Esempio n. 1
0
 /// <summary>
 /// Propagate our global transform to the sub meshes, recomputing their bounding boxes
 /// </summary>
 private void UpdateSubMeshes()
 {
     Helpers.TransformBoundingBox(ref _localBoundingBox, ref _transform, out _globalBoundingBox);
     if (_model != null)
     {
         for (int i = 0; i < _model.Bones.Count; i++)
         {
             _transforms[i] = _model.Bones[i].Transform * _transform;
         }
         for (int i = 0; i < _subMeshes.Count; i++)
         {
             SubMesh subMesh = _subMeshes[i];
             //compute the global transform for this submesh
             subMesh.GlobalTransform = _transforms[_model.Meshes[subMesh._modelIndex].ParentBone.Index];
             MeshMetadata.SubMeshMetadata metadata = subMesh._metadata;
             BoundingBox source = metadata.BoundingBox;
             //compute the global bounding box
             Helpers.TransformBoundingBox(ref source, ref _transform, out subMesh.GlobalBoundingBox);
             subMesh.GlobalBoundingSphere = BoundingSphere.CreateFromBoundingBox(subMesh.GlobalBoundingBox);
         }
     }
 }
        private BoundingBox ComputeBoundingBox(NodeContent input, ref BoundingBox aabb, MeshMetadata metadata)
        {
            BoundingBox boundingBox;
            if (input is MeshContent)
            {
                MeshContent mc = (MeshContent)input;
                MeshHelper.TransformScene(mc, mc.Transform);
                mc.Transform = Matrix.Identity;

                boundingBox = BoundingBox.CreateFromPoints(mc.Positions);
                //create sub mesh information
                MeshMetadata.SubMeshMetadata subMeshMetadata = new MeshMetadata.SubMeshMetadata();
                subMeshMetadata.BoundingBox = boundingBox;
                subMeshMetadata.RenderQueue = _renderQueue;
                subMeshMetadata.CastShadows = CastShadows;
                metadata.AddSubMeshMetadata(subMeshMetadata);
                if (metadata.SubMeshesMetadata.Count > 1)
                    boundingBox = BoundingBox.CreateMerged(boundingBox, aabb);
            }
            else
            {
                boundingBox = aabb;
            }

            foreach (NodeContent c in input.Children)
            {
                boundingBox = BoundingBox.CreateMerged(boundingBox, ComputeBoundingBox(c, ref boundingBox, metadata));
            }
            return boundingBox;
        }