Esempio n. 1
0
        public override void Start()
        {
            ItemBuilder.Init();
            CrossChamber.Init();
            LichsBookItem.Init();
            LichsGun.Init();
            CustomSynergies.Add("Master of Gungeon", new List <string> {
                "spapi:lichs_gun", "spapi:lichs_book", "lichs_eye_bullets"
            });
            CustomSynergies.Add("Baby Peacemaker", new List <string> {
                "spapi:cross_chamber", "magnum"
            });
            Hook getNicknamehook = new Hook(
                typeof(StringTableManager).GetMethod("GetTalkingPlayerNick", BindingFlags.NonPublic | BindingFlags.Static),
                typeof(LichModule).GetMethod("GetTalkingPlayerNickHook")
                );

            Hook getNamehook = new Hook(
                typeof(StringTableManager).GetMethod("GetTalkingPlayerName", BindingFlags.NonPublic | BindingFlags.Static),
                typeof(LichModule).GetMethod("GetTalkingPlayerNameHook")
                );

            Hook getValueHook = new Hook(
                typeof(dfLanguageManager).GetMethod("GetValue", BindingFlags.Public | BindingFlags.Instance),
                typeof(LichModule).GetMethod("GetValueHook")
                );

            ETGMod.StartGlobalCoroutine(this.DelayedStartCR());
        }
Esempio n. 2
0
        public static void InitSynergyForm(Gun original)
        {
            Gun gun = ETGMod.Databases.Items.NewGun("Synergy Lich's Gun", "lichsgun2");

            Game.Items.Rename("outdated_gun_mods:synergy_lich's_gun", "spapi:lichs_gun+master_of_the_gungeon");
            GunExt.SetShortDescription(gun, "Bullet Dance");
            GunExt.SetLongDescription(gun, "This is Gun from Gungeon Master.");
            GunExt.SetupSprite(gun, null, "lichsgun2_idle_001", 10);
            GunExt.SetAnimationFPS(gun, gun.shootAnimation, 12);
            GunExt.AddProjectileModuleFrom(gun, "klobb", true, false);
            gun.DefaultModule.shootStyle    = ProjectileModule.ShootStyle.SemiAutomatic;
            gun.DefaultModule.angleVariance = 0;
            gun.DefaultModule.ammoType      = GameUIAmmoType.AmmoType.MEDIUM_BULLET;
            InputGuidedProjectile projectile = CopyFields <InputGuidedProjectile>(UnityEngine.Object.Instantiate((PickupObjectDatabase.GetById(183) as Gun).DefaultModule.projectiles[0]));

            projectile.trackingSpeed = 500f;
            projectile.dumbfireTime  = -1f;
            projectile.gameObject.SetActive(false);
            FakePrefab.MarkAsFakePrefab(projectile.gameObject);
            UnityEngine.Object.DontDestroyOnLoad(projectile);
            gun.DefaultModule.projectiles[0] = projectile;
            projectile.baseData.damage       = 8f;
            projectile.shouldRotate          = true;
            projectile.name           = "LichsGun2_Projectile";
            projectile.baseData.range = 40f;
            projectile.baseData.speed = 22f;
            SetProjectileSpriteRight(projectile, "lichsgun_projectile_001", 6, 6, false, tk2dBaseSprite.Anchor.MiddleCenter, true, false, null, null, null, null, (PickupObjectDatabase.GetById(183) as Gun).DefaultModule.projectiles[0]);
            gun.reloadClipLaunchFrame             = 0;
            gun.DefaultModule.cooldownTime        = 0.1f;
            gun.DefaultModule.numberOfShotsInClip = 17;
            for (int i = 0; i < gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.shootAnimation).frames.Length; i++)
            {
                gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.shootAnimation).frames[i].triggerEvent = true;
                tk2dSpriteDefinition def = gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.shootAnimation).frames[i].spriteCollection.spriteDefinitions[gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.shootAnimation).frames[i].spriteId];
                Vector2 offset           = new Vector2(((float)synergyFireOffsets[i].x) / 16f, ((float)synergyFireOffsets[i].y) / 16f);
                LichsBookItem.MakeOffset(def, offset);
            }
            for (int i = 0; i < gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.reloadAnimation).frames.Length; i++)
            {
                gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.reloadAnimation).frames[i].triggerEvent = true;
                tk2dSpriteDefinition def = gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.reloadAnimation).frames[i].spriteCollection.spriteDefinitions[gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.reloadAnimation).frames[i].spriteId];
                Vector2 offset           = new Vector2(((float)synergyReloadOffsets[i].x) / 16f, ((float)synergyReloadOffsets[i].y) / 16f);
                LichsBookItem.MakeOffset(def, offset);
            }
            gun.gunSwitchGroup     = "Colt1851";
            gun.gunHandedness      = GunHandedness.HiddenOneHanded;
            gun.muzzleFlashEffects = original.muzzleFlashEffects;
            gun.reloadTime         = 1.1f;
            gun.SetBaseMaxAmmo(700);
            gun.quality = PickupObject.ItemQuality.SPECIAL;
            gun.barrelOffset.transform.localPosition = new Vector3(1.1875f, 0.5625f, 0f);
            gun.gunClass = GunClass.PISTOL;
            ETGMod.Databases.Items.Add(gun, null, "ANY");
            AdvancedTransformGunSynergyProcessor processor = original.gameObject.AddComponent <AdvancedTransformGunSynergyProcessor>();

            processor.NonSynergyGunId = original.PickupObjectId;
            processor.SynergyGunId    = gun.PickupObjectId;
            processor.SynergyToCheck  = "Master of Gungeon";
        }
Esempio n. 3
0
 private void Update()
 {
     if (Dungeon.IsGenerating || Dungeon.ShouldAttemptToLoadFromMidgameSave)
     {
         return;
     }
     if (this.m_gun && this.m_gun.CurrentOwner is PlayerController)
     {
         PlayerController playerController = this.m_gun.CurrentOwner as PlayerController;
         if (!this.m_gun.enabled)
         {
             return;
         }
         if (LichsBookItem.PlayerHasActiveSynergy(playerController, this.SynergyToCheck) && !this.m_transformed)
         {
             this.m_transformed = true;
             this.m_gun.TransformToTargetGun(PickupObjectDatabase.GetById(this.SynergyGunId) as Gun);
             if (this.ShouldResetAmmoAfterTransformation)
             {
                 this.m_gun.ammo = this.ResetAmmoCount;
             }
         }
         else if (!LichsBookItem.PlayerHasActiveSynergy(playerController, this.SynergyToCheck) && this.m_transformed)
         {
             this.m_transformed = false;
             this.m_gun.TransformToTargetGun(PickupObjectDatabase.GetById(this.NonSynergyGunId) as Gun);
             if (this.ShouldResetAmmoAfterTransformation)
             {
                 this.m_gun.ammo = this.ResetAmmoCount;
             }
         }
     }
     else if (this.m_gun && !this.m_gun.CurrentOwner && this.m_transformed)
     {
         this.m_transformed = false;
         this.m_gun.TransformToTargetGun(PickupObjectDatabase.GetById(this.NonSynergyGunId) as Gun);
         if (this.ShouldResetAmmoAfterTransformation)
         {
             this.m_gun.ammo = this.ResetAmmoCount;
         }
     }
     this.ShouldResetAmmoAfterTransformation = false;
 }
Esempio n. 4
0
 public static void SetProjectileSpriteRight(Projectile proj, string name, int pixelWidth, int pixelHeight, bool lightened = true, tk2dBaseSprite.Anchor anchor = tk2dBaseSprite.Anchor.LowerLeft, bool anchorChangesCollider = true,
                                             bool fixesScale = false, int?overrideColliderPixelWidth = null, int?overrideColliderPixelHeight = null, int?overrideColliderOffsetX = null, int?overrideColliderOffsetY = null, Projectile overrideProjectileToCopyFrom = null)
 {
     try
     {
         proj.GetAnySprite().spriteId = ETGMod.Databases.Items.ProjectileCollection.inst.GetSpriteIdByName(name);
         tk2dSpriteDefinition def     = SetupDefinitionForProjectileSprite(name, proj.GetAnySprite().spriteId, pixelWidth, pixelHeight, lightened, overrideColliderPixelWidth, overrideColliderPixelHeight, overrideColliderOffsetX,
                                                                           overrideColliderOffsetY, overrideProjectileToCopyFrom);
         LichsBookItem.ConstructOffsetsFromAnchor(def, anchor, def.position3, fixesScale, anchorChangesCollider);
         proj.GetAnySprite().scale = new Vector3(1f, 1f, 1f);
         proj.transform.localScale = new Vector3(1f, 1f, 1f);
         proj.GetAnySprite().transform.localScale = new Vector3(1f, 1f, 1f);
         proj.AdditionalScaleMultiplier = 1f;
     }
     catch (Exception ex)
     {
         ETGModConsole.Log("Ooops! Seems like something got very, Very, VERY wrong. Here's the exception:");
         ETGModConsole.Log(ex.ToString());
     }
 }
Esempio n. 5
0
 public static void BuildSynergyPrefab()
 {
     if (synergyPrefab == null && !CompanionBuilder.companionDictionary.ContainsKey("Synergy_Cross_Chamber"))
     {
         synergyPrefab = CompanionBuilder.BuildPrefab("Synergy Cross Chamber", "Synergy_Cross_Chamber", "LichItems/Resources/CrossChamber/IdleRight/tomb_idle_right_001", new IntVector2(0, 0), new IntVector2(14, 16));
         var           companion = synergyPrefab.AddComponent <CompanionController>();
         PixelCollider collider  = new PixelCollider();
         collider.ColliderGenerationMode = PixelCollider.PixelColliderGeneration.Manual;
         collider.CollisionLayer         = CollisionLayer.PlayerHitBox;
         collider.ManualWidth            = 14;
         collider.ManualHeight           = 16;
         collider.ManualOffsetX          = 0;
         collider.ManualOffsetY          = 0;
         KnockbackDoer knockback = companion.gameObject.GetOrAddComponent <KnockbackDoer>();
         knockback.weight = 100f;
         companion.aiActor.IsNormalEnemy = false;
         companion.CanInterceptBullets   = true;
         companion.specRigidbody.PrimaryPixelCollider.CollisionLayer = CollisionLayer.PlayerCollider;
         companion.specRigidbody.PixelColliders.Add(collider);
         companion.gameObject.AddComponent <IgnoreEnemyCollisions>();
         companion.specRigidbody.AddCollisionLayerIgnoreOverride(CollisionMask.LayerToMask(CollisionLayer.EnemyHitBox));
         companion.specRigidbody.AddCollisionLayerIgnoreOverride(CollisionMask.LayerToMask(CollisionLayer.EnemyCollider));
         companion.specRigidbody.CollideWithOthers = true;
         companion.aiActor.CollisionDamage         = 0f;
         companion.aiActor.MovementSpeed           = 3f;
         companion.aiActor.CanDropCurrency         = false;
         companion.healthHaver.PreventAllDamage    = false;
         GameObject gunAttachPointObject = new GameObject("GunAttachPoint");
         FakePrefab.MarkAsFakePrefab(gunAttachPointObject);
         UnityEngine.Object.DontDestroyOnLoad(gunAttachPointObject);
         Transform gunAttachPoint = gunAttachPointObject.transform;
         gunAttachPoint.parent        = synergyPrefab.transform;
         gunAttachPoint.localPosition = new Vector3(-0.1250f, 0.3125f, 0f);
         GameObject hand = SpriteBuilder.SpriteFromResource("LichItems/Resources/CrossChamber/Hand/hand_001", new GameObject("SynergyCrossChamberHand"));
         FakePrefab.MarkAsFakePrefab(hand);
         UnityEngine.Object.DontDestroyOnLoad(hand);
         LichsBookItem.ConstructOffsetsFromAnchor(hand.GetComponent <tk2dBaseSprite>().GetCurrentSpriteDef(), tk2dBaseSprite.Anchor.MiddleCenter);
         PlayerHandController handController = hand.AddComponent <PlayerHandController>();
         handController.ForceRenderersOff = false;
         handController.attachPoint       = null;
         handController.handHeightFromGun = 0.05f;
         SetupBasicAIShooter(synergyPrefab, 38 /*38 is the id of magnum*/, gunAttachPoint, hand);
         synergyPrefab.AddAnimation("idle_right", "LichItems/Resources/CrossChamber/IdleRight", 4, AnimationType.Idle, DirectionType.TwoWayHorizontal);
         synergyPrefab.AddAnimation("idle_left", "LichItems/Resources/CrossChamber/IdleLeft", 4, AnimationType.Idle, DirectionType.TwoWayHorizontal);
         synergyPrefab.AddAnimation("run_right", "LichItems/Resources/CrossChamber/MoveRight", 10, AnimationType.Move, DirectionType.TwoWayHorizontal);
         synergyPrefab.AddAnimation("run_left", "LichItems/Resources/CrossChamber/MoveLeft", 10, AnimationType.Move, DirectionType.TwoWayHorizontal);
         synergyPrefab.AddAnimation("hit_left", "LichItems/Resources/CrossChamber/HitLeft", 6, AnimationType.Hit, DirectionType.TwoWayHorizontal).wrapMode   = tk2dSpriteAnimationClip.WrapMode.Once;
         synergyPrefab.AddAnimation("hit_right", "LichItems/Resources/CrossChamber/HitRight", 6, AnimationType.Hit, DirectionType.TwoWayHorizontal).wrapMode = tk2dSpriteAnimationClip.WrapMode.Once;
         BehaviorSpeculator component = CrossChamber.synergyPrefab.GetComponent <BehaviorSpeculator>();
         component.MovementBehaviors.Add(new CompanionFollowPlayerBehavior
         {
             IdleAnimations = new string[]
             {
                 "idle"
             },
             DisableInCombat = false
         });
         component.TargetBehaviors = new List <TargetBehaviorBase>
         {
             new TargetPlayerBehavior
             {
                 Radius              = 35f,
                 LineOfSight         = true,
                 ObjectPermanence    = true,
                 SearchInterval      = 0.25f,
                 PauseOnTargetSwitch = false,
                 PauseTime           = 0.25f
             }
         };
         component.AttackBehaviors = new List <AttackBehaviorBase>
         {
             new ShootGunBehavior()
             {
                 GroupCooldownVariance        = -1f,
                 LineOfSight                  = true,
                 WeaponType                   = WeaponType.AIShooterProjectile,
                 OverrideBulletName           = "default",
                 BulletScript                 = null,
                 FixTargetDuringAttack        = false,
                 StopDuringAttack             = false,
                 LeadAmount                   = 0f,
                 LeadChance                   = 1f,
                 RespectReload                = true,
                 MagazineCapacity             = 6,
                 ReloadSpeed                  = 2f,
                 EmptiesClip                  = false,
                 SuppressReloadAnim           = false,
                 TimeBetweenShots             = -1f,
                 PreventTargetSwitching       = false,
                 OverrideAnimation            = string.Empty,
                 OverrideDirectionalAnimation = string.Empty,
                 HideGun                      = false,
                 UseLaserSight                = false,
                 UseGreenLaser                = false,
                 PreFireLaserTime             = -1f,
                 AimAtFacingDirectionWhenSafe = false
             }
         };
         AIBulletBank bulletBank = synergyPrefab.GetOrAddComponent <AIBulletBank>();
         bulletBank.Bullets = new List <AIBulletBank.Entry>
         {
             new AIBulletBank.Entry()
             {
                 Name = "default",
                 OverrideProjectile = true,
                 ProjectileData     = new ProjectileData()
                 {
                     damage  = 10f,
                     speed   = 16f,
                     range   = 60f,
                     force   = 20f,
                     damping = 0f,
                     UsesCustomAccelerationCurve     = false,
                     AccelerationCurve               = null,
                     CustomAccelerationCurveDuration = 0f,
                     IgnoreAccelCurveTime            = 0f,
                     onDestroyBulletScript           = null
                 },
                 BulletObject = null
             }
         };
         bulletBank.useDefaultBulletIfMissing = false;
         bulletBank.transforms = new List <Transform>
         {
             synergyPrefab.transform
         };
         bulletBank.rampBullets                   = false;
         bulletBank.rampStartHeight               = 0f;
         bulletBank.rampTime                      = 0f;
         bulletBank.OverrideGun                   = null;
         bulletBank.OnProjectileCreated           = null;
         bulletBank.OnProjectileCreatedWithSource = null;
         bulletBank.FixedPlayerPosition           = null;
     }
 }
        private void CreateCompanion(PlayerController owner)
        {
            if (this.PreventRespawnOnFloorLoad)
            {
                return;
            }
            if (this.BabyGoodMimicOrbitalOverridden)
            {
                GameObject extantCompanion = PlayerOrbitalItem.CreateOrbital(owner, (!this.OverridePlayerOrbitalItem.OrbitalFollowerPrefab) ? this.OverridePlayerOrbitalItem.OrbitalPrefab.gameObject : this.OverridePlayerOrbitalItem.OrbitalFollowerPrefab.gameObject, this.OverridePlayerOrbitalItem.OrbitalFollowerPrefab, null);
                this.SetExtantCompanion(extantCompanion);
                return;
            }
            string guid = this.CompanionGuid;

            this.m_lastActiveSynergyTransformation = -1;
            if (this.UsesAlternatePastPrefab && GameManager.Instance.CurrentLevelOverrideState == GameManager.LevelOverrideState.CHARACTER_PAST)
            {
                guid = this.CompanionPastGuid;
            }
            else
            {
                if (this.UseAdvancedSynergies && this.AdvancedSynergies.Length > 0)
                {
                    for (int i = 0; i < this.AdvancedSynergies.Length; i++)
                    {
                        if ((this.AdvancedSynergies[i].UseStringSynergyDetectionInstead && LichsBookItem.PlayerHasActiveSynergy(this.m_owner, this.AdvancedSynergies[i].RequiredStringSynergy)) || (!this.AdvancedSynergies[i].UseStringSynergyDetectionInstead &&
                                                                                                                                                                                                    owner.HasActiveBonusSynergy(this.AdvancedSynergies[i].RequiredSynergy, false)))
                        {
                            guid = this.AdvancedSynergies[i].SynergyCompanionGuid;
                            this.m_lastActiveSynergyTransformation = i;
                        }
                    }
                }
                else if (this.Synergies.Length > 0)
                {
                    for (int i = 0; i < this.Synergies.Length; i++)
                    {
                        if (owner.HasActiveBonusSynergy(this.Synergies[i].RequiredSynergy, false))
                        {
                            guid = this.Synergies[i].SynergyCompanionGuid;
                            this.m_lastActiveSynergyTransformation = i;
                        }
                    }
                }
            }
            AIActor orLoadByGuid = EnemyDatabase.GetOrLoadByGuid(guid);
            Vector3 vector       = owner.transform.position;

            if (GameManager.Instance.CurrentLevelOverrideState == GameManager.LevelOverrideState.FOYER)
            {
                vector += new Vector3(1.125f, -0.3125f, 0f);
            }
            GameObject extantCompanion2 = UnityEngine.Object.Instantiate <GameObject>(orLoadByGuid.gameObject, vector, Quaternion.identity);

            this.SetExtantCompanion(extantCompanion2);
            CompanionController orAddComponent = this.ExtantCompanion.GetOrAddComponent <CompanionController>();

            orAddComponent.Initialize(owner);
            if (orAddComponent.specRigidbody)
            {
                PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(orAddComponent.specRigidbody, null, false);
            }
            if (orAddComponent.companionID == CompanionController.CompanionIdentifier.BABY_GOOD_MIMIC)
            {
                GameStatsManager.Instance.SetFlag(GungeonFlags.ITEMSPECIFIC_GOT_BABY_MIMIC, true);
            }
        }
 protected override void Update()
 {
     base.Update();
     if (!Dungeon.IsGenerating && this.m_owner && this.UseAdvancedSynergies && this.AdvancedSynergies.Length > 0)
     {
         if (!this.UsesAlternatePastPrefab || GameManager.Instance.CurrentLevelOverrideState != GameManager.LevelOverrideState.CHARACTER_PAST)
         {
             bool flag = false;
             for (int i = this.AdvancedSynergies.Length - 1; i >= 0; i--)
             {
                 if ((this.AdvancedSynergies[i].UseStringSynergyDetectionInstead && LichsBookItem.PlayerHasActiveSynergy(this.m_owner, this.AdvancedSynergies[i].RequiredStringSynergy)) || (!this.AdvancedSynergies[i].UseStringSynergyDetectionInstead &&
                                                                                                                                                                                             this.m_owner.HasActiveBonusSynergy(this.AdvancedSynergies[i].RequiredSynergy, false)))
                 {
                     if (this.m_lastActiveSynergyTransformation != i)
                     {
                         this.DestroyCompanion();
                         this.CreateCompanion(this.m_owner);
                     }
                     flag = true;
                     break;
                 }
             }
             if (!flag && this.m_lastActiveSynergyTransformation != -1)
             {
                 this.DestroyCompanion();
                 this.CreateCompanion(this.m_owner);
             }
         }
     }
 }
Esempio n. 8
0
        public static void Init()
        {
            Gun gun = ETGMod.Databases.Items.NewGun("Lich's Gun", "lichsgun");

            Game.Items.Rename("outdated_gun_mods:lich's_gun", "spapi:lichs_gun");
            GunExt.SetShortDescription(gun, "Bullet Dance");
            GunExt.SetLongDescription(gun, "This is Gun from Gungeon Master.");
            GunExt.SetupSprite(gun, null, "lichsgun_idle_001", 10);
            GunExt.SetAnimationFPS(gun, gun.shootAnimation, 12);
            GunExt.AddProjectileModuleFrom(gun, "klobb", true, false);
            gun.DefaultModule.shootStyle    = ProjectileModule.ShootStyle.SemiAutomatic;
            gun.DefaultModule.angleVariance = 0;
            gun.DefaultModule.ammoType      = GameUIAmmoType.AmmoType.MEDIUM_BULLET;
            InputGuidedProjectile projectile = CopyFields <InputGuidedProjectile>(UnityEngine.Object.Instantiate((PickupObjectDatabase.GetById(183) as Gun).DefaultModule.projectiles[0]));

            projectile.trackingSpeed = 500f;
            projectile.dumbfireTime  = -1f;
            projectile.gameObject.SetActive(false);
            FakePrefab.MarkAsFakePrefab(projectile.gameObject);
            UnityEngine.Object.DontDestroyOnLoad(projectile);
            gun.DefaultModule.projectiles[0] = projectile;
            projectile.baseData.damage       = 5f;
            projectile.shouldRotate          = true;
            projectile.name           = "LichsGun_Projectile";
            projectile.baseData.range = 18f;
            projectile.baseData.speed = 22f;
            SetProjectileSpriteRight(projectile, "lichsgun_projectile_001", 6, 6, false, tk2dBaseSprite.Anchor.MiddleCenter, true, false, null, null, null, null, (PickupObjectDatabase.GetById(183) as Gun).DefaultModule.projectiles[0]);
            gun.reloadClipLaunchFrame             = 0;
            gun.DefaultModule.cooldownTime        = 0.1f;
            gun.DefaultModule.numberOfShotsInClip = 6;
            for (int i = 0; i < gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.shootAnimation).frames.Length; i++)
            {
                gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.shootAnimation).frames[i].triggerEvent = true;
                tk2dSpriteDefinition def = gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.shootAnimation).frames[i].spriteCollection.spriteDefinitions[gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.shootAnimation).frames[i].spriteId];
                Vector2 offset           = new Vector2(((float)fireOffsets[i].x) / 16f, ((float)fireOffsets[i].y) / 16f);
                LichsBookItem.MakeOffset(def, offset);
            }
            for (int i = 0; i < gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.reloadAnimation).frames.Length; i++)
            {
                gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.reloadAnimation).frames[i].triggerEvent = true;
                tk2dSpriteDefinition def = gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.reloadAnimation).frames[i].spriteCollection.spriteDefinitions[gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.reloadAnimation).frames[i].spriteId];
                Vector2 offset           = new Vector2(((float)reloadOffsets[i].x) / 16f, ((float)reloadOffsets[i].y) / 16f);
                LichsBookItem.MakeOffset(def, offset);
            }
            tk2dSpriteAnimationClip reloadClip = gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.reloadAnimation);

            reloadClip.frames = new tk2dSpriteAnimationFrame[0];
            foreach (string text in reloadFrames)
            {
                tk2dSpriteAnimationFrame frame = new tk2dSpriteAnimationFrame {
                    spriteCollection = ETGMod.Databases.Items.WeaponCollection, spriteId = ETGMod.Databases.Items.WeaponCollection.GetSpriteIdByName(text)
                };
                reloadClip.frames = reloadClip.frames.Concat(new tk2dSpriteAnimationFrame[] { frame }).ToArray();
            }
            tk2dSpriteAnimationClip shootClip = gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.shootAnimation);

            shootClip.frames = new tk2dSpriteAnimationFrame[0];
            foreach (string text in shootFrames)
            {
                tk2dSpriteAnimationFrame frame = new tk2dSpriteAnimationFrame {
                    spriteCollection = ETGMod.Databases.Items.WeaponCollection, spriteId = ETGMod.Databases.Items.WeaponCollection.GetSpriteIdByName(text)
                };
                shootClip.frames = shootClip.frames.Concat(new tk2dSpriteAnimationFrame[] { frame }).ToArray();
            }
            VFXPool muzzleFlashVfx = new VFXPool {
                type = VFXPoolType.All
            };
            VFXComplex complex = new VFXComplex();
            VFXObject  vfxObj  = new VFXObject
            {
                alignment       = VFXAlignment.Fixed,
                attached        = false,
                orphaned        = true,
                persistsOnDeath = false,
                destructible    = true,
                usesZHeight     = true,
                zHeight         = -0.25f
            };
            List <int> muzzleFlashIds = new List <int>
            {
                VFXCollection.GetSpriteIdByName("lichsgun_vfx_001"),
                VFXCollection.GetSpriteIdByName("lichsgun_vfx_002"),
                VFXCollection.GetSpriteIdByName("lichsgun_vfx_003"),
                VFXCollection.GetSpriteIdByName("lichsgun_vfx_004")
            };
            GameObject muzzleFlashVfxObject = new GameObject("LichsGunMuzzleflash");

            muzzleFlashVfxObject.AddComponent <tk2dSprite>().SetSprite(VFXCollection, muzzleFlashIds[0]);
            muzzleFlashVfxObject.SetActive(false);
            FakePrefab.MarkAsFakePrefab(muzzleFlashVfxObject);
            UnityEngine.Object.DontDestroyOnLoad(muzzleFlashVfxObject);
            tk2dSpriteAnimator animator = muzzleFlashVfxObject.AddComponent <tk2dSpriteAnimator>();

            SpriteBuilder.AddAnimation(animator, muzzleFlashVfxObject.GetComponent <tk2dBaseSprite>().Collection, muzzleFlashIds, "flash", tk2dSpriteAnimationClip.WrapMode.Once).fps = 16;
            animator.playAutomatically = true;
            animator.DefaultClipId     = animator.GetClipIdByName("flash");
            SpriteAnimatorKiller killer = muzzleFlashVfxObject.AddComponent <SpriteAnimatorKiller>();

            killer.fadeTime             = -1f;
            killer.delayDestructionTime = -1f;
            killer.animator             = animator;
            foreach (int id in muzzleFlashIds)
            {
                LichsBookItem.ConstructOffsetsFromAnchor(VFXCollection.spriteDefinitions[id], tk2dBaseSprite.Anchor.MiddleLeft);
            }
            vfxObj.effect          = muzzleFlashVfxObject;
            complex.effects        = new VFXObject[] { vfxObj };
            muzzleFlashVfx.effects = new VFXComplex[] { complex };
            gun.gunSwitchGroup     = "SAA";
            gun.muzzleFlashEffects = muzzleFlashVfx;
            gun.reloadTime         = 1.1f;
            gun.SetBaseMaxAmmo(350);
            gun.quality = PickupObject.ItemQuality.D;
            gun.barrelOffset.transform.localPosition = new Vector3(1.1875f, 0.5625f, 0f);
            gun.gunClass = GunClass.PISTOL;
            ETGMod.Databases.Items.Add(gun, null, "ANY");
            InitSynergyForm(gun);
        }
Esempio n. 9
0
        private static void BuildLibrary(LichsBookItem targetBook)
        {
            List <string> spriteNames = new List <string>();

            string[] resources       = ResourceExtractor.GetResourceNames();
            string   spriteDirectory = "LichItems/Resources/InfinilichTransformation";

            for (int i = 0; i < resources.Length; i++)
            {
                if (resources[i].StartsWith(spriteDirectory.Replace('/', '.'), StringComparison.OrdinalIgnoreCase))
                {
                    spriteNames.Add(resources[i]);
                }
            }
            List <Texture2D> sprites = new List <Texture2D>();

            foreach (string name in spriteNames)
            {
                sprites.Add(ResourceExtractor.GetTextureFromResource(name));
            }
            tk2dSpriteAnimation library = Instantiate((PickupObjectDatabase.GetById(163) as BulletArmorItem).knightLibrary);

            DontDestroyOnLoad(library);
            var orig                     = library.clips[0].frames[0].spriteCollection;
            var copyCollection           = Instantiate(orig);
            tk2dSpriteDefinition copydef = CopyDefinitionFrom((PickupObjectDatabase.GetById(607) as BankMaskItem).OverrideHandSprite.GetCurrentSpriteDef());

            copydef.name = "knight_hand_001";
            int handId = SpriteBuilder.AddSpriteToCollection(copydef, copyCollection);

            DontDestroyOnLoad(copyCollection);

            RuntimeAtlasPage page = new RuntimeAtlasPage();

            for (int i = 0; i < sprites.Count; i++)
            {
                var tex = sprites[i];
                var def = copyCollection.GetSpriteDefinition(tex.name);
                if (def != null)
                {
                    def.ReplaceTexture(tex);
                    def.name = def.name.Replace("knight", "inflich");
                    MakeOffset(def, new Vector2(-0.0625f, 0f), false);
                }
            }
            page.Apply();
            foreach (var clip in library.clips)
            {
                for (int i = 0; i < clip.frames.Length; i++)
                {
                    clip.frames[i].spriteCollection = copyCollection;
                }
            }
            foreach (tk2dSpriteAnimationClip clip in library.clips)
            {
                foreach (tk2dSpriteAnimationFrame frame in clip.frames)
                {
                    if (!string.IsNullOrEmpty(frame.eventAudio) && (frame.eventAudio == "Play_FS" || frame.eventAudio == "Play_CHR_boot_stairs_01"))
                    {
                        frame.eventAudio = "";
                    }
                }
            }
            GameObject spriteObj = new GameObject("OverrideHandSprite");

            spriteObj.SetActive(false);
            DontDestroyOnLoad(spriteObj);
            tk2dSprite sprite = spriteObj.AddComponent <tk2dSprite>();

            sprite.SetSprite(copyCollection, handId);
            targetBook.replacementHandSprite = sprite;
            targetBook.replacementLibrary    = library;
        }