ReadSignedSingle() public method

Reads a 32 bit floating point value written using WriteSignedSingle()
public ReadSignedSingle ( int numberOfBits ) : float
numberOfBits int The number of bits used when writing the value
return float
        /// <summary>
        /// Reads a unit quaternion written using WriteRotation(... ,bitsPerElement)
        /// </summary>
        public static Quaternion ReadRotation(this NetBuffer message, int bitsPerElement)
        {
            Quaternion retval;

            retval.x = message.ReadSignedSingle(bitsPerElement);
            retval.y = message.ReadSignedSingle(bitsPerElement);
            retval.z = message.ReadSignedSingle(bitsPerElement);
            retval.w = message.ReadSignedSingle(bitsPerElement);
            return(retval);
        }
        /// <summary>
        /// Reads a unit vector written using WriteUnitVector3(numberOfBits)
        /// </summary>
        public static Vector3 ReadUnitVector3(this NetBuffer message, int numberOfBits)
        {
            int   halfBits = numberOfBits / 2;
            float phi      = message.ReadSignedSingle(halfBits) * (float)Math.PI;
            float theta    = message.ReadSignedSingle(numberOfBits - halfBits) * (float)(Math.PI * 0.5);

            Vector3 retval;

            retval.x = (float)(Math.Sin(phi) * Math.Cos(theta));
            retval.y = (float)(Math.Cos(phi) * Math.Cos(theta));
            retval.z = (float)Math.Sin(theta);

            return(retval);
        }