Esempio n. 1
0
        /// <summary>
        /// Writes this Range transform to a stream.
        /// </summary>
        /// <param name="stream">The stream to write to</param>
        /// <param name="r">The range to write</param>
        public static void Write(Stream stream, RangeTransform r)
        {
            var savedCulture = Thread.CurrentThread.CurrentCulture;

            Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;


            StreamWriter output = new StreamWriter(stream);

            output.WriteLine(r._length);
            output.Write(r._inputStart[0].ToString("r"));
            for (int i = 1; i < r._inputStart.Length; i++)
            {
                output.Write(" " + r._inputStart[i].ToString("r"));
            }
            output.WriteLine();
            output.Write(r._inputScale[0].ToString("r"));
            for (int i = 1; i < r._inputScale.Length; i++)
            {
                output.Write(" " + r._inputScale[i].ToString("r"));
            }
            output.WriteLine();
            output.WriteLine("{0} {1}", r._outputStart.ToString("r"), r._outputScale.ToString("r"));
            output.Flush();

            Thread.CurrentThread.CurrentCulture = savedCulture;
        }
Esempio n. 2
0
        /// <summary>
        /// Writes this Range transform to a file.    This will overwrite any previous data in the file.
        /// </summary>
        /// <param name="outputFile">The file to write to</param>
        /// <param name="r">The Range to write</param>
        public static void Write(string outputFile, RangeTransform r)
        {
            FileStream s = File.Open(outputFile, FileMode.Create);

            try {
                Write(s, r);
            }
            finally {
                s.Close();
            }
        }
 private SupportVectorMachineModel(SupportVectorMachineModel original, Cloner cloner)
   : base(original, cloner) {
   // only using a shallow copy here! (gkronber)
   this.model = original.model;
   this.rangeTransform = original.rangeTransform;
   this.allowedInputVariables = (string[])original.allowedInputVariables.Clone();
   if (original.classValues != null)
     this.classValues = (double[])original.classValues.Clone();
 }
 public SupportVectorMachineModel(svm_model model, RangeTransform rangeTransform, string targetVariable, IEnumerable<string> allowedInputVariables)
   : base(targetVariable) {
   this.name = ItemName;
   this.description = ItemDescription;
   this.model = model;
   this.rangeTransform = rangeTransform;
   this.allowedInputVariables = allowedInputVariables.ToArray();
 }
 public SupportVectorMachineModel(svm_model model, RangeTransform rangeTransform, string targetVariable, IEnumerable<string> allowedInputVariables, IEnumerable<double> classValues)
   : this(model, rangeTransform, targetVariable, allowedInputVariables) {
   this.classValues = classValues.ToArray();
 }
Esempio n. 6
0
 /// <summary>
 /// Writes this Range transform to a file.    This will overwrite any previous data in the file.
 /// </summary>
 /// <param name="outputFile">The file to write to</param>
 /// <param name="r">The Range to write</param>
 public static void Write(string outputFile, RangeTransform r) {
   FileStream s = File.Open(outputFile, FileMode.Create);
   try {
     Write(s, r);
   }
   finally {
     s.Close();
   }
 }
Esempio n. 7
0
    /// <summary>
    /// Writes this Range transform to a stream.
    /// </summary>
    /// <param name="stream">The stream to write to</param>
    /// <param name="r">The range to write</param>
    public static void Write(Stream stream, RangeTransform r) {
      var savedCulture = Thread.CurrentThread.CurrentCulture;
      Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;


      StreamWriter output = new StreamWriter(stream);
      output.WriteLine(r._length);
      output.Write(r._inputStart[0].ToString("r"));
      for (int i = 1; i < r._inputStart.Length; i++)
        output.Write(" " + r._inputStart[i].ToString("r"));
      output.WriteLine();
      output.Write(r._inputScale[0].ToString("r"));
      for (int i = 1; i < r._inputScale.Length; i++)
        output.Write(" " + r._inputScale[i].ToString("r"));
      output.WriteLine();
      output.WriteLine("{0} {1}", r._outputStart.ToString("r"), r._outputScale.ToString("r"));
      output.Flush();

      Thread.CurrentThread.CurrentCulture = savedCulture;
    }