// Constructor
        public GamePage()
        {
            InitializeComponent();

            _game = XamlGame <LightingGame> .Create("", this);

            // Sample code to localize the ApplicationBar
            //BuildLocalizedApplicationBar();
        }
Esempio n. 2
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        //-------------------------------------------------------------------------------------
        // Class constructors

        public CubeObject(LightingGame game)
            : base(game)
        {
            // Have we already built the cube vertex array in a previous instance?
            if (_vertices == null)
            {
                // No, so build them now
                BuildVertices();
                // Create a vertex buffer
                _vertexBuffer = new VertexBuffer(game.GraphicsDevice, typeof(VertexPositionNormalTexture), _vertices.Length, BufferUsage.WriteOnly);
                _vertexBuffer.SetData(_vertices);
            }
        }