Esempio n. 1
0
        public static NetServerInfo DecodeResponse(NetMessage msg, IPEndPoint ep)
        {
            if (msg == null)
            {
                throw new ArgumentNullException("msg");
            }
            NetServerInfo info = new NetServerInfo();

            info.NumConnected   = msg.ReadUInt16();
            info.MaxConnections = msg.ReadUInt16();
            info.ServerName     = msg.ReadString();
            info.RemoteEndpoint = ep;
            return(info);
        }
Esempio n. 2
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        internal void HandlePong(double now, NetMessage pongMessage)
        {
            int nr = pongMessage.ReadByte(6);

            if (nr != m_pingNrInProgress)
            {
                m_connection.Parent.Log.Warning("Pong received for wrong ping; received " + nr + " expecting " + m_pingNrInProgress);
                return;
            }
            double roundtrip = now - m_lastSentPing;

            // spike, or can we use this roundtrip?
            double avgRT = pongMessage.Sender.AverageRoundtripTime;

            if (roundtrip > avgRT * 2.0)
            {
                // must be spike
                m_connection.Parent.Log.Verbose("Not adjusting clock due lag spike... (rt " + NetUtil.SecToMil(roundtrip) + " avg " + NetUtil.SecToMil(avgRT) + ")");
            }
            else
            {
                ushort val         = pongMessage.ReadUInt16();
                int    curOffset   = m_connection.RemoteClockOffset;
                int    foundOffset = NetTime.CalculateOffset(now, val, roundtrip);

                int res = NetTime.MergeOffsets(curOffset, foundOffset);

                int rtMillis = (int)(roundtrip * 1000.0);
                if (res != curOffset)
                {
                    //m_connection.Parent.Log.Verbose("Ping: " + rtMillis + " Local: " + NetTime.Encoded(now) + " CurOffset: " + curOffset + " Remote: " + val + " NewOffset: " + res + " (adjusted " + (res - curOffset) + ")");
                    m_connection.Parent.Log.Verbose("Roundtrip: " + rtMillis + " ms; Ajusted remote offset " + (res - curOffset) + " ms");
                    m_connection.RemoteClockOffset = res;
                }
            }

            AddRoundtrip((float)roundtrip);

            if (m_connection.Parent is NetServer)
            {
                // server is authorative on settings optimizing roundtrip numbers
                m_connection.Configuration.OptimizeSettings(m_averageRoundtrip);
                SendOptimizeInfo(m_averageRoundtrip);
            }

            return;
        }
Esempio n. 3
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		internal void HandlePong(double now, NetMessage pongMessage)
		{
			int nr = pongMessage.ReadByte(6);
			if (nr != m_pingNrInProgress)
			{
				m_connection.Parent.Log.Warning("Pong received for wrong ping; received " + nr + " expecting " + m_pingNrInProgress);
				return;
			}
			double roundtrip = now - m_lastSentPing;

			// spike, or can we use this roundtrip?
			double avgRT = pongMessage.Sender.AverageRoundtripTime;
			if (roundtrip > avgRT * 2.0)
			{
				// must be spike
				m_connection.Parent.Log.Verbose("Not adjusting clock due lag spike... (rt " + NetUtil.SecToMil(roundtrip) + " avg " + NetUtil.SecToMil(avgRT) + ")");
			}
			else
			{
				ushort val = pongMessage.ReadUInt16();
				int curOffset = m_connection.RemoteClockOffset;
				int foundOffset = NetTime.CalculateOffset(now, val, roundtrip);

				int res = NetTime.MergeOffsets(curOffset, foundOffset);

				int rtMillis = (int)(roundtrip * 1000.0);
				if (res != curOffset)
				{
					//m_connection.Parent.Log.Verbose("Ping: " + rtMillis + " Local: " + NetTime.Encoded(now) + " CurOffset: " + curOffset + " Remote: " + val + " NewOffset: " + res + " (adjusted " + (res - curOffset) + ")");
					m_connection.Parent.Log.Verbose("Roundtrip: " + rtMillis + " ms; Ajusted remote offset " + (res - curOffset) + " ms");
					m_connection.RemoteClockOffset = res;
				}
			}

			AddRoundtrip((float)roundtrip);

			if (m_connection.Parent is NetServer)
			{
				// server is authorative on settings optimizing roundtrip numbers
				m_connection.Configuration.OptimizeSettings(m_averageRoundtrip);
				SendOptimizeInfo(m_averageRoundtrip);
			}

			return;
		}
Esempio n. 4
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        internal override void HandlePacket(NetBuffer buffer, int bytesReceived, IPEndPoint senderEndpoint)
        {
            double        now    = NetTime.Now;
            NetConnection sender = FindConnection(senderEndpoint);

            if (sender != null)
            {
                sender.m_lastHeardFromRemote = now;

                if (sender.m_encryption.SymmetricEncryptionKeyBytes != null)
                {
                    bool ok = sender.m_encryption.DecryptSymmetric(buffer);
                    if (!ok)
                    {
                        Log.Warning("Failed to decrypt packet from client " + sender);
                        return;
                    }
                }
            }

            try
            {
                NetMessage response;
                int        messagesReceived    = 0;
                int        usrMessagesReceived = 0;
                int        ackMessagesReceived = 0;
                while (buffer.ReadBitsLeft > 7)
                {
                    NetMessage msg = NetMessage.Decode(buffer);
                    if (msg == null)
                    {
                        break;                         // done
                    }
                    messagesReceived++;
                    msg.Sender = sender;
                    switch (msg.m_type)
                    {
                    case NetMessageType.Acknowledge:
                    case NetMessageType.AcknowledgeBitField:
                        if (sender == null)
                        {
                            Log.Warning("Received Ack from not-connected source!");
                        }
                        else
                        {
                            //Log.Debug("Received ack " + msg.SequenceChannel + "|" + msg.SequenceNumber);
                            sender.ReceiveAcknowledge(msg);
                            ackMessagesReceived++;
                        }
                        break;

                    case NetMessageType.Handshake:
                        NetHandshakeType tp = (NetHandshakeType)msg.ReadByte();
                        if (tp == NetHandshakeType.ConnectResponse)
                        {
                            Log.Warning("Received ConnectResponse?!");
                        }
                        else if (tp == NetHandshakeType.Connect)
                        {
                            if (sender == null)
                            {
                                NetHandshake.HandleConnect(msg, this, senderEndpoint);
                            }
                            else
                            {
                                // resend response
                                NetHandshake.SendConnectResponse(this, sender, senderEndpoint);
                                Log.Verbose("Redundant Connect received; resending response");
                            }
                        }
                        else if (tp == NetHandshakeType.ConnectionEstablished)
                        {
                            if (sender == null)
                            {
                                Log.Warning("Received ConnectionEstablished, but no sender connection?!");
                            }
                            else
                            {
                                float rt = (float)(now - sender.m_firstSentHandshake);
                                sender.m_ping.Initialize(rt);

                                ushort remoteValue = msg.ReadUInt16();
                                sender.RemoteClockOffset = NetTime.CalculateOffset(now, remoteValue, rt);
                                Log.Verbose("Reinitializing remote clock offset to " + sender.RemoteClockOffset + " ms (roundtrip " + NetUtil.SecToMil(rt) + " ms)");

                                if (sender.Status == NetConnectionStatus.Connected)
                                {
                                    Log.Verbose("Redundant ConnectionEstablished received");
                                }
                                else
                                {
                                    Log.Debug("Connection established");
                                    sender.SetStatus(NetConnectionStatus.Connected, "Connected by established");
                                }
                            }
                        }
                        else
                        {
                            // disconnected
                            if (sender == null)
                            {
                                Log.Warning("Disconnected received from unconnected source: " + senderEndpoint);
                                return;
                            }
                            string reason = msg.ReadString();
                            sender.Disconnected(reason);
                        }
                        break;

                    case NetMessageType.Discovery:
                        Log.Debug("Answering discovery response from " + senderEndpoint);
                        response = NetDiscovery.EncodeResponse(this);
                        SendSingleMessageAtOnce(response, null, senderEndpoint);
                        break;

                    case NetMessageType.PingPong:

                        if (sender == null)
                        {
                            return;
                        }

                        bool isPong         = msg.ReadBoolean();
                        bool isOptimizeInfo = msg.ReadBoolean();
                        if (isOptimizeInfo)
                        {
                            // DON'T handle optimizeinfo... only clients should adapt to server ping info
                        }
                        else if (isPong)
                        {
                            if (sender.Status == NetConnectionStatus.Connected)
                            {
                                sender.m_ping.HandlePong(now, msg);
                            }
                        }
                        else
                        {
                            NetPing.ReplyPong(msg, sender);                                     // send pong
                        }
                        break;

                    case NetMessageType.User:
                    case NetMessageType.UserFragmented:
                        usrMessagesReceived++;
                        if (sender == null)
                        {
                            Log.Warning("User message received from unconnected source: " + senderEndpoint);
                            return;                                     // don't handle user messages from unconnected sources
                        }
                        if (sender.Status == NetConnectionStatus.Connecting)
                        {
                            sender.SetStatus(NetConnectionStatus.Connected, "Connected by user message");
                        }
                        sender.ReceiveMessage(now, msg);
                        break;

                    default:
                        Log.Warning("Bad message type: " + msg);
                        break;
                    }
                }

                if (sender != null)
                {
                    NetStatistics stats = sender.Statistics;
                    stats.PacketsReceived++;
                    stats.MessagesReceived     += messagesReceived;
                    stats.UserMessagesReceived += usrMessagesReceived;
                    stats.AckMessagesReceived  += ackMessagesReceived;
                    stats.BytesReceived        += bytesReceived;
                }
            }
            catch (Exception ex)
            {
                Log.Error("Failed to parse packet correctly; read/write mismatch? " + ex);
            }
        }
Esempio n. 5
0
        internal static void HandleConnect(NetMessage connectMsg, NetServer server, IPEndPoint senderEndpoint)
        {
            NetMessage response;

            if (server.NumConnected >= server.Configuration.MaximumConnections)
            {
                // server full
                response = new NetMessage(NetMessageType.Handshake, "Server full".Length + 1);
                response.Write((byte)NetHandshakeType.Disconnected);
                response.Write("Server full");
                server.SendSingleMessageAtOnce(response, null, senderEndpoint);
                return;
            }

            ushort remoteNow = connectMsg.ReadUInt16();
            //server.Log.Debug("Setting remote clock based on guess of 50 ms lag...");
            int remoteClockOffset = NetTime.CalculateOffset(NetTime.Now, remoteNow, 0.05);             // assume 50ms...

            // read symmetric key
            int encSymKeyLen = connectMsg.ReadUInt16();

            byte[] encSymKey = null;
            if (encSymKeyLen > 0)
            {
                encSymKey = connectMsg.ReadBytes(encSymKeyLen);
            }

            // read custom data
            int cdLen = (int)connectMsg.Read7BitEncodedUInt();

            byte[] customData = null;
            if (cdLen > 0)
            {
                customData = connectMsg.ReadBytes(cdLen);
            }

            string failReason = null;
            bool   ok         = server.ApproveConnection(senderEndpoint, customData, out failReason);

            if (!ok)
            {
                if (!string.IsNullOrEmpty(failReason))
                {
                    // send disconnect reason; unencrypted, client can handle it because status is connecting
                    response = new NetMessage(NetMessageType.Handshake, failReason.Length + 3);
                    response.Write((byte)NetHandshakeType.Disconnected);
                    response.Write(failReason);
                    server.SendSingleMessageAtOnce(response, null, senderEndpoint);
                }

                // connection not approved
                return;
            }

            NetConnection connection = server.AddConnection(senderEndpoint, remoteClockOffset);

            if (connection == null)
            {
                return;                 // uh oh
            }
            if (encSymKeyLen > 0)
            {
                byte[] symKey = connection.m_encryption.DecryptRSA(encSymKey);
                if (symKey == null)
                {
                    // send disconnect unencrypted, client can handle it because status is connecting
                    string bye = "RSA failed; are you using correct public key?";
                    response = new NetMessage(NetMessageType.Handshake, bye.Length + 3);
                    response.Write((byte)NetHandshakeType.Disconnected);
                    response.Write(bye);
                    server.SendSingleMessageAtOnce(response, null, senderEndpoint);

                    server.Log.Warning("Failed to decrypt RSA encrypted symmetric key from " + senderEndpoint);
                    return;
                }
                connection.m_encryption.SetSymmetricKey(symKey);

                server.Log.Debug("Received Connect containing key: " + Convert.ToBase64String(symKey));
            }
            else
            {
                if (server.Configuration.UsesEncryption)
                {
                    server.Log.Warning("Client tried to connect without encryption from " + senderEndpoint);

                    // denied
                    response = new NetMessage(NetMessageType.Handshake, "Encryption required".Length + 1);
                    response.Write((byte)NetHandshakeType.Disconnected);
                    response.Write("Encryption required");
                    server.SendSingleMessageAtOnce(response, null, senderEndpoint);
                    return;
                }
                server.Log.Debug("Received Connect - using unencrypted connection!");
            }

            // send connect response
            int bytesSent = SendConnectResponse(server, connection, senderEndpoint);

            if (connection != null)
            {
                // account for connectresponse
                connection.Statistics.PacketsSent++;
                connection.Statistics.MessagesSent++;
                connection.Statistics.BytesSent += bytesSent;
            }
        }
Esempio n. 6
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		internal static void HandleConnect(NetMessage connectMsg, NetServer server, IPEndPoint senderEndpoint)
		{
			NetMessage response;
			if (server.NumConnected >= server.Configuration.MaximumConnections)
			{
				// server full
				response = new NetMessage(NetMessageType.Handshake, "Server full".Length + 1);
				response.Write((byte)NetHandshakeType.Disconnected);
				response.Write("Server full");
				server.SendSingleMessageAtOnce(response, null, senderEndpoint);
				return;
			}

			ushort remoteNow = connectMsg.ReadUInt16();
			//server.Log.Debug("Setting remote clock based on guess of 50 ms lag...");
			int remoteClockOffset = NetTime.CalculateOffset(NetTime.Now, remoteNow, 0.05); // assume 50ms...
			
			// read symmetric key
			int encSymKeyLen = connectMsg.ReadUInt16();
			byte[] encSymKey = null;
			if (encSymKeyLen > 0)
				encSymKey = connectMsg.ReadBytes(encSymKeyLen);

			// read custom data
			int cdLen = (int)connectMsg.Read7BitEncodedUInt();
			byte[] customData = null;
			if (cdLen > 0)
				customData = connectMsg.ReadBytes(cdLen);

			string failReason = null;
			bool ok = server.ApproveConnection(senderEndpoint, customData, out failReason);
			if (!ok)
			{
				if (!string.IsNullOrEmpty(failReason))
				{
					// send disconnect reason; unencrypted, client can handle it because status is connecting
					response = new NetMessage(NetMessageType.Handshake, failReason.Length + 3);
					response.Write((byte)NetHandshakeType.Disconnected);
					response.Write(failReason);
					server.SendSingleMessageAtOnce(response, null, senderEndpoint);
				}

				// connection not approved
				return;
			}

			NetConnection connection = server.AddConnection(senderEndpoint, remoteClockOffset);
			if (connection == null)
				return; // uh oh 

			if (encSymKeyLen > 0)
			{
				byte[] symKey = connection.m_encryption.DecryptRSA(encSymKey);
				if (symKey == null)
				{
					// send disconnect unencrypted, client can handle it because status is connecting
					string bye = "RSA failed; are you using correct public key?";
					response = new NetMessage(NetMessageType.Handshake, bye.Length + 3);
					response.Write((byte)NetHandshakeType.Disconnected);
					response.Write(bye);
					server.SendSingleMessageAtOnce(response, null, senderEndpoint);

					server.Log.Warning("Failed to decrypt RSA encrypted symmetric key from " + senderEndpoint);
					return;
				}
				connection.m_encryption.SetSymmetricKey(symKey);

				server.Log.Debug("Received Connect containing key: " + Convert.ToBase64String(symKey));
			}
			else
			{
				if (server.Configuration.UsesEncryption)
				{
					server.Log.Warning("Client tried to connect without encryption from " + senderEndpoint);

					// denied
					response = new NetMessage(NetMessageType.Handshake, "Encryption required".Length + 1);
					response.Write((byte)NetHandshakeType.Disconnected);
					response.Write("Encryption required");
					server.SendSingleMessageAtOnce(response, null, senderEndpoint);
					return;
				}
				server.Log.Debug("Received Connect - using unencrypted connection!");
			}

			// send connect response
			int bytesSent = SendConnectResponse(server, connection, senderEndpoint);

			if (connection != null)
			{
				// account for connectresponse
				connection.Statistics.PacketsSent++;
				connection.Statistics.MessagesSent++;
				connection.Statistics.BytesSent += bytesSent;
			}
		}
Esempio n. 7
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		public static NetServerInfo DecodeResponse(NetMessage msg, IPEndPoint ep)
		{
			if (msg == null)
				throw new ArgumentNullException("msg");
			NetServerInfo info = new NetServerInfo();
			info.NumConnected = msg.ReadUInt16();
			info.MaxConnections = msg.ReadUInt16();
			info.ServerName = msg.ReadString();
			info.RemoteEndpoint = ep;
			return info;
		}