public static Quaternion Quaternion2Unity(LibSWBF2.Types.Vector4 vector)
 {
     return(new Quaternion(vector.W, vector.Z, vector.Y, vector.X));
 }
 public static Vector4 Vector2Unity(LibSWBF2.Types.Vector4 vector)
 {
     return(new Vector4(vector.X, vector.Y, vector.Z, vector.W));
 }