
            var vp = new Rectangle {
                A = new Vector2(viewport.X, viewport.Y),
                B = new Vector2(viewport.X + viewport.Width, viewport.Y + viewport.Height)
            };
            var r           = (Rectangle)(IntRectangle)scissorState.Bounds;
            var scissorRect = new Rectangle {
                A = (r.A - vp.A) / vp.Size,
                B = (r.B - vp.A) / vp.Size
            };

            // Transform it to the normalized OpenGL space
            scissorRect.A = scissorRect.A * 2 - Vector2.One;
            scissorRect.B = scissorRect.B * 2 - Vector2.One;
            // Get the unprojected coordinates
            var invProjection = FixupWVP(Projection).CalcInverted();
            var v0            = invProjection.ProjectVector(scissorRect.A);
            var v1            = invProjection.ProjectVector(new Vector2(scissorRect.B.X, scissorRect.A.Y));
            var v2            = invProjection.ProjectVector(scissorRect.B);
            var v3            = invProjection.ProjectVector(new Vector2(scissorRect.A.X, scissorRect.B.Y));
            // Get coordinates in the widget space
            var invTransform = transform.CalcInversed();

            v0 = invTransform.TransformVector(v0);
            v1 = invTransform.TransformVector(v1);
            v2 = invTransform.TransformVector(v2);
            v3 = invTransform.TransformVector(v3);
            var aabb = new Rectangle {
                A = v0, B = v0
            }.
            IncludingPoint(v1).
            IncludingPoint(v2).
            IncludingPoint(v3);

            return(aabb);
        }
Esempio n. 24
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 void EnumerateMagnets()
 {
     numMagnets = 0;
     if (Parent == null)
     {
         return;
     }
     foreach (Node node in Parent.Nodes)
     {
         ParticlesMagnet magnet = node as ParticlesMagnet;
         if (magnet != null)
         {
             if (numMagnets >= MaxMagnets)
             {
                 break;
             }
             Matrix32 transform   = magnet.CalcLocalToParentTransform();
             Widget   basicWidget = GetBasicWidget();
             if (basicWidget != null)
             {
                 for (Node n = Parent; n != basicWidget; n = n.Parent)
                 {
                     if (n.AsWidget != null)
                     {
                         transform *= n.AsWidget.CalcLocalToParentTransform();
                     }
                 }
             }
             magnets[numMagnets++] = new MagnetData {
                 Magnet = magnet,
                 PrecalcTransitionMatrix    = transform.CalcInversed(),
                 PrecalcInvTransitionMatrix = transform
             };
         }
     }
 }
Esempio n. 25
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 /// <summary>
 /// Applies the transformation matrix to this <see cref="Rectangle"/>.
 /// </summary>
 public Rectangle Transform(Matrix32 value)
 {
     return(new Rectangle(A * value, B * value));
 }
Esempio n. 26
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 public static void MultiplyTransform1(Matrix32 transform)
 {
     Transform1 = transform * Transform1;
 }
Esempio n. 27
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 public static void MultiplyTransform2(Matrix32 transform)
 {
     Transform2 = transform * Transform2;
 }
Esempio n. 28
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 public void CaptureRenderState(Widget widget)
 {
     LocalToWorldTransform = widget.LocalToWorldTransform;
     Blending = widget.GlobalBlending;
     Shader   = widget.GlobalShader;
 }
Esempio n. 29
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 public void Draw(Matrix32 transform)
 {
     Draw(transform, Color4.White);
 }