Dispose() public method

Frees and disposes the GCHandle for this pinned object.
public Dispose ( ) : void
return void
Esempio n. 1
0
        /// <summary>
        /// Cancels any pending transfer and frees resources.
        /// </summary>
        protected virtual void Dispose(bool disposing)
        {
            if (!mbDisposed)
            {
                mbDisposed = true;
                try
                {
                    if (!IsCancelled)
                    {
                        Cancel();
                    }

                    int dummy;
                    if (!mHasWaitBeenCalled)
                    {
                        Wait(out dummy);
                    }
                    if (disposing)
                    {
                        // Dispose managed resources.
                        if (mPinnedHandle != null)
                        {
                            mPinnedHandle.Dispose();
                        }
                    }
                    mPinnedHandle = null;
                }
                catch (Exception ex)
                {
                    Debug.Print(ex.Message);
                }
            }
        }
 /// <summary>
 /// Perform a USB bulk transfer. 
 /// </summary>
 /// <remarks>
 /// <para>The direction of the transfer is inferred from the direction bits of the endpoint address.</para>
 /// <para>
 /// For bulk reads, the length field indicates the maximum length of data you are expecting to receive.
 /// If less data arrives than expected, this function will return that data, so be sure to check the 
 /// transferred output parameter.
 /// </para>
 /// <para>
 /// You should also check the transferred parameter for bulk writes. Not all of the data may have been 
 /// written. Also check transferred when dealing with a timeout error code. libusb may have to split 
 /// your transfer into a number of chunks to satisfy underlying O/S requirements, meaning that the 
 /// timeout may expire after the first few chunks have completed. libusb is careful not to lose any 
 /// data that may have been transferred; do not assume that timeout conditions indicate a complete lack 
 /// of I/O.
 /// </para>
 /// <note type="tip" title="Libusb-1.0 API:"><seelibusb10 group="syncio"/></note>
 /// </remarks>
 /// <param name="deviceHandle">A handle for the device to communicate with.</param>
 /// <param name="endpoint">The address of a valid endpoint to communicate with.</param>
 /// <param name="data">
 /// <para>A suitably-sized data buffer for either input or output (depending on endpoint).</para>
 /// This value can be:
 /// <list type="bullet">
 /// <item>An <see cref="Array"/> of bytes or other <a href="http://msdn.microsoft.com/en-us/library/75dwhxf7.aspx">blittable</a> types.</item>
 /// <item>An already allocated, pinned <see cref="GCHandle"/>. In this case <see cref="GCHandle.AddrOfPinnedObject"/> is used for the buffer address.</item>
 /// <item>An <see cref="IntPtr"/>.</item>
 /// </list>
 /// </param>
 /// <param name="length">For bulk writes, the number of bytes from data to be sent. for bulk reads, the maximum number of bytes to receive into the data buffer.</param>
 /// <param name="actualLength">Output location for the number of bytes actually transferred.</param>
 /// <param name="timeout">Timeout (in milliseconds) that this function should wait before giving up due to no response being received. For an unlimited timeout, use value 0.</param>
 /// <returns>
 /// <list type="bullet">
 /// <item>0 on success (and populates <paramref name="actualLength"/>)</item>
 /// <item><see cref="MonoUsbError.ErrorTimeout"/> if the transfer timed out</item>
 /// <item><see cref="MonoUsbError.ErrorPipe"/> if the endpoint halted</item>
 /// <item><see cref="MonoUsbError.ErrorOverflow"/>if the device offered more data, see <a href="http://libusb.sourceforge.net/api-1.0/packetoverflow.html">Packets and overflows</a></item>
 /// <item><see cref="MonoUsbError.ErrorNoDevice"/> if the device has been disconnected</item>
 /// <item>another <see cref="MonoUsbError"/> code on other failures</item>
 /// </list>
 /// </returns>
 public static int BulkTransfer([In] MonoUsbDeviceHandle deviceHandle, byte endpoint, object data, int length, out int actualLength, int timeout)
 {
     PinnedHandle p = new PinnedHandle(data);
     int ret = BulkTransfer(deviceHandle, endpoint, p.Handle, length, out actualLength, timeout);
     p.Dispose();
     return ret;
 }
Esempio n. 3
0
        /// <summary>
        /// Synchronous bulk/interrupt transfer function.
        /// </summary>
        /// <param name="buffer">A caller-allocated buffer for the transfer data. This object is pinned using <see cref="PinnedHandle"/>.</param>
        /// <param name="offset">Position in buffer that transferring begins.</param>
        /// <param name="length">Number of bytes, starting from thr offset parameter to transfer.</param>
        /// <param name="timeout">Maximum time to wait for the transfer to complete.</param>
        /// <param name="transferLength">Number of bytes actually transferred.</param>
        /// <returns>True on success.</returns>
        public ErrorCode Transfer(object buffer, int offset, int length, int timeout, out int transferLength)
        {
            PinnedHandle pinned  = new PinnedHandle(buffer);
            ErrorCode    eReturn = Transfer(pinned.Handle, offset, length, timeout, out transferLength);

            pinned.Dispose();
            return(eReturn);
        }
Esempio n. 4
0
        /// <summary>
        /// Cancels any pending transfer and frees resources.
        /// </summary>
        public virtual void Dispose()
        {
            if (!IsCancelled)
            {
                Cancel();
            }

            int dummy;

            if (!mHasWaitBeenCalled)
            {
                Wait(out dummy);
            }
            if (mPinnedHandle != null)
            {
                mPinnedHandle.Dispose();
            }
            mPinnedHandle = null;
        }
Esempio n. 5
0
 /// <summary>
 /// Cancels any pending transfer and frees resources.
 /// </summary>
 public virtual void Dispose()
 {
     if (!IsCancelled)
     {
         Cancel();
     }
     try
     {
         int dummy;
         if (!mHasWaitBeenCalled)
         {
             Wait(out dummy);
         }
         if (mPinnedHandle != null)
         {
             mPinnedHandle.Dispose();
         }
         mPinnedHandle = null;
     }
     catch (System.ObjectDisposedException) { }
 }
Esempio n. 6
0
 /// <summary>
 /// Perform a USB control transfer.
 /// </summary>
 /// <remarks>
 /// <para>The direction of the transfer is inferred from the bmRequestType field of the setup packet.</para>
 /// <para>The wValue, wIndex and wLength fields values should be given in host-endian byte order.</para>
 /// <note type="tip" title="Libusb-1.0 API:"><seelibusb10 group="syncio"/></note>
 /// </remarks>
 /// <param name="deviceHandle">A handle for the device to communicate with.</param>
 /// <param name="requestType">The request type field for the setup packet.</param>
 /// <param name="request">The request field for the setup packet.</param>
 /// <param name="value">The value field for the setup packet</param>
 /// <param name="index">The index field for the setup packet.</param>
 /// <param name="data">
 /// <para>A suitably-sized data buffer for either input or output (depending on direction bits within bmRequestType).</para>
 /// This value can be:
 /// <list type="bullet">
 /// <item>An <see cref="Array"/> of bytes or other <a href="http://msdn.microsoft.com/en-us/library/75dwhxf7.aspx">blittable</a> types.</item>
 /// <item>An already allocated, pinned <see cref="GCHandle"/>. In this case <see cref="GCHandle.AddrOfPinnedObject"/> is used for the buffer address.</item>
 /// <item>An <see cref="IntPtr"/>.</item>
 /// </list>
 /// </param>
 /// <param name="dataLength">The length field for the setup packet. The data buffer should be at least this size.</param>
 /// <param name="timeout">timeout (in milliseconds) that this function should wait before giving up due to no response being received. For an unlimited timeout, use value 0.</param>
 /// <returns>
 /// <list type="bullet">
 /// <item>on success, the number of bytes actually transferred</item>
 /// <item><see cref="MonoUsbError.ErrorTimeout"/> if the transfer timed out</item>
 /// <item><see cref="MonoUsbError.ErrorPipe"/> if the control request was not supported by the device.</item>
 /// <item><see cref="MonoUsbError.ErrorNoDevice"/> if the device has been disconnected</item>
 /// <item>another <see cref="MonoUsbError"/> code on other failures</item>
 /// </list>
 /// </returns>
 public static int ControlTransfer([In] MonoUsbDeviceHandle deviceHandle,
                                           byte requestType,
                                           byte request,
                                           short value,
                                           short index,
                                           object data,
                                           short dataLength,
                                           int timeout)
 {
     PinnedHandle p = new PinnedHandle(data);
     int ret = ControlTransfer(deviceHandle, requestType, request, value, index, p.Handle, dataLength, timeout);
     p.Dispose();
     return ret;
 }
 /// <summary>
 /// Synchronous bulk/interrupt transfer function.
 /// </summary>
 /// <param name="buffer">A caller-allocated buffer for the transfer data. This object is pinned using <see cref="PinnedHandle"/>.</param>
 /// <param name="offset">Position in buffer that transferring begins.</param>
 /// <param name="length">Number of bytes, starting from thr offset parameter to transfer.</param>
 /// <param name="timeout">Maximum time to wait for the transfer to complete.</param>
 /// <param name="transferLength">Number of bytes actually transferred.</param>
 /// <returns>True on success.</returns>
 public ErrorCode Transfer(object buffer, int offset, int length, int timeout, out int transferLength)
 {
     PinnedHandle pinned = new PinnedHandle(buffer);
     ErrorCode eReturn = Transfer(pinned.Handle, offset, length, timeout, out transferLength);
     pinned.Dispose();
     return eReturn;
 }
Esempio n. 8
0
        /// <summary>
        /// Gets a descriptor from the device. See <see cref="DescriptorType"/> for more information.
        /// </summary>
        /// <param name="descriptorType">The descriptor type ID to retrieve; this is usually one of the <see cref="DescriptorType"/> enumerations.</param>
        /// <param name="index">Descriptor index.</param>
        /// <param name="langId">Descriptor language id.</param>
        /// <param name="buffer">Memory to store the returned descriptor in.</param>
        /// <param name="bufferLength">Length of the buffer parameter in bytes.</param>
        /// <param name="transferLength">The number of bytes transferred to buffer upon success.</param>
        /// <returns>True on success.</returns>
        public bool GetDescriptor(byte descriptorType, byte index, short langId, object buffer, int bufferLength, out int transferLength)
        {
            PinnedHandle pinned = new PinnedHandle(buffer);
            bool bSuccess = GetDescriptor(descriptorType, index, langId, pinned.Handle, bufferLength, out transferLength);
            pinned.Dispose();

            return bSuccess;
        }
Esempio n. 9
0
        /// <summary>
        /// Transmits control data over a default control endpoint.
        /// </summary>
        /// <param name="setupPacket">An 8-byte setup packet which contains parameters for the control request. 
        /// See section 9.3 USB Device Requests of the Universal Serial Bus Specification Revision 2.0 for more information. </param>
        /// <param name="buffer">Data to be sent/received from the device.</param>
        /// <param name="bufferLength">Length of the buffer param.</param>
        /// <param name="lengthTransferred">Number of bytes sent or received (depends on the direction of the control transfer).</param>
        /// <returns>True on success.</returns>
        public virtual bool ControlTransfer(ref UsbSetupPacket setupPacket, object buffer, int bufferLength, out int lengthTransferred)
        {
            PinnedHandle pinned = new PinnedHandle(buffer);
            bool bSuccess = ControlTransfer(ref setupPacket, pinned.Handle, bufferLength, out lengthTransferred);
            pinned.Dispose();

            return bSuccess;
        }
 /// <summary>
 /// Copies data into <see cref="PtrData"/>.
 /// </summary>
 /// <param name="data">
 /// <para>Data buffer to copy into <see cref="PtrData"/>for an output control transfer.</para>
 /// This value can be:
 /// <list type="bullet">
 /// <item>An <see cref="Array"/> of bytes or other <a href="http://msdn.microsoft.com/en-us/library/75dwhxf7.aspx">blittable</a> types.</item>
 /// <item>An already allocated, pinned <see cref="GCHandle"/>. In this case <see cref="GCHandle.AddrOfPinnedObject"/> is used for the buffer address.</item>
 /// <item>An <see cref="IntPtr"/>.</item>
 /// </list>
 /// </param>
 /// <param name="offset">The offset in <paramref name="data"/> to begin copying.</param>
 /// <param name="length">Number of to copy.</param>
 public void SetData(object data, int offset, int length)
 {
     PinnedHandle p = new PinnedHandle(data);
     Byte[] temp = new byte[length];
     Marshal.Copy(p.Handle, temp, offset, length);
     p.Dispose();
     Marshal.Copy(temp, 0, PtrData, length);
 }