Esempio n. 1
0
    private void CardMove(LilyAcolasia.CardDeck from, LilyAcolasia.CardDeck to, LilyAcolasia.Card card)
    {
        GameObject toObj = GameObject.Find(to.Name);
        DragUI     ui    = this.cards[card.Name].GetComponent <DragUI>();

        ui.Move(toObj.transform);

        this.frameCounter     = 0;
        this.currentGameState = GameState.CmdWait;

        if (to.Name == "Trash")
        {
            audioSource.clip = soundTrash;
            if (this.gameOperator.Round.Current.Status == LilyAcolasia.GameStatus.Status.WaitSpecialInput)
            {
                if (this.gameOperator.Round.Current.LastTrashed.Power == 1)
                {
                    audioSource.clip = soundSkillLink;
                }
                else if (this.gameOperator.Round.Current.LastTrashed.Power == 7)
                {
                    audioSource.clip = soundSkillSnipe;
                }
            }
            audioSource.Play();
        }
        else if (from.Name == "Talon")
        {
            audioSource.clip = soundDraw;
            audioSource.Play();
        }
        else if (to.Name.Contains("Field"))
        {
            audioSource.clip = soundDiscard;
            audioSource.Play();
        }
    }
Esempio n. 2
0
 /// <summary>
 /// Initialize the player hand.
 /// </summary>
 /// <param name="trash">Trash.</param>
 public void Init(CardDeck trash)
 {
     this.hand.MoveAll(trash);
 }
Esempio n. 3
0
 /// <summary>
 /// Initialize the field.
 /// </summary>
 /// <param name="trash">Trash</param>
 public void Init(CardDeck trash)
 {
     this.win = -1;
     this.cardList[0].MoveAll(trash);
     this.cardList[1].MoveAll(trash);
 }
Esempio n. 4
0
 /// <summary>
 /// Constructor.
 /// </summary>
 /// <param name="name">Player's name.</param>
 public Player(string name, int turn)
 {
     this.name = name;
     this.hand = new CardDeck(turn == 0 ? Constants.DECK_PLAYER0 : Constants.DECK_PLAYER1);
 }