Esempio n. 1
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 public void Decode(NetIncomingMessage im)
 {
     this.Id = im.ReadInt32();
     this.MessageTime = im.ReadDouble();
     this.Position = im.ReadVector3();
     /*this.MoveUp = im.ReadBoolean();
     this.MoveDown = im.ReadBoolean();
     this.MoveLeft = im.ReadBoolean();
     this.MoveRight = im.ReadBoolean();*/
     this.Object = Utility.Serializer.DeserializeObjectFromString<Model.Object.Object>(im.ReadString());
 }
Esempio n. 2
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        public void Decode(NetIncomingMessage im)
        {
            this.Id = im.ReadInt32();
            this.MessageTime = im.ReadDouble();

            //this.Region = Utility.Serializer.DeserializeObjectFromString<Model.Map.Region.Region>(im.ReadString());
            //this.Region.Parent = Model.Map.World.World.world;

            this.Position = im.ReadVector3();

            this.RegionEnum = (Model.Map.Region.RegionEnum)im.ReadInt32();
        }
Esempio n. 3
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        public void Decode(NetIncomingMessage im)
        {
            this.Id = im.ReadInt32();
            this.MessageTime = im.ReadDouble();
            this.RegionId = im.ReadInt32();

            //this.Chunk = Utility.Serializer.DeserializeObjectFromString<Model.Map.Chunk.Chunk>(im.ReadString());
            //this.Chunk.Parent = Model.Map.World.World.world.getRegion(this.RegionId);
            //this.Chunk.setAllNeighboursOfBlocks();

            this.Position = im.ReadVector3();

            Model.Map.Chunk.Chunk var_Chunk =  Model.Map.World.World.world.getChunkAtPosition(Position);

            if (var_Chunk != null)
            {
                if (var_Chunk.IsRequested)
                {
                    var_Chunk.IsRequested = false;
                }
            }
        }
Esempio n. 4
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        public void Decode(NetIncomingMessage im)
        {
            this.MessageTime = im.ReadDouble();
            this.ChunkId = im.ReadInt32();

            Microsoft.Xna.Framework.Vector3 var_Position = im.ReadVector3();

            this.Block = GameLibrary.Model.Map.World.World.world.getBlockAtCoordinate(var_Position);

            int var_Size = Enum.GetValues(typeof(GameLibrary.Model.Map.Block.BlockLayerEnum)).Length;

            if (this.Block != null)
            {
                if (this.Block.IsRequested)
                {
                    for (int i = 0; i < var_Size; i++)
                    {
                        this.Block.Layer[i] = (Model.Map.Block.BlockEnum)im.ReadInt32();
                    }
                }
                this.Block.IsRequested = false;
            }
        }
 public void Decode(NetIncomingMessage im)
 {
     this.Id = im.ReadInt32();
     this.MessageTime = im.ReadDouble();
     this.Position = im.ReadVector3();
     this.Velocity = im.ReadVector3();
     this.MoveUp = im.ReadBoolean();
     this.MoveDown = im.ReadBoolean();
     this.MoveLeft = im.ReadBoolean();
     this.MoveRight = im.ReadBoolean();
 }
Esempio n. 6
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        public void Update()
        {
            // Recieve messages from the server.
            while ((_msgBuffer = _client.ReadMessage()) != null)
            {
                NetIncomingMessageType msgType = _msgBuffer.MessageType;

                switch (msgType)
                {
                    case NetIncomingMessageType.StatusChanged:
                        {
                            NetConnectionStatus status = (NetConnectionStatus)_msgBuffer.ReadByte();

                            if (status == NetConnectionStatus.Disconnected)
                            {
                                string reason = _msgBuffer.ReadString();
                                switch (reason)
                                {
                                    case "kicked":
                                        {
                                            _pbag.GameManager.SetErrorState(ErrorMsg.Kicked);
                                            break;
                                        }
                                    case "banned":
                                        {
                                            _pbag.GameManager.SetErrorState(ErrorMsg.Banned);
                                            break;
                                        }
                                    case "serverfull":
                                        {
                                            _pbag.GameManager.SetErrorState(ErrorMsg.ServerFull);
                                            break;
                                        }
                                    case "versionmismatch":
                                        {
                                            _pbag.GameManager.SetErrorState(ErrorMsg.VersionMismatch);
                                            break;
                                        }
                                    case "shutdown":
                                        {
                                            _pbag.GameManager.SetErrorState(ErrorMsg.ServerShutdown);
                                            break;
                                        }
                                    case "restart":
                                        {
                                            _pbag.GameManager.SetErrorState(ErrorMsg.ServerRestart);
                                            break;
                                        }
                                    case "exit":
                                        {
                                            //Todo need to find more info about this case in the disconnect switch
                                            break;
                                        }
                                    default:
                                        {
                                            _pbag.GameManager.Temperrormsg(reason);
                                            //Pbag.GameManager.SetErrorState(ErrorMsg.Unkown);
                                            break;
                                        }
                                }
                            }
                            break;
                        }
                    case NetIncomingMessageType.DiscoveryResponse:
                        {
                            string name = _msgBuffer.ReadString();
                            int playercount = _msgBuffer.ReadInt32();
                            int playermax = _msgBuffer.ReadInt32();
                            bool lan = _msgBuffer.ReadBoolean();
                            string ip = _msgBuffer.SenderEndpoint.Address.ToString();
                            ServerInformation newserver = new ServerInformation(name,ip,playercount,playermax,lan);
                            _pbag.GameManager.AddServer(newserver);
                            break;
                        }
                    case NetIncomingMessageType.ConnectionApproval:
                        {
                            break;
                        }
                    case NetIncomingMessageType.Data:
                        {
                            PacketType dataType = (PacketType)_msgBuffer.ReadByte();
                            switch (dataType)
                            {
                                case PacketType.WorldMapSize:
                                    {
                                        _pbag.WorldManager.Mapsize = _msgBuffer.ReadInt32();
                                        _pbag.WorldManager.Start();
                                        break;
                                    }
                                case PacketType.PlayerInitialUpdate:
                                    {
                                        _pbag.Player.Myid = _msgBuffer.ReadInt32();
                                        _pbag.Player.Name = _msgBuffer.ReadString();
                                        _pbag.Player.Position = _msgBuffer.ReadVector3();
                                        break;
                                    }
                                case PacketType.PlayerJoined:
                                    {
                                        ClientPlayer dummy = new ClientPlayer(_pbag.GameManager.Conmanager);
                                        dummy.Id = _msgBuffer.ReadInt32();
                                        dummy.Name = _msgBuffer.ReadString();
                                        dummy.Position = _msgBuffer.ReadVector3();
                                        dummy.Heading = _msgBuffer.ReadVector3();
                                        _pbag.WorldManager.Playerlist.Add(dummy.Id, dummy);
                                        break;
                                    }
                                case PacketType.PlayerLeft:
                                    {
                                        int id = _msgBuffer.ReadInt32();
                                        _pbag.WorldManager.Playerlist.Remove(id);
                                        break;
                                    }
                                case PacketType.PlayerMovementUpdate:
                                    {
                                        int id = _msgBuffer.ReadInt32();
                                        if (_pbag.WorldManager.Playerlist.ContainsKey(id))
                                        {
                                            _pbag.WorldManager.Playerlist[id].Position = _msgBuffer.ReadVector3();
                                        }
                                        break;
                                    }
                                case PacketType.PlayerNameSet:
                                    {
                                        int id = _msgBuffer.ReadInt32();
                                        //Lets see if its my id or someones else id
                                        if (_pbag.Player.Myid == id)
                                        {
                                            _pbag.Player.Name = _msgBuffer.ReadString();
                                        }
                                        else
                                        {
                                            //Then its someones else its id
                                            if (_pbag.WorldManager.Playerlist.ContainsKey(id))
                                            {
                                                _pbag.WorldManager.Playerlist[id].Position = _msgBuffer.ReadVector3();
                                            }
                                        }
                                        break;
                                    }
                                default:
                                    {
                                        break;
                                    }
                            }
                        }
                        break;
                }
            }
        }
Esempio n. 7
0
 public void Decode(NetIncomingMessage im)
 {
     this.MessageTime = im.ReadDouble();
     this.Position = im.ReadVector3();
 }