// Constructor public GamePage() { InitializeComponent(); _game = XamlGame <LightingGame> .Create("", this); // Sample code to localize the ApplicationBar //BuildLocalizedApplicationBar(); }
//------------------------------------------------------------------------------------- // Class constructors public CubeObject(LightingGame game) : base(game) { // Have we already built the cube vertex array in a previous instance? if (_vertices == null) { // No, so build them now BuildVertices(); // Create a vertex buffer _vertexBuffer = new VertexBuffer(game.GraphicsDevice, typeof(VertexPositionNormalTexture), _vertices.Length, BufferUsage.WriteOnly); _vertexBuffer.SetData(_vertices); } }