Esempio n. 1
0
        protected override void Load()
        {
            Thread.CurrentThread.Name = "FreelancerGame UIThread";
            //Move to stop _TSGetMainThread error on OSX
            MinimumWindowSize = new Point(640, 480);
            SetVSync(Config.VSync);
            new IdentityCamera(this);
            uithread       = Thread.CurrentThread.ManagedThreadId;
            useintromovies = _cfg.IntroMovies;
            FLLog.Info("Platform", Platform.RunningOS.ToString() + (IntPtr.Size == 4 ? " 32-bit" : " 64-bit"));
            FLLog.Info("Available Threads", Environment.ProcessorCount.ToString());
            //Cache
            ResourceManager = new GameResourceManager(this);
            //Init Audio
            FLLog.Info("Audio", "Initialising Audio");
            Audio = new AudioManager(this);
            if (_cfg.MuteMusic)
            {
                Audio.Music.Volume = 0f;
            }
            //Load data
            FLLog.Info("Game", "Loading game data");
            GameData    = new GameDataManager(_cfg.FreelancerPath, ResourceManager);
            IntroMovies = GameData.GetIntroMovies();
            MpvOverride = _cfg.MpvOverride;
            Thread GameDataLoaderThread = new Thread(() =>
            {
                GameData.LoadData();
                Sound = new SoundManager(GameData, Audio);
                FLLog.Info("Game", "Finished loading game data");
                InitialLoadComplete = true;
            });

            GameDataLoaderThread.Name = "GamedataLoader";
            GameDataLoaderThread.Start();
            //
            Renderer2D      = new Renderer2D(RenderState);
            Fonts           = new FontManager(this);
            Billboards      = new Billboards();
            Nebulae         = new NebulaVertices();
            ViewportManager = new ViewportManager(RenderState);
            ViewportManager.Push(0, 0, Width, Height);
            Screenshots = new ScreenshotManager(this);

            Services.Add(Billboards);
            Services.Add(Nebulae);
            Services.Add(ResourceManager);
            Services.Add(Renderer2D);
            Services.Add(Config);
            Services.Add(Fonts);

            if (useintromovies && IntroMovies.Count > 0)
            {
                ChangeState(new IntroMovie(this, 0));
            }
            else
            {
                ChangeState(new LoadingDataState(this));
            }
        }
Esempio n. 2
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 public void DoAuthSuccess()
 {
     try
     {
         FLLog.Info("Server", "Account logged in");
         Client.SendPacket(new LoginSuccessPacket(), PacketDeliveryMethod.ReliableOrdered);
         CharacterList = game.Database.PlayerLogin(playerGuid);
         Client.SendPacket(new OpenCharacterListPacket()
         {
             Info = new CharacterSelectInfo()
             {
                 ServerName        = game.ServerName,
                 ServerDescription = game.ServerDescription,
                 ServerNews        = game.ServerNews,
                 Characters        = CharacterList,
             }
         }, PacketDeliveryMethod.ReliableOrdered);
     }
     catch (Exception ex)
     {
         FLLog.Error("Player", ex.Message);
         FLLog.Error("Player",
                     ex.StackTrace);
     }
 }
Esempio n. 3
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 public void RequestDock(Player player, string nickname)
 {
     actions.Enqueue(() =>
     {
         var obj = Players[player];
         FLLog.Info("Server", $"{player.Name} requested dock at {nickname}");
         var dock = GameWorld.Objects.FirstOrDefault(x =>
                                                     x.Nickname.Equals(nickname, StringComparison.OrdinalIgnoreCase));
         if (dock == null)
         {
             FLLog.Warning("Server", $"Dock object {nickname} does not exist.");
         }
         else
         {
             var component = dock.GetComponent <SDockableComponent>();
             if (component == null)
             {
                 FLLog.Warning("Server", $"object {nickname} is not dockable.");
             }
             else
             {
                 component.StartDock(obj, 0);
             }
         }
     });
 }
Esempio n. 4
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        public LuaMenu(FreelancerGame g) : base(g)
        {
            api        = new MenuAPI(this);
            ui         = Game.Ui;
            ui.GameApi = api;
            ui.Visible = true;
            ui.OpenScene("mainmenu");
            g.GameData.PopulateCursors();
            g.CursorKind = CursorKind.None;
            intro        = g.GameData.GetIntroScene();
            scene        = new Cutscene(new ThnScriptContext(null), Game.GameData, Game.RenderContext.CurrentViewport, Game);
            scene.BeginScene(intro.Scripts);
            FLLog.Info("Thn", "Playing " + intro.ThnName);
            cur = g.ResourceManager.GetCursor("arrow");
            GC.Collect(); //crap
            g.Sound.PlayMusic(intro.Music);
            g.Keyboard.KeyDown   += UiKeyDown;
            g.Keyboard.TextInput += UiTextInput;
#if DEBUG
            g.Keyboard.KeyDown += Keyboard_KeyDown;
#endif
            Game.Saves.Selected = -1;
            if (g.LoadTimer != null)
            {
                g.LoadTimer.Stop();
                FLLog.Info("Game", $"Initial load took {g.LoadTimer.Elapsed.TotalSeconds} seconds");
                g.LoadTimer = null;
            }
            FadeIn(0.1, 0.3);
        }
Esempio n. 5
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        public void ProcessPacket(IPacket packet)
        {
            FLLog.Info("Server", "Got packet of type " + packet.GetType());
            switch (packet)
            {
            case CharacterListActionPacket c:
                ListAction(c);
                break;

            case LaunchPacket l:
                Launch();
                break;

            case EnterLocationPacket lc:
                msnRuntime?.EnterLocation(lc.Room, lc.Base);
                break;

            case PositionUpdatePacket p:
                World.PositionUpdate(this, p.Position, p.Orientation);
                break;

            case RTCCompletePacket cp:
                RemoveRTC(cp.RTC);
                break;

            case LineSpokenPacket lp:
                msnRuntime?.LineFinished(lp.Hash);
                break;
            }
        }
Esempio n. 6
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            internal void _Update()
            {
                if (netClient == null)
                {
                    return;
                }
                while (netClient.PollPacket(out var pkt))
                {
                    switch (pkt)
                    {
                    case OpenCharacterListPacket oclist:
                        FLLog.Info("Net", "Opening Character List");
                        this.cselInfo = oclist.Info;
                        foreach (var sc in oclist.Info.Characters)
                        {
                            ResolveNicknames(sc);
                        }
                        state.ui.Event("CharacterList");
                        break;

                    case AddCharacterPacket ac:
                        ResolveNicknames(ac.Character);
                        cselInfo.Characters.Add(ac.Character);
                        break;

                    case NewCharacterDBPacket ncdb:
                        state.ui.Event("OpenNewCharacter");
                        break;

                    default:
                        netSession.HandlePacket(pkt);
                        break;
                    }
                }
            }
Esempio n. 7
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 Task <bool> IServerPlayer.SelectCharacter(int index)
 {
     if (index >= 0 && index < CharacterList.Count)
     {
         var sc = CharacterList[index];
         FLLog.Info("Server", $"opening id {sc.Id}");
         Character = NetCharacter.FromDb(sc.Id, Game);
         Name      = Character.Name;
         rpcClient.UpdateBaselinePrices(Game.BaselineGoodPrices);
         rpcClient.UpdateInventory(Character.Credits, GetShipWorth(), Character.EncodeLoadout());
         Base     = Character.Base;
         System   = Character.System;
         Position = Character.Position;
         if (Base != null)
         {
             PlayerEnterBase();
         }
         else
         {
             SpaceInitialSpawn(null);
         }
         return(Task.FromResult(false));
     }
     else
     {
         return(Task.FromResult(true));
     }
 }
        public SpaceGameplay(FreelancerGame g, GameSession session) : base(g)
        {
            FLLog.Info("Game", "Entering system " + session.PlayerSystem);
            g.ResourceManager.ClearTextures(); //Do before loading things
            this.session = session;
            font         = Game.Fonts.GetSystemFont("Agency FB");

            sys    = g.GameData.GetSystem(session.PlayerSystem);
            loader = new LoadingScreen(g, g.GameData.LoadSystemResources(sys));
        }
        public static bool CheckStringSDL()
        {
            _getString = (GetString)Marshal.GetDelegateForFunctionPointer(SDL.SDL_GL_GetProcAddress("glGetString"), typeof(GetString));
            var str = GetString(GL.GL_VERSION);

            FLLog.Info("GL", "Version String: " + GetString(GL.GL_VERSION));
            var major = int.Parse(str[0].ToString());

            return(major >= 3);
        }
Esempio n. 10
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 public SpaceGameplay(FreelancerGame g, CGameSession session) : base(g)
 {
     FLLog.Info("Game", "Entering system " + session.PlayerSystem);
     g.ResourceManager.ClearTextures(); //Do before loading things
     this.session = session;
     sys          = g.GameData.GetSystem(session.PlayerSystem);
     ui           = Game.Ui;
     ui.GameApi   = uiApi = new LuaAPI(this);
     loader       = new LoadingScreen(g, g.GameData.LoadSystemResources(sys));
     loader.Init();
 }
Esempio n. 11
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 Task <bool> IServerPlayer.CreateNewCharacter(string name, int index)
 {
     FLLog.Info("Player", $"New char {name}");
     if (!Game.Database.NameInUse(name))
     {
         Character ch = null;
         Game.Database.AddCharacter(playerGuid, (db) =>
         {
             ch            = db;
             var sg        = Game.NewCharacter(name, index);
             db.Name       = sg.Player.Name;
             db.Base       = sg.Player.Base;
             db.System     = sg.Player.System;
             db.Rank       = 1;
             db.Costume    = sg.Player.Costume;
             db.ComCostume = sg.Player.ComCostume;
             db.Money      = sg.Player.Money;
             db.Ship       = sg.Player.ShipArchetype;
             db.Items      = new List <CargoItem>();
             foreach (var eq in sg.Player.Equip)
             {
                 db.Items.Add(new CargoItem()
                 {
                     ItemName  = eq.EquipName,
                     Hardpoint = string.IsNullOrEmpty(eq.Hardpoint) ? "internal" : eq.Hardpoint,
                     ItemCount = 1
                 });
             }
             foreach (var cg in sg.Player.Cargo)
             {
                 db.Items.Add(new CargoItem()
                 {
                     ItemName  = cg.CargoName,
                     ItemCount = cg.Count
                 });
             }
         });
         var sel = NetCharacter.FromDb(ch.Id, Game).ToSelectable();
         CharacterList.Add(sel);
         Client.SendPacket(new AddCharacterPacket()
         {
             Character = sel
         }, PacketDeliveryMethod.ReliableOrdered);
         return(Task.FromResult(true));
     }
     else
     {
         return(Task.FromResult(false));
     }
 }
Esempio n. 12
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        public static bool CheckStringSDL(bool checkGles = false)
        {
            _glGetString = (delegate * unmanaged <int, IntPtr>)SDL.SDL_GL_GetProcAddress("glGetString");
            var str = GetString(GL.GL_VERSION);

            FLLog.Info("GL", "Version String: " + GetString(GL.GL_VERSION));
            if (checkGles)
            {
                return(str.StartsWith("OpenGL ES 3"));
            }
            var major = int.Parse(str[0].ToString());

            return(major >= 3);
        }
Esempio n. 13
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        void Process(TimeSpan time)
        {
            while (!localPackets.IsEmpty && localPackets.TryDequeue(out var local))
            {
                LocalPlayer.ProcessPacket(local);
            }
            Action a;

            if (worldRequests.Count > 0 && worldRequests.TryDequeue(out a))
            {
                a();
            }
            //Update
            if (!(LocalPlayer?.World?.Paused ?? false))
            {
                LocalPlayer?.UpdateMissionRuntime(time.TotalSeconds);
            }
            ConcurrentBag <StarSystem> toSpinDown = new ConcurrentBag <StarSystem>();

            Parallel.ForEach(worlds, (world) =>
            {
                if (!world.Value.Update(time.TotalSeconds))
                {
                    toSpinDown.Add(world.Key);
                }
            });
            //Remove
            if (toSpinDown.Count > 0)
            {
                lock (availableWorlds)
                {
                    foreach (var w in toSpinDown)
                    {
                        if (worlds[w].PlayerCount <= 0)
                        {
                            worlds[w].Finish();
                            availableWorlds.Remove(w);
                            worlds.Remove(w);
                            FLLog.Info("Server", $"Shut down world {w.Nickname} ({w.Name})");
                        }
                    }
                }
            }
            processingLoop.TimeStep = worlds.Count > 0 ? RATE_60 : RATE_30;
            if (!running)
            {
                processingLoop.Stop();
            }
        }
Esempio n. 14
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        public static void Load()
        {
            //Eliminate ARM
            PortableExecutableKinds peKind;
            ImageFileMachine        machine;

            typeof(object).Module.GetPEKind(out peKind, out machine);
            if (machine != ImageFileMachine.AMD64 && machine != ImageFileMachine.I386)
            {
                FLLog.Info("SSE", "SSE Math Disabled: Reason - Unsupported Architecture");
                return;
            }
            var mytype = typeof(SSEMath);

            foreach (var field in mytype.GetFields(BindingFlags.Public | BindingFlags.Static))
            {
                AsmMethodAttribute a = null;
                foreach (var attr in field.GetCustomAttributes())
                {
                    if (attr is AsmMethodAttribute)
                    {
                        a = (AsmMethodAttribute)attr;
                    }
                }
                if (a != null)
                {
                    Delegate func = null;
                    if (IntPtr.Size == 4)
                    {
                        func = GetFunction(field.FieldType, a.X86Name);
                    }
                    else
                    {
                        if (IsUnix)
                        {
                            func = GetFunction(field.FieldType, a.UnixName);
                        }
                        else
                        {
                            func = GetFunction(field.FieldType, a.WindowsName);
                        }
                    }
                    field.SetValue(null, func);
                }
            }
            FLLog.Info("SSE", "SSE Math Enabled");
            IsAccelerated = true;
        }
        void GameThread()
        {
            if (needLoadData)
            {
                FLLog.Info("Server", "Loading Game Data...");
                GameData.LoadData();
                FLLog.Info("Server", "Finished Loading Game Data");
            }
            if (!string.IsNullOrWhiteSpace(DbConnectionString))
            {
                Database = new ServerDatabase(DbConnectionString);
            }
            Listener?.Start();
            Stopwatch sw       = Stopwatch.StartNew();
            double    lastTime = 0;

            while (running)
            {
                while (!localPackets.IsEmpty && localPackets.TryDequeue(out var local))
                {
                    LocalPlayer.ProcessPacket(local);
                }
                Action a;
                if (worldRequests.Count > 0 && worldRequests.TryDequeue(out a))
                {
                    a();
                }
                //Start Loop
                var time    = sw.Elapsed.TotalMilliseconds;
                var elapsed = (time - lastTime);
                if (elapsed < 2)
                {
                    continue;
                }
                elapsed /= 1000f;
                lastTime = time;
                //Update
                LocalPlayer?.UpdateMissionRuntime(TimeSpan.FromSeconds(elapsed));
                foreach (var world in worlds.Values)
                {
                    world.Update(TimeSpan.FromSeconds(elapsed));
                }
                //Sleep
                Thread.Sleep(0);
            }
            Listener?.Stop();
        }
Esempio n. 16
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        void GameThread()
        {
            if (needLoadData)
            {
                FLLog.Info("Server", "Loading Game Data...");
                GameData.LoadData(null);
                FLLog.Info("Server", "Finished Loading Game Data");
            }
            InitBaselinePrices();
            Database = new ServerDatabase(this);
            Listener?.Start();
            double lastTime = 0;

            processingLoop = new ServerLoop(Process);
            processingLoop.Start();
            Listener?.Stop();
        }
Esempio n. 17
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        public DemoSystemView(FreelancerGame g) : base(g)
        {
            FLLog.Info("Game", "Starting System Viewer Demo");
            sys         = g.GameData.GetSystem("li01");
            camera      = new DebugCamera(g.Viewport);
            camera.Zoom = 5000;
            sysrender   = new SystemRenderer(camera, g.GameData, g.ResourceManager, g);
            world       = new GameWorld(sysrender);
            world.LoadSystem(sys, g.ResourceManager);
            g.Sound.PlayMusic(sys.MusicSpace);
            camera.UpdateProjection();

            trender               = new Renderer2D(Game.RenderState);
            font                  = g.Fonts.GetSystemFont("Agency FB");
            g.Keyboard.KeyDown   += G_Keyboard_KeyDown;
            g.Keyboard.TextInput += G_Keyboard_TextInput;
        }
Esempio n. 18
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            internal void _Update()
            {
                if (netClient == null)
                {
                    return;
                }
                while (netClient.PollPacket(out var pkt))
                {
                    switch (pkt)
                    {
                    case OpenCharacterListPacket oclist:
                        FLLog.Info("Net", "Opening Character List");
                        this.cselInfo = oclist.Info;
                        foreach (var sc in oclist.Info.Characters)
                        {
                            ResolveNicknames(sc);
                        }
                        state.ui.Event("CharacterList");
                        break;

                    case AddCharacterPacket ac:
                        ResolveNicknames(ac.Character);
                        cselInfo.Characters.Add(ac.Character);
                        break;

                    case NewCharacterDBPacket ncdb:
                        state.ui.Event("OpenNewCharacter");
                        break;

                    case CharacterListActionResponsePacket cresp:
                        switch (cresp.Action)
                        {
                        case CharacterListAction.DeleteCharacter:
                            if (cresp.Status == CharacterListStatus.OK)
                            {
                                cselInfo.Characters.RemoveAt(delIndex);
                                delIndex = -1;
                            }
                            break;
                        }
                        break;
                    }
                }
            }
Esempio n. 19
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 private void SceneOnScriptFinished(ThnScript obj)
 {
     if (waitingForFinish != null && obj == waitingForFinish)
     {
         if (currentCutscene != null)
         {
             if (cState == CutsceneState.Decision)
             {
                 return;
             }
             FadeOut(0.25, () =>
             {
                 RoomDoSceneScript(null, ScriptState.None);
                 ui.Visible = true;
                 FLLog.Info("Thn", "Finished cutscene");
                 if (cState == CutsceneState.Regular)
                 {
                     session.FinishCutscene(currentCutscene);
                     currentCutscene = null;
                     if (toPlay.Count > 0)
                     {
                         ProcessNextCutscene();
                     }
                 }
                 else if (cState == CutsceneState.Offer)
                 {
                     PlayScript(currentCutscene, CutsceneState.Decision);
                     ui.Event("MissionOffer", currentCutscene.Encounters[0].MissionTextId);
                 }
                 FadeIn(0.2, 0.25);
             });
         }
         else if (currentState == ScriptState.Launch)
         {
             SendLaunch();
         }
         else
         {
             currentState = ScriptState.None;
             SetRoomCameraAndShip();
             animatingLetterbox = true;
         }
     }
 }
Esempio n. 20
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 public SpaceGameplay(FreelancerGame g, GameSession session) : base(g)
 {
     FLLog.Info("Game", "Entering system " + session.PlayerSystem);
     g.ResourceManager.ClearTextures(); //Do before loading things
     this.session = session;
     font         = Game.Fonts.GetSystemFont("Agency FB");
     #if false
     pyw = new DebugGraph();
     pyw.AddLine(Color4.Red, 240, -1, 1);
     pyw.AddLine(Color4.Green, 240, -1, 1);
     pyw.AddLine(Color4.Blue, 240, -1, 1);
     pyw.X      = 850;
     pyw.Y      = 10;
     pyw.Width  = 170;
     pyw.Height = 124;
     #endif
     sys    = g.GameData.GetSystem(session.PlayerSystem);
     loader = new LoadingScreen(g, g.GameData.LoadSystemResources(sys));
 }
Esempio n. 21
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 public override void Draw(double delta)
 {
     xCnt++;
     Game.RenderContext.Renderer2D.DrawImageStretched(splash, new Rectangle(0, 0, Game.Width, Game.Height), Color4.White, true);
     DoFade(delta);
     if (!shadersCompiled && (xCnt >= 3))
     {
         Shaders.AllShaders.Compile();
         shadersCompiled = true;
     }
     if (xCnt >= 3 && Game.InisLoaded && !uiLoaded)
     {
         Game.Fonts.LoadFontsFromGameData(Game.GameData);
         Game.Ui = new UiContext(Game);
         Game.Ui.LoadCode();
         FLLog.Info("UI", "Interface loaded");
         uiLoaded = true;
     }
 }
Esempio n. 22
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        public LuaMenu(FreelancerGame g) : base(g)
        {
            api = new LuaAPI(this);
            ui  = new XmlUIManager(g, "menu", api, g.GameData.GetInterfaceXml("mainmenu"));
            ui.OnConstruct();
            ui.Enter();
            g.GameData.PopulateCursors();
            g.CursorKind = CursorKind.None;
            intro        = g.GameData.GetIntroScene();
            scene        = new Cutscene(intro.Scripts, Game);
            scene.Update(TimeSpan.FromSeconds(1f / 60f)); //Do all the setup events - smoother entrance
            FLLog.Info("Thn", "Playing " + intro.ThnName);
            cur = g.ResourceManager.GetCursor("arrow");
            GC.Collect(); //crap
            g.Sound.PlayMusic(intro.Music);
#if DEBUG
            g.Keyboard.KeyDown += Keyboard_KeyDown;
#endif
            FadeIn(0.1, 0.3);
        }
        public LuaMenu(FreelancerGame g) : base(g)
        {
            api        = new MenuAPI(this);
            ui         = new UiContext(g);
            ui.GameApi = new MenuAPI(this);
            widget     = ui.CreateAll("mainmenu.xml");
            g.GameData.PopulateCursors();
            g.CursorKind = CursorKind.None;
            intro        = g.GameData.GetIntroScene();
            scene        = new Cutscene(new ThnScriptContext(intro.Scripts), Game.GameData, Game.Viewport, Game);
            scene.Update(TimeSpan.FromSeconds(1f / 60f)); //Do all the setup events - smoother entrance
            FLLog.Info("Thn", "Playing " + intro.ThnName);
            cur = g.ResourceManager.GetCursor("arrow");
            GC.Collect(); //crap
            g.Sound.PlayMusic(intro.Music);
#if DEBUG
            g.Keyboard.KeyDown += Keyboard_KeyDown;
#endif
            FadeIn(0.1, 0.3);
        }
 public SpaceGameplay(FreelancerGame g, GameSession session) : base(g)
 {
     FLLog.Info("Game", "Entering system " + session.PlayerSystem);
     g.ResourceManager.ClearTextures(); //Do before loading things
     this.session = session;
     #if false
     pyw = new DebugGraph();
     pyw.AddLine(Color4.Red, 240, -1, 1);
     pyw.AddLine(Color4.Green, 240, -1, 1);
     pyw.AddLine(Color4.Blue, 240, -1, 1);
     pyw.X      = 850;
     pyw.Y      = 10;
     pyw.Width  = 170;
     pyw.Height = 124;
     #endif
     sys        = g.GameData.GetSystem(session.PlayerSystem);
     loader     = new LoadingScreen(g, g.GameData.LoadSystemResources(sys));
     ui         = new UiContext(g);
     ui.GameApi = uiApi = new LuaAPI(this);
     widget     = ui.CreateAll("hud.xml");
 }
Esempio n. 25
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 public void RequestWorld(GameData.StarSystem system, Action <ServerWorld> spunUp)
 {
     lock (availableWorlds)
     {
         if (availableWorlds.Contains(system))
         {
             spunUp(worlds[system]); return;
         }
     }
     worldRequests.Enqueue(() =>
     {
         var world = new ServerWorld(system, this);
         FLLog.Info("Server", "Spun up " + system.Nickname + " (" + system.Name + ")");
         worlds.Add(system, world);
         lock (availableWorlds)
         {
             availableWorlds.Add(system);
         }
         spunUp(world);
     });
 }
Esempio n. 26
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        //Global method for checking extensions. Called upon GraphicsDevice creation
        public static void PopulateExtensions()
        {
            if (ExtensionList != null)
            {
                return;
            }
            int n;

            GL.GetIntegerv(GL.GL_NUM_EXTENSIONS, out n);
            ExtensionList = new List <string> (n);
            for (int i = 0; i < n; i++)
            {
                ExtensionList.Add(GL.GetStringi(GL.GL_EXTENSIONS, i));
            }
            if (GL.GLES)
            {
                versionInteger = 310;
            }
            else
            {
                var versionStr = GL.GetString(GL.GL_VERSION).Trim();
                versionInteger = int.Parse(versionStr[0].ToString()) * 100 + int.Parse(versionStr[2].ToString()) * 10;
            }
            FLLog.Info("GL", "Extensions: \n" + string.Join(", ", ExtensionList));
            s3tc      = ExtensionList.Contains("GL_EXT_texture_compression_s3tc");
            debugInfo = ExtensionList.Contains("GL_KHR_debug");
            if (debugInfo)
            {
                FLLog.Info("GL", "KHR_debug supported");
            }
            if (s3tc)
            {
                FLLog.Info("GL", "S3TC extension supported");
            }
            else
            {
                FLLog.Info("GL", "S3TC extension not supported");
            }
        }
        public static void Load(Func <string, Type, Delegate> getprocaddress)
        {
            tid    = Thread.CurrentThread.ManagedThreadId;
            errors = new Dictionary <int, string>();
            errors.Add(0x0500, "Invalid Enum");
            errors.Add(0x0501, "Invalid Value");
            errors.Add(0x0502, "Invalid Operation");
            errors.Add(0x0503, "Stack Overflow");
            errors.Add(0x0504, "Stack Underflow");
            errors.Add(0x0505, "Out Of Memory");
            errors.Add(0x0506, "Invalid Framebuffer Operation");

            int loaded = 0;

            foreach (var f in typeof(GL).GetFields(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic))
            {
                string proc = null;
                foreach (var attr in f.CustomAttributes)
                {
                    if (attr.AttributeType == typeof(MapsToAttribute))
                    {
                        proc = (string)attr.ConstructorArguments[0].Value;
                    }
                }
                if (proc == null)
                {
                    continue;
                }
                //var del = Marshal.GetDelegateForFunctionPointer(getprocaddress(proc), f.FieldType);
                var del = getprocaddress(proc, f.FieldType);
                if (proc != "glGetError" && del != null)
                {
                    del = MakeWrapper(f.FieldType, del);
                }
                f.SetValue(null, del);
                loaded++;
            }
            FLLog.Info("OpenGL", "Loaded " + loaded + " function pointers");
        }
Esempio n. 28
0
        void NetworkThread()
        {
            sw = Stopwatch.StartNew();
            var listener = new EventBasedNetListener();

            client = new NetManager(listener)
            {
                UnconnectedMessagesEnabled = true,
                IPv6Enabled     = true,
                NatPunchEnabled = true,
                ChannelsCount   = 3
            };
            listener.NetworkReceiveUnconnectedEvent += (remote, msg, type) =>
            {
                if (type == UnconnectedMessageType.Broadcast)
                {
                    return;
                }
                if (msg.GetInt() == 0)
                {
                    lock (srvinfo)
                    {
                        foreach (var info in srvinfo)
                        {
                            if (info.EndPoint.Equals(remote))
                            {
                                var t = sw.ElapsedMilliseconds;
                                info.Ping = (int)(t - info.LastPingTime);
                                if (info.Ping < 0)
                                {
                                    info.Ping = 0;
                                }
                            }
                        }
                    }
                }
                else if (ServerFound != null)
                {
                    var info = new LocalServerInfo();
                    info.EndPoint       = remote;
                    info.Unique         = msg.GetInt();
                    info.Name           = msg.GetString();
                    info.Description    = msg.GetString();
                    info.DataVersion    = msg.GetString();
                    info.CurrentPlayers = msg.GetInt();
                    info.MaxPlayers     = msg.GetInt();
                    info.LastPingTime   = sw.ElapsedMilliseconds;
                    NetDataWriter writer = new NetDataWriter();
                    writer.Put(LNetConst.PING_MAGIC);
                    client.SendUnconnectedMessage(writer, remote);
                    lock (srvinfo)
                    {
                        bool add = true;
                        for (int i = 0; i < srvinfo.Count; i++)
                        {
                            if (srvinfo[i].Unique == info.Unique)
                            {
                                add = false;
                                //Prefer IPv6
                                if (srvinfo[i].EndPoint.AddressFamily != AddressFamily.InterNetwork &&
                                    info.EndPoint.AddressFamily == AddressFamily.InterNetwork)
                                {
                                    srvinfo[i].EndPoint = info.EndPoint;
                                }
                                break;
                            }
                        }
                        if (add)
                        {
                            srvinfo.Add(info);
                            mainThread.QueueUIThread(() => ServerFound?.Invoke(info));
                        }
                    }
                }
                msg.Recycle();
            };
            listener.NetworkReceiveEvent += (peer, reader, method) =>
            {
                try
                {
                    var packetCount = reader.GetByte(); //reliable packets can be merged
                    if (packetCount > 1)
                    {
                        FLLog.Debug("Net", $"Received {packetCount} merged packets");
                    }
                    for (int i = 0; i < packetCount; i++)
                    {
                        var pkt = Packets.Read(reader);
                        if (connecting)
                        {
                            if (pkt is AuthenticationPacket)
                            {
                                var auth = (AuthenticationPacket)pkt;
                                FLLog.Info("Net", "Authentication Packet Received");
                                if (auth.Type == AuthenticationKind.Token)
                                {
                                    FLLog.Info("Net", "Token");
                                    var str = reader.GetString();
                                    mainThread.QueueUIThread(() => AuthenticationRequired(str));
                                }
                                else if (auth.Type == AuthenticationKind.GUID)
                                {
                                    FLLog.Info("Net", "GUID");
                                    SendPacket(new AuthenticationReplyPacket()
                                    {
                                        Guid = this.UUID
                                    },
                                               PacketDeliveryMethod.ReliableOrdered);
                                }
                            }
                            else if (pkt is LoginSuccessPacket)
                            {
                                FLLog.Info("Client", "Login success");
                                connecting = false;
                            }
                            else
                            {
                                client.DisconnectAll();
                            }
                        }
                        else
                        {
                            packets.Enqueue(pkt);
                        }
                    }
                }
                catch (Exception e)
                {
                    FLLog.Error("Client", "Error reading packet");
                    client.DisconnectAll();
                }
            };
            listener.PeerDisconnectedEvent += (peer, info) =>
            {
                mainThread.QueueUIThread(() => { Disconnected?.Invoke(info.Reason.ToString()); });
            };
            client.Start();
            while (running)
            {
                if (Interlocked.Read(ref localPeerRequests) > 0)
                {
                    Interlocked.Decrement(ref localPeerRequests);
                    var dw = new NetDataWriter();
                    dw.Put(LNetConst.BROADCAST_KEY);
                    client.SendBroadcast(dw, LNetConst.DEFAULT_PORT);
                }
                //ping servers
                lock (srvinfo)
                {
                    foreach (var inf in srvinfo)
                    {
                        var nowMs = sw.ElapsedMilliseconds;
                        if (nowMs - inf.LastPingTime > 2000) //ping every 2 seconds?
                        {
                            inf.LastPingTime = nowMs;
                            var om = new NetDataWriter();
                            om.Put(LNetConst.PING_MAGIC);
                            client.SendUnconnectedMessage(om, inf.EndPoint);
                        }
                    }
                }
                //events
                client.PollEvents();
                Thread.Sleep(1);
            }
            client.DisconnectAll();
            client.Stop();
        }
Esempio n. 29
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        void NetworkThread()
        {
            sw = Stopwatch.StartNew();
            var conf = new NetPeerConfiguration(NetConstants.DEFAULT_APP_IDENT);

            conf.EnableMessageType(NetIncomingMessageType.UnconnectedData);
            conf.DualStack = true;
            client         = new NetClient(conf);
            client.Start();
            NetIncomingMessage im;

            while (running)
            {
                //ping servers
                lock (srvinfo)
                {
                    foreach (var inf in srvinfo)
                    {
                        var nowMs = (long)(NetTime.Now * 1000);
                        if (nowMs - inf.LastPingTime > 600)
                        {
                            inf.LastPingTime = nowMs;
                            var om = client.CreateMessage();
                            om.Write(NetConstants.PING_MAGIC);
                            client.SendUnconnectedMessage(om, inf.EndPoint);
                        }
                    }
                }
                while ((im = client.ReadMessage()) != null)
                {
                    try
                    {
                        switch (im.MessageType)
                        {
                        case NetIncomingMessageType.DebugMessage:
                        case NetIncomingMessageType.ErrorMessage:
                        case NetIncomingMessageType.WarningMessage:
                        case NetIncomingMessageType.VerboseDebugMessage:
                            FLLog.Info("Lidgren", im.ReadString());
                            break;

                        case NetIncomingMessageType.UnconnectedData:
                            lock (srvinfo)
                            {
                                foreach (var info in srvinfo)
                                {
                                    if (info.EndPoint.Equals(im.SenderEndPoint))
                                    {
                                        var t = (long)(im.ReceiveTime * 1000);
                                        info.Ping = (int)(t - info.LastPingTime);
                                        if (info.Ping < 0)
                                        {
                                            info.Ping = 0;
                                        }
                                    }
                                }
                            }
                            break;

                        case NetIncomingMessageType.DiscoveryResponse:
                            if (ServerFound != null)
                            {
                                var info = new LocalServerInfo();
                                info.EndPoint       = im.SenderEndPoint;
                                info.Name           = im.ReadString();
                                info.Description    = im.ReadString();
                                info.DataVersion    = im.ReadString();
                                info.CurrentPlayers = im.ReadInt32();
                                info.MaxPlayers     = im.ReadInt32();
                                info.LastPingTime   = sw.ElapsedMilliseconds;
                                var om = client.CreateMessage();
                                om.Write(NetConstants.PING_MAGIC);
                                client.SendUnconnectedMessage(om, info.EndPoint);
                                lock (srvinfo) srvinfo.Add(info);
                                mainThread.QueueUIThread(() => ServerFound?.Invoke(info));
                            }
                            break;

                        case NetIncomingMessageType.StatusChanged:
                            var status = (NetConnectionStatus)im.ReadByte();
                            if (status == NetConnectionStatus.Disconnected)
                            {
                                FLLog.Info("Net", "Disconnected");
                                var reason = im.ReadString();
                                mainThread.QueueUIThread(() => Disconnected?.Invoke(reason));
                                running = false;
                            }
                            break;

                        case NetIncomingMessageType.Data:
                            var pkt = im.ReadPacket();
                            if (connecting)
                            {
                                if (pkt is AuthenticationPacket)
                                {
                                    var auth = (AuthenticationPacket)pkt;
                                    FLLog.Info("Net", "Authentication Packet Received");
                                    if (auth.Type == AuthenticationKind.Token)
                                    {
                                        FLLog.Info("Net", "Token");
                                        var str = im.ReadString();
                                        mainThread.QueueUIThread(() => AuthenticationRequired(str));
                                    }
                                    else if (auth.Type == AuthenticationKind.GUID)
                                    {
                                        FLLog.Info("Net", "GUID");
                                        var response = client.CreateMessage();
                                        response.Write(new AuthenticationReplyPacket()
                                        {
                                            Guid = this.UUID
                                        });
                                        client.SendMessage(response, NetDeliveryMethod.ReliableOrdered);
                                    }
                                }
                                else if (pkt is LoginSuccessPacket)
                                {
                                    connecting = false;
                                }
                                else
                                {
                                    client.Disconnect("Invalid Packet");
                                }
                            }
                            else
                            {
                                packets.Enqueue(pkt);
                            }
                            break;
                        }
                    }
                    catch (Exception)
                    {
                        FLLog.Error("Net", "Error reading message of type " + im.MessageType.ToString());
                        throw;
                    }
                    client.Recycle(im);
                }
                Thread.Sleep(1);
            }
            FLLog.Info("Lidgren", "Client shutdown");
            client.Shutdown("Shutdown");
        }
Esempio n. 30
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        void ListAction(CharacterListActionPacket pkt)
        {
            switch (pkt.Action)
            {
            case CharacterListAction.RequestCharacterDB:
            {
                Client.SendPacket(new NewCharacterDBPacket()
                    {
                        Factions = game.GameData.Ini.NewCharDB.Factions,
                        Packages = game.GameData.Ini.NewCharDB.Packages,
                        Pilots   = game.GameData.Ini.NewCharDB.Pilots
                    }, PacketDeliveryMethod.ReliableOrdered);
                break;
            }

            case CharacterListAction.SelectCharacter:
            {
                if (pkt.IntArg > 0 && pkt.IntArg < CharacterList.Count)
                {
                    var sc = CharacterList[pkt.IntArg];
                    FLLog.Info("Server", $"opening id {sc.Id}");
                    Character = NetCharacter.FromDb(sc.Id, game);
                    FLLog.Info("Server", $"sending packet");
                    Base = Character.Base;
                    Client.SendPacket(new BaseEnterPacket()
                        {
                            Base = Character.Base,
                            Ship = Character.EncodeLoadout()
                        }, PacketDeliveryMethod.ReliableOrdered);
                }
                else
                {
                    Client.SendPacket(new CharacterListActionResponsePacket()
                        {
                            Action = CharacterListAction.SelectCharacter,
                            Status = CharacterListStatus.ErrBadIndex
                        }, PacketDeliveryMethod.ReliableOrdered);
                }
                break;
            }

            case CharacterListAction.DeleteCharacter:
            {
                var sc = CharacterList[pkt.IntArg];
                game.Database.DeleteCharacter(sc.Id);
                CharacterList.Remove(sc);
                Client.SendPacket(new CharacterListActionResponsePacket()
                    {
                        Action = CharacterListAction.DeleteCharacter,
                        Status = CharacterListStatus.OK
                    }, PacketDeliveryMethod.ReliableOrdered);
                break;
            }

            case CharacterListAction.CreateNewCharacter:
            {
                if (!game.Database.NameInUse(pkt.StringArg))
                {
                    Character ch = null;
                    game.Database.AddCharacter(playerGuid, (db) =>
                        {
                            ch            = db;
                            var sg        = game.NewCharacter(pkt.StringArg, pkt.IntArg);
                            db.Name       = sg.Player.Name;
                            db.Base       = sg.Player.Base;
                            db.System     = sg.Player.System;
                            db.Rank       = 1;
                            db.Costume    = sg.Player.Costume;
                            db.ComCostume = sg.Player.ComCostume;
                            db.Money      = sg.Player.Money;
                            db.Ship       = sg.Player.ShipArchetype;
                            db.Equipment  = new HashSet <EquipmentEntity>();
                            db.Cargo      = new HashSet <CargoItem>();
                            foreach (var eq in sg.Player.Equip)
                            {
                                db.Equipment.Add(new EquipmentEntity()
                                {
                                    EquipmentNickname  = eq.EquipName,
                                    EquipmentHardpoint = eq.Hardpoint
                                });
                            }
                            foreach (var cg in sg.Player.Cargo)
                            {
                                db.Cargo.Add(new CargoItem()
                                {
                                    ItemName  = cg.CargoName,
                                    ItemCount = cg.Count
                                });
                            }
                        });
                    var sel = NetCharacter.FromDb(ch.Id, game).ToSelectable();
                    CharacterList.Add(sel);
                    Client.SendPacket(new AddCharacterPacket()
                        {
                            Character = sel
                        }, PacketDeliveryMethod.ReliableOrdered);
                }
                else
                {
                    Client.SendPacket(new CharacterListActionResponsePacket()
                        {
                            Action = CharacterListAction.CreateNewCharacter,
                            Status = CharacterListStatus.ErrUnknown
                        }, PacketDeliveryMethod.ReliableOrdered);
                }
                break;
            }
            }
        }