public Game(MyCellVM myCellVm)
        {
            InitializeComponent();

            this.myCellVm = myCellVm;
            myCellVm.MyCellsModel.RandFilling();
            myCellVm.Timer.Start();

            DataContext = myCellVm;
        }
        public MainWindow()
        {
            myCellVm = new MyCellVM(new Setting());

            InitializeComponent();
        }