Esempio n. 1
0
        public TerrainModule(int seed)
        {
            _seed = seed;

            RidgedMultifractal mountains = new RidgedMultifractal();

            mountains.Seed      = seed;
            mountains.Frequency = 0.5;

            Billow hills = new Billow();

            hills.Seed      = seed;
            hills.Frequency = 2;

            ScaleBiasOutput scaleHill = new ScaleBiasOutput(hills);

            scaleHill.Scale = 0.04;
            scaleHill.Bias  = 0;

            ScaleBiasOutput scaleMountain = new ScaleBiasOutput(mountains);

            scaleMountain.Scale = 1.5;

            Perlin selectorControl = new Perlin();

            selectorControl.Seed        = seed;
            selectorControl.Frequency   = 0.10;
            selectorControl.Persistence = 0.25;

            Select selector = new Select(selectorControl, scaleMountain, scaleHill);

            selector.SetBounds(0, 1000);
            selector.EdgeFalloff = 0.5;
            _module = selector;
        }
Esempio n. 2
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 public virtual void SetNoiseGenerator(LibNoise.RidgedMultifractal Generator)
 {
     Generator.Seed         = Random.Range(int.MinValue, int.MaxValue);
     Generator.OctaveCount  = 5;
     Generator.NoiseQuality = LibNoise.NoiseQuality.High;
     Generator.Lacunarity   = 1.4f;
     Generator.Frequency    = 6f;
 }
Esempio n. 3
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    private static float[] GeneratePlanetHeightmapData(PlanetArchetypes.Archetype blueprint)
    {
        float[] height = new float[textureSize * textureSize];

        LibNoise.RidgedMultifractal Generator = new LibNoise.RidgedMultifractal();
        blueprint.SetNoiseGenerator(Generator);

        float correctMin = float.MaxValue;
        float correctMax = float.MinValue;

        float currValue;

        for (int y = 0; y < textureSize; y++)
        {
            for (int x = 0; x < textureSize; x++)
            {
                currValue = (float)Generator.GetValue((float)x / textureSize, (float)y / textureSize, 1);
                if (currValue < correctMin)
                {
                    correctMin = currValue;
                }
                if (currValue > correctMax)
                {
                    correctMax = currValue;
                }
                height[x + y * textureSize] = currValue;
            }
        }

        float oldValue;

        for (int y = 0; y < textureSize; y++)
        {
            for (int x = 0; x < textureSize; x++)
            {
                float mult = (float)x / textureSize;

                oldValue  = height[x + y * textureSize];
                currValue = (float)Generator.GetValue(((float)x / textureSize) + 1, (float)y / textureSize, 1);

                float yMult = (float)y / textureSize;
                yMult = Mathf.Clamp01(11.11f * Mathf.Pow(yMult, 2) - 11.11f * yMult + 1);

                height[x + y * textureSize] = Mathf.Lerp(currValue, oldValue, mult);
                height[x + y * textureSize] = Mathf.Lerp(height[x + y * textureSize], 0, yMult);
            }
        }

        for (int y = 0; y < textureSize; y++)
        {
            for (int x = 0; x < textureSize; x++)
            {
                height[x + y * textureSize] = (height[x + y * textureSize] - correctMin) / (correctMax - correctMin);
            }
        }

        return(height);
    }
Esempio n. 4
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        public TerrainModule(int seed)
        {
            _seed = seed;

            Perlin perlin_mountains = new Perlin();

            perlin_mountains.Seed         = seed;
            perlin_mountains.Frequency    = 0.5;
            perlin_mountains.NoiseQuality = NoiseQuality.High;

            //ScaleBiasOutput scalePerlinMountain = new ScaleBiasOutput(perlin_mountains);
            //scalePerlinMountain.Scale = 1;



            mountains              = new RidgedMultifractal();
            mountains.Seed         = 0;// seed;
            mountains.Frequency    = 0.5;
            mountains.Lacunarity   = 2;
            mountains.NoiseQuality = NoiseQuality.High;



            //scaleMountain = new ScaleBiasOutput(mountains);
            //scaleMountain.Scale = 0.5;

            //Add blendMountains = new Add(perlin_mountains, scaleMountain);

            double scale = 2;

            //inputScaledMountains = new ScaleInput(perlin_mountains, scale, 1, scale);



            /*Billow hills = new Billow();
             * hills.Seed = seed;
             * hills.Frequency = 2;
             *
             * ScaleBiasOutput scaleHill = new ScaleBiasOutput(hills);
             * scaleHill.Scale = 0.04;
             * scaleHill.Bias = 0;*/



            //Perlin selectorControl = new Perlin();
            //selectorControl.Seed = seed;
            //selectorControl.Frequency = 0.10;
            //selectorControl.Persistence = 0.25;

            //Select selector = new Select(selectorControl, scaleMountain, scaleHill);
            //selector.SetBounds(0, 1000);
            //selector.EdgeFalloff = 0.5;

            //scaleSelector = new ScaleOutput(inputScaledMountains, SmoothVoxelSettings.amplitude);
            _module = perlin_mountains;//new BiasOutput(scaleSelector, SmoothVoxelSettings.groundOffset);
        }
        public RidgedMultifractalModifier(int seed, int octave, float freq, float lacun, bool addOrErode)
        {
            _generator = new RidgedMultifractal();
            _generator.NoiseQuality = NoiseQuality.Standard;
            _seed       = seed;
            _octave     = octave;
            _frequency  = freq;
            _lacunarity = lacun;

            AddOrErode = addOrErode;
        }
        public GenStandard()
        {
            random = new Random();

            perlin = new Perlin();
            perlin.Frequency = 0.009;
            perlin.Persistence = 0.3;
            perlin.Seed = (int)( DateTime.Now.Ticks & 0xffffffff );

            perlin2 = new Perlin();
            perlin2.Frequency = 0.007;
            perlin2.Persistence = 0.6;
            perlin2.Lacunarity = 0.1;
            perlin2.Seed = perlin.Seed - 7;

            caves = new RidgedMultifractal();
            caves.Frequency = 0.0089;
            caves.Seed = perlin2.Seed + 99;

            voronoi = new Voronoi();
            voronoi.Frequency = 0.008;
            voronoi.Seed = perlin.Seed + 2;

            desertSelector = new Perlin();
            desertSelector.Frequency = 0.01;
            desertSelector.Persistence = 0.4;
            desertSelector.Lacunarity = 0.14;
            desertSelector.Seed = perlin.Seed + 245;

            mountains = new RidgedMultifractal();
            mountains.Frequency = 0.021;
            mountains.NoiseQuality = NoiseQuality.Low;
            mountains.Seed = perlin.Seed + 41;

            mountains2 = new Perlin();
            mountains2.Frequency = 0.025;
            mountains2.NoiseQuality = NoiseQuality.Low;
            mountains2.Seed = perlin.Seed + 41;
        }
Esempio n. 7
0
        private void button1_Click(object sender, EventArgs e)
        {
            panel2.Enabled = false;

            NoiseQuality quality = NoiseQuality.Standard;

            if (radiolow.Checked)
                quality = NoiseQuality.Low;
            if (radiostandard.Checked)
                quality = NoiseQuality.Standard;
            if (radiohigh.Checked)
                quality = NoiseQuality.High;

            int seed = 0;
            try
            {
                seed = Convert.ToInt32(textBox1.Text);
            }
            catch
            {
                seed = 0;
                textBox1.Text = "0";
            }

            int octaves = 0;
            try
            {
                octaves = Convert.ToInt32(textBox2.Text);
            }
            catch
            {
                octaves = 6;
                textBox2.Text = "6";
            }
            if (octaves > 30) octaves = 30;

            double frequency = 0;
            try
            {
                frequency = Convert.ToDouble(textBox3.Text);
            }
            catch
            {
                frequency = 0.05;
                textBox3.Text = "0.05";
            }

            double lacunarity = 0;
            try
            {
                lacunarity = Convert.ToDouble(textBox4.Text);
            }
            catch
            {
                lacunarity = 2.0;
                textBox4.Text = "2.0";
            }

            double persistence = 0;
            try
            {
                persistence = Convert.ToDouble(textBox5.Text);
            }
            catch
            {
                persistence = 0.5;
                textBox5.Text = "0.5";
            }

            bool mapToSphere = false;

            IModule module;
            switch (listBox1.SelectedItem.ToString())
            {
                case "Slow Perlin":
                    module = new Perlin();
                    ((Perlin)module).Frequency = frequency;
                    ((Perlin)module).NoiseQuality = quality;
                    ((Perlin)module).Seed = seed;
                    ((Perlin)module).OctaveCount = octaves;
                    ((Perlin)module).Lacunarity = lacunarity;
                    ((Perlin)module).Persistence = persistence;
                    break;
                case "Fast Perlin":
                    module = new FastNoise();
                    ((FastNoise)module).Frequency = frequency;
                    ((FastNoise)module).NoiseQuality = quality;
                    ((FastNoise)module).Seed = seed;
                    ((FastNoise)module).OctaveCount = octaves;
                    ((FastNoise)module).Lacunarity = lacunarity;
                    ((FastNoise)module).Persistence = persistence;
                    break;
                case "Slow Billow":
                    module = new Billow();
                    ((Billow)module).Frequency = frequency;
                    ((Billow)module).NoiseQuality = quality;
                    ((Billow)module).Seed = seed;
                    ((Billow)module).OctaveCount = octaves;
                    ((Billow)module).Lacunarity = lacunarity;
                    ((Billow)module).Persistence = persistence;
                    break;
                case "Fast Billow":
                    module = new FastBillow();
                    ((FastBillow)module).Frequency = frequency;
                    ((FastBillow)module).NoiseQuality = quality;
                    ((FastBillow)module).Seed = seed;
                    ((FastBillow)module).OctaveCount = octaves;
                    ((FastBillow)module).Lacunarity = lacunarity;
                    ((FastBillow)module).Persistence = persistence;
                    break;
                case "Slow Ridged Multifractal":
                    module = new RidgedMultifractal();
                    ((RidgedMultifractal)module).Frequency = frequency;
                    ((RidgedMultifractal)module).NoiseQuality = quality;
                    ((RidgedMultifractal)module).Seed = seed;
                    ((RidgedMultifractal)module).OctaveCount = octaves;
                    ((RidgedMultifractal)module).Lacunarity = lacunarity;
                    break;
                case "Fast Ridged Multifractal":
                    module = new FastRidgedMultifractal();
                    ((FastRidgedMultifractal)module).Frequency = frequency;
                    ((FastRidgedMultifractal)module).NoiseQuality = quality;
                    ((FastRidgedMultifractal)module).Seed = seed;
                    ((FastRidgedMultifractal)module).OctaveCount = octaves;
                    ((FastRidgedMultifractal)module).Lacunarity = lacunarity;
                    break;
                case "Slow Combined":
                    Billow billow = new Billow();
                    billow.Frequency = frequency;
                    billow.NoiseQuality = quality;
                    billow.Seed = seed;
                    billow.OctaveCount = octaves;
                    billow.Lacunarity = lacunarity;
                    billow.Persistence = persistence;

                    ScaleBiasOutput scaledBillow = new ScaleBiasOutput(billow);
                    scaledBillow.Bias = -0.75;
                    scaledBillow.Scale = 0.125;

                    RidgedMultifractal ridged = new RidgedMultifractal();
                    ridged.Frequency = frequency/2.0;
                    ridged.NoiseQuality = quality;
                    ridged.Seed = seed;
                    ridged.OctaveCount = octaves;
                    ridged.Lacunarity = lacunarity;

                    Perlin perlin = new Perlin();
                    perlin.Frequency = frequency/10.0;
                    perlin.NoiseQuality = quality;
                    perlin.Seed = seed;
                    perlin.OctaveCount = octaves;
                    perlin.Lacunarity = lacunarity;
                    perlin.Persistence = persistence;

                    Select selector = new Select(perlin, ridged, scaledBillow);
                    selector.SetBounds(0, 1000);
                    selector.EdgeFalloff = 0.5;

                    module = selector;
                    break;
                case "Fast Combined":
                    FastBillow fastbillow = new FastBillow();
                    fastbillow.Frequency = frequency;
                    fastbillow.NoiseQuality = quality;
                    fastbillow.Seed = seed;
                    fastbillow.OctaveCount = octaves;
                    fastbillow.Lacunarity = lacunarity;
                    fastbillow.Persistence = persistence;

                    ScaleBiasOutput fastscaledBillow = new ScaleBiasOutput(fastbillow);
                    fastscaledBillow.Bias = -0.75;
                    fastscaledBillow.Scale = 0.125;

                    FastRidgedMultifractal fastridged = new FastRidgedMultifractal();
                    fastridged.Frequency = frequency/2.0;
                    fastridged.NoiseQuality = quality;
                    fastridged.Seed = seed;
                    fastridged.OctaveCount = octaves;
                    fastridged.Lacunarity = lacunarity;

                    FastNoise fastperlin = new FastNoise();
                    fastperlin.Frequency = frequency/10.0;
                    fastperlin.NoiseQuality = quality;
                    fastperlin.Seed = seed;
                    fastperlin.OctaveCount = octaves;
                    fastperlin.Lacunarity = lacunarity;
                    fastperlin.Persistence = persistence;

                    Select fastselector = new Select(fastperlin, fastridged, fastscaledBillow);
                    fastselector.SetBounds(0, 1000);
                    fastselector.EdgeFalloff = 0.5;

                    module = fastselector;
                    break;
                case "Voronoi":
                    module = new Voronoi();
                    ((Voronoi)module).Frequency = frequency;
                    break;
                case "Slow Planet":
                    mapToSphere = true;

                    Perlin slowPlanetContinents = new Perlin();
                    slowPlanetContinents.Frequency = 1.5;

                    Billow slowPlanetLowlands = new Billow();
                    slowPlanetLowlands.Frequency = 4;
                    LibNoise.Modifiers.ScaleBiasOutput slowPlanetLowlandsScaled = new ScaleBiasOutput(slowPlanetLowlands);
                    slowPlanetLowlandsScaled.Scale = 0.2;
                    slowPlanetLowlandsScaled.Bias = 0.5;

                    RidgedMultifractal slowPlanetMountainsBase = new RidgedMultifractal();
                    slowPlanetMountainsBase.Frequency = 4;

                    ScaleBiasOutput slowPlanetMountainsScaled = new ScaleBiasOutput(slowPlanetMountainsBase);
                    slowPlanetMountainsScaled.Scale = 0.4;
                    slowPlanetMountainsScaled.Bias = 0.85;

                    FastTurbulence slowPlanetMountains = new FastTurbulence(slowPlanetMountainsScaled);
                    slowPlanetMountains.Power = 0.1;
                    slowPlanetMountains.Frequency = 50;

                    Perlin slowPlanetLandFilter = new Perlin();
                    slowPlanetLandFilter.Frequency = 6;

                    Select slowPlanetLand = new Select(slowPlanetLandFilter, slowPlanetLowlandsScaled, slowPlanetMountains);
                    slowPlanetLand.SetBounds(0, 1000);
                    slowPlanetLand.EdgeFalloff = 0.5;

                    Billow slowPlanetOceanBase = new Billow();
                    slowPlanetOceanBase.Frequency = 15;
                    ScaleOutput slowPlanetOcean = new ScaleOutput(slowPlanetOceanBase, 0.1);

                    Select slowPlanetFinal = new Select(slowPlanetContinents, slowPlanetOcean, slowPlanetLand);
                    slowPlanetFinal.SetBounds(0, 1000);
                    slowPlanetFinal.EdgeFalloff = 0.5;

                    module = slowPlanetFinal;
                    break;
                case "Fast Planet":
                    mapToSphere = true;

                    FastNoise fastPlanetContinents = new FastNoise(seed);
                    fastPlanetContinents.Frequency = 1.5;

                    FastBillow fastPlanetLowlands = new FastBillow();
                    fastPlanetLowlands.Frequency = 4;
                    LibNoise.Modifiers.ScaleBiasOutput fastPlanetLowlandsScaled = new ScaleBiasOutput(fastPlanetLowlands);
                    fastPlanetLowlandsScaled.Scale = 0.2;
                    fastPlanetLowlandsScaled.Bias = 0.5;

                    FastRidgedMultifractal fastPlanetMountainsBase = new FastRidgedMultifractal(seed);
                    fastPlanetMountainsBase.Frequency = 4;

                    ScaleBiasOutput fastPlanetMountainsScaled = new ScaleBiasOutput(fastPlanetMountainsBase);
                    fastPlanetMountainsScaled.Scale = 0.4;
                    fastPlanetMountainsScaled.Bias = 0.85;

                    FastTurbulence fastPlanetMountains = new FastTurbulence(fastPlanetMountainsScaled);
                    fastPlanetMountains.Power = 0.1;
                    fastPlanetMountains.Frequency = 50;

                    FastNoise fastPlanetLandFilter = new FastNoise(seed+1);
                    fastPlanetLandFilter.Frequency = 6;

                    Select fastPlanetLand = new Select(fastPlanetLandFilter, fastPlanetLowlandsScaled, fastPlanetMountains);
                    fastPlanetLand.SetBounds(0, 1000);
                    fastPlanetLand.EdgeFalloff = 0.5;

                    FastBillow fastPlanetOceanBase = new FastBillow(seed);
                    fastPlanetOceanBase.Frequency = 15;
                    ScaleOutput fastPlanetOcean = new ScaleOutput(fastPlanetOceanBase, 0.1);

                    Select fastPlanetFinal = new Select(fastPlanetContinents, fastPlanetOcean, fastPlanetLand);
                    fastPlanetFinal.SetBounds(0, 1000);
                    fastPlanetFinal.EdgeFalloff = 0.5;

                    module = fastPlanetFinal;
                    break;
                default:
                    module = new Constant(1.0);
                    break;
            }

            System.Diagnostics.Stopwatch stopWatch = new System.Diagnostics.Stopwatch();
            stopWatch.Start();

            LibNoise.Models.Sphere sphere = new LibNoise.Models.Sphere(module);

            for (int x = 0; x < pictureBox1.ClientSize.Width - 1; x++)
                for (int y = 0; y < pictureBox1.ClientSize.Height - 1; y++)
                {
                    double value;
                    if(mapToSphere)
                    {
                        int offsetX = -(x-512);
                        int offsetY = -(y-512);
                        double longitude = offsetY/5.6888888888;
                        if(longitude > 90.0) longitude = 90.0;
                        if(longitude < -90.0) longitude = -90.0;
                        double latitude = offsetX/2.844444444;
                        if(latitude > 180.0) latitude = 180.0;
                        if(latitude < -190.0) latitude = -180.0;
                        value = sphere.GetValue(longitude, latitude);
                    }
                    else
                        value = (module.GetValue(x, y, 10) + 1) / 2.0;
                    if (mapToSphere)
                    {
                        if (value < 0) value = 0;
                        if (value > 1.0) value = 1.0;
                        int index = (int)(value * earthLookupTable.Length);
                        if (index >= earthLookupTable.Length) index = earthLookupTable.Length - 1;
                        colors[x, y] = earthLookupTable[index];
                    }
                    else
                    {
                        if (value < 0) value = 0;
                        if (value > 1.0) value = 1.0;
                        byte intensity = (byte)(value * 255.0);
                        colors[x, y] = Color.FromArgb(255, intensity, intensity, intensity);
                    }
                }

            stopWatch.Stop();
            label2.Text = "Generation time for a 1024x1024 image, not including rendering: " + stopWatch.Elapsed.TotalMilliseconds + " ms";

            for (int x = 0; x < pictureBox1.ClientSize.Width - 1; x++)
                for (int y = 0; y < pictureBox1.ClientSize.Height - 1; y++)
                    bitmap.SetPixel(x, y, colors[x, y]);

            pictureBox1.Image = bitmap;

            panel2.Enabled = true;
        }
Esempio n. 8
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 public override void SetNoiseGenerator(LibNoise.RidgedMultifractal Generator)
 {
     base.SetNoiseGenerator(Generator);
     Generator.Lacunarity = 2f;
 }
Esempio n. 9
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 public override void SetNoiseGenerator(LibNoise.RidgedMultifractal Generator)
 {
     base.SetNoiseGenerator(Generator);
     Generator.Lacunarity = 1.8f;
     Generator.Frequency  = 4f;
 }
Esempio n. 10
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        private void InitGenerators()
        {
            //prepare noise generators
              perlinLeft = new Perlin() { Frequency = RiverShapeFrequency, NoiseQuality = NoiseQuality.Standard, Seed = Seed + 1, OctaveCount = 6, Lacunarity = RiverShapeLacunarity, Persistence = RiverShapePersistence };
              perlinRight = new Perlin() { Frequency = RiverShapeFrequency, NoiseQuality = NoiseQuality.Standard, Seed = Seed + 2, OctaveCount = 6, Lacunarity = RiverShapeLacunarity, Persistence = RiverShapePersistence };
              perlinLeftWidth = new Perlin() { Frequency = RiverWidthFrequency, NoiseQuality = NoiseQuality.Standard, Seed = Seed + 3, OctaveCount = 6, Lacunarity = RiverWidthLacunarity, Persistence = RiverWidthPersistence };
              perlinRightWidth = new Perlin() { Frequency = RiverWidthFrequency, NoiseQuality = NoiseQuality.Standard, Seed = Seed + 4, OctaveCount = 6, Lacunarity = RiverWidthLacunarity, Persistence = RiverWidthPersistence };

              Perlin terrainPerlin = new Perlin() { Frequency = TerrainPerlinFrequency, NoiseQuality = NoiseQuality.Standard, Seed = Seed, OctaveCount = 6, Lacunarity = TerrainPerlinLacunarity, Persistence = TerrainPerlinPersistence };
              RidgedMultifractal terrainRMF = new RidgedMultifractal() { Frequency = TerrainRMFFrequency, NoiseQuality = NoiseQuality.High, Seed = Seed - 1, OctaveCount = 6, Lacunarity = TerrainRMFLacunarity };
              ScaleOutput scaledRMF = new ScaleOutput(terrainRMF, TerrainRMFScale);
              Add terrainAdd = new Add(terrainPerlin, new BiasOutput(scaledRMF, TerrainRMFBias));
              terrainScaledModule = new ScaleOutput(terrainAdd, HeightScale);

              biomesPerlin = new Perlin() { Frequency = BiomesFrequency, NoiseQuality = NoiseQuality.Low, Seed = Seed - 10, OctaveCount = 6, Lacunarity = BiomesLacunarity, Persistence = BiomesPersistence };
        }
Esempio n. 11
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        private static void Run(int octaves, double persistence, double frequency, double lacunarity)
        {
            string fileName = string.Format("O{3}_P{0:N3}_F{1:N3}.png", persistence, frequency, lacunarity, octaves);
              Billow billow = new Billow();
              billow.Frequency = frequency;
              billow.NoiseQuality = NoiseQuality.High;
              billow.Seed = 0;
              billow.OctaveCount = octaves;
              billow.Lacunarity = lacunarity;
              billow.Persistence = persistence;

              ScaleBiasOutput scaledBillow = new ScaleBiasOutput(billow);
              scaledBillow.Bias = -0.75;
              scaledBillow.Scale = 0.125;

              RidgedMultifractal ridged = new RidgedMultifractal();
              ridged.Frequency = frequency;
              ridged.NoiseQuality = NoiseQuality.High;
              ridged.Seed = 0;
              ridged.OctaveCount = octaves;
              ridged.Lacunarity = lacunarity;

              Perlin perlin = new Perlin();
              perlin.Frequency = frequency;
              perlin.NoiseQuality = NoiseQuality.High;
              perlin.Seed = 0;
              perlin.OctaveCount = octaves;
              perlin.Lacunarity = lacunarity;
              perlin.Persistence = persistence;

              Select selector = new Select(perlin, ridged, scaledBillow);
              selector.SetBounds(0, 1000);
              selector.EdgeFalloff = 0.5;
              IModule module = selector;
              //RidgedMultifractal module = new RidgedMultifractal();
              //((RidgedMultifractal)module).Frequency = frequency;
              //((RidgedMultifractal)module).NoiseQuality = NoiseQuality.High;
              //((RidgedMultifractal)module).Seed = 0;
              //((RidgedMultifractal)module).OctaveCount = octaves;
              //((RidgedMultifractal)module).Lacunarity = lacunarity;
              //((RidgedMultifractal)module).Persistence = persistence;
              Pen blackPen = new Pen(Color.Black, 1);
              Font arialFont = new Font("Arial", 8);

              double min = double.MaxValue;
              double max = double.MinValue;
              double avg = 0;

              using (Bitmap b = new Bitmap(300, 2500))
              {
            using (Graphics g = Graphics.FromImage(b))
            {
              g.Clear(Color.White);
              for (int i = 0; i < 5000; i++)
              {
            var value = module.GetValue(i, 0, 0);
            avg += value;
            if (value < min)
            {
              min = value;
            }
            if (value > max)
            {
              max = value;
            }
            g.DrawRectangle(blackPen, 150 + (int)System.Math.Round(value * 100), i / 2, 1, 1);
              }
              avg /= 5000;
              g.DrawString(string.Format("Samples: {0:N3}\r\nMin: {1:N3}\r\nMax: {2:N3}\r\nAverage: {3:N3}", 5000, min, max, avg), arialFont, Brushes.DarkBlue, 5f, 60f);
              g.DrawString(string.Format("Frequency: {0:N3}\r\nPersistence: {1:N3}\r\nLacunarity: {2:N3}\r\nOctaves: {3:N3}", frequency, persistence, lacunarity, octaves), arialFont, Brushes.DarkGreen, 5f, 5f);
            }
            b.Save(@"Combined\" + fileName, ImageFormat.Png);
              }
        }
Esempio n. 12
0
    private static float[] GeneratePlanetHeightmapData(PlanetArchetypes.Archetype blueprint)
    {
        float[] height = new float[textureSize * textureSize];

        LibNoise.RidgedMultifractal Generator = new LibNoise.RidgedMultifractal();
        blueprint.SetNoiseGenerator(Generator);

        float correctMin = float.MaxValue;
        float correctMax = float.MinValue;

        float currValue;

        for (int y = 0; y < textureSize; y++) {
            for (int x = 0; x < textureSize; x++) {
                currValue = (float)Generator.GetValue((float)x / textureSize, (float)y / textureSize, 1);
                if (currValue < correctMin) correctMin = currValue;
                if (currValue > correctMax) correctMax = currValue;
                height[x + y * textureSize] = currValue;
            }
        }

        float oldValue;

        for (int y = 0; y < textureSize; y++) {
            for (int x = 0; x < textureSize; x++) {

                float mult = (float)x / textureSize;

                oldValue = height[x + y * textureSize];
                currValue = (float)Generator.GetValue(((float)x / textureSize) + 1, (float)y / textureSize, 1);

                float yMult = (float)y / textureSize;
                yMult = Mathf.Clamp01(11.11f * Mathf.Pow(yMult, 2) - 11.11f * yMult + 1);

                height[x + y * textureSize] = Mathf.Lerp(currValue, oldValue, mult);
                height[x + y * textureSize] = Mathf.Lerp(height[x + y * textureSize], 0, yMult);
            }
        }

        for (int y = 0; y < textureSize; y++) {
            for (int x = 0; x < textureSize; x++) {
                height[x + y * textureSize] = (height[x + y * textureSize] - correctMin) / (correctMax - correctMin);
            }
        }

        return height;
    }
Esempio n. 13
0
 public virtual void AddSoil(long X, long Z, RidgedMultifractal CavernNoise, Perlin CaveNoise, double[,] hm,ref byte[,,] b, BiomeType[,] biomes, int WaterHeight, int depth, MapGenMaterials mats)
 {
     int YH = b.GetLength(1) - 2;
     double xo = (double)(X * b.GetLength(0));
     double zo = (double)(Z * b.GetLength(2));
     for (int x = 0; x < b.GetLength(0); x++)
     {
         //Console.WriteLine();
         for (int z = 0; z < b.GetLength(2); z++)
         {
             double hmY=(double)(System.Math.Min(hm[x, z],1d) * (b.GetLength(1) - 3));
             bool HavePloppedGrass = false;
             bool HaveTouchedSoil = false;
             // Caves first
             if (GenerateCaves)
             {
                 for (int y = 0; y < b.GetLength(1); y++)
                 {
                     // If we're in rock, and CavernNoise value is under a threshold value calculated by height
                     //  or CaveNoise value is over threshold value, and the block we're removing won't fall on us...
                     if (
                         b[x, y, z] == 1
                         && (
                             ((CavernNoise.GetValue(x + xo, y, z + zo) / 2) + 1) < Utils.Lerp(CavernThresholdMax, CavernThresholdMin, (((double)y / (hmY + 1))))
                             || (Utils.FixLibnoiseOutput(CaveNoise.GetValue(x + xo, y, z + zo)) > CaveThreshold)
                         )
                         && !(b[x, y, z] == 9 || b[x, y, z] == 8 || b[x, y, z] == 12 || b[x, y, z] == 13))
                     {
                         // Remove it
                         b[x, y, z] = 0;
                     }
                 }
             }
             for (int y = (int)b.GetLength(1) - 1; y > 0; y--)
             {
                 byte supportBlock = b[x, y-1, z];
                 // Ensure there's going to be stuff holding us up.
                 if (b[x, y, z] == mats.Rock && supportBlock==mats.Rock)
                 {
                     HaveTouchedSoil = true;
                     if (y + depth >= YH)
                         continue;
                     byte ddt = b[x, y+depth, z];
                     switch (ddt)
                     {
                         case 0: // Air
                         case 8: // Water
                         case 9: // Water
                             BiomeType bt = biomes[x,z];
                             if (bt == BiomeType.Tundra)
                             {
                                 b[x, y, z] = mats.Sand;
                             }
                             else
                             {
                                 if (y - depth <= WaterHeight && GenerateWater)
                                 {
                                     if ((bt == BiomeType.Taiga || bt == BiomeType.TemperateForest || bt == BiomeType.Tundra) && y > WaterHeight)
                                     {
                                         b[x, y, z] = (HavePloppedGrass) ? mats.Soil : mats.Grass;
                                     }
                                     else
                                     {
                                         b[x, y, z] = mats.Sand;
                                     }
                                 }
                                 else
                                     b[x, y, z] = (HavePloppedGrass) ? mats.Soil : mats.Grass;
                             }
                             if (!HavePloppedGrass)
                                 HavePloppedGrass = true;
                             break;
                         default:
                             y = 0;
                             break;
                     }
                 }
                 else if (b[x, y, z] == 0 && y <= WaterHeight && !HaveTouchedSoil && GenerateWater)
                 {
                     b[x, y, z] = mats.Water;
                 }
             }
         }
     }
 }
    //keep libnoise namepsace prefix, as it's names are incredibly generic
    private IModule GetGen(int seed)
    {
        IModule bas = null;

        float frequency = target.frequency * 0.01f;

        int octaveCount = Mathf.Max(target.octaveCount, 1);
        float lacunarity = target.lacunarity;

        switch (target.noiseType) {
            case NoiseType.Billow:
                var b = new Billow
                        {Frequency = frequency, OctaveCount = octaveCount, Lacunarity = lacunarity, Seed = seed};
                bas = b;
                break;

            case NoiseType.Pink:
                var p = new Perlin
                        {Frequency = frequency, OctaveCount = octaveCount, Lacunarity = lacunarity, Seed = seed};
                bas = p;
                break;

            case NoiseType.Ridged:
                var r = new RidgedMultifractal {
                                                   Frequency = frequency,
                                                   OctaveCount = target.octaveCount,
                                                   Seed = seed,
                                                   Lacunarity = lacunarity,
                                               };
                bas = r;
                break;

            case NoiseType.Voronoi:
                var v = new Voronoi {Frequency = target.frequency * 0.05f, Seed = seed};
                bas = v;
                break;
        }

        var t = new Turbulence(bas)
                {Frequency = target.turbulenceFrequency, Power = target.turbulencePower, Seed = seed + 789};

        return t;
    }
Esempio n. 15
0
		public override bool Generate(long X, long Z, out double min, out double max)
        {
            min = 0;
            max = (double)ChunkY;
            if (treeNoise == null)
            {
                treeNoise = new Perlin();
                treeNoise.Seed = (int)this.RandomSeed + 4;
                treeNoise.Frequency = 1;
                treeNoise.Persistence = 0.5;
                treeNoise.OctaveCount = 1;
                dungeonNoise = new Random((int)RandomSeed);
                cavernNoise = new RidgedMultifractal();
                cavernNoise.Seed = (int)this.RandomSeed + 5;
                cavernNoise.Frequency = 0.025;
                //caveNoise.Persistence = 0.25;
                cavernNoise.OctaveCount = 1;
                caveNoise = new Perlin();
                caveNoise.Seed = (int)RandomSeed + 2;
                caveNoise.Frequency = 0.03;
                caveNoise.Lacunarity = 0.01;
                caveNoise.Persistence = 0.01;
                caveNoise.OctaveCount = 1;
            }
            if (_Generator == null)
            {
                return false;
            }
			string lockfile = Path.ChangeExtension(GetChunkFilename((int)X,(int)Z), "genlock");
			if (!_Generator.NoPreservation)
			{
				if (File.Exists(lockfile))
					return true;
			}
			else
			{
				if (File.Exists(lockfile))
					File.Delete(lockfile);
			}
            //Console.WriteLine("GEN");
            profGen.Start();
			double[,] hm = _Generator.Generate(this, X, Z,out min, out max);
            profGen.Stop();

            if (hm == null)
            {
                Console.WriteLine("ERROR: hm==null");
                return false;
            }

            // Erosion shit here.

            Chunk _c = NewChunk(X, Z);
            byte[, ,] blocks = _c.Blocks;

            //Console.WriteLine("BIOME");
            profBiome.Start();
            BiomeType[,] biomes = _Generator.DetermineBiomes(ChunkScale, X, Z);
            profBiome.Stop();

            IMapHandler mh = this;
            // These use the block array.

            profVoxelize.Start();
            HeightmapToVoxelspace(hm, ref blocks);                                       AssertBottomBarrierIntegrity(blocks, "HeightmapToVoxelspace");
            profVoxelize.Stop();

            profSoil.Start();
            _Generator.AddSoil(X,Z,cavernNoise, caveNoise, hm,ref blocks, biomes, 63, 6, _Generator.Materials);         AssertBottomBarrierIntegrity(blocks, "AddSoil");
            profSoil.Stop();

            //profDgn.Start();
            //_Generator.AddDungeons(ref blocks, ref mh, dungeonNoise, X, Z);              AssertBottomBarrierIntegrity(blocks, "AddDungeons");
            //profDgn.Stop();

            profPrecip.Start();
            _Generator.Precipitate(ref blocks, biomes, _Generator.Materials, X, Z);      AssertBottomBarrierIntegrity(blocks, "Precipitate");
            profPrecip.Stop();

            profSave.Start();
            mh.SaveAll();

            _c.Blocks = blocks;
            //_c.UpdateOverview();
            SetChunk(_c);
            File.WriteAllText(lockfile, _Generator.ToString());


            // These use SetBlockAt() and company.

            //Console.WriteLine("SAVE");
            SaveAll();
            profSave.Stop();

            string profres = profBiome.ToString();
            profres += "\r\n";
            profres += profDgn.ToString();
            profres += "\r\n";
            profres += profErode.ToString();
            profres += "\r\n";
            profres += profGen.ToString();
            profres += "\r\n";
            profres += profPrecip.ToString();
            profres += "\r\n";
            profres += profSave.ToString();
            profres += "\r\n";
            profres += profSoil.ToString();
            profres += "\r\n";
            profres += profVoxelize.ToString();

            File.WriteAllText("GEN_PROFILE.txt", profres);
            return true;
		}
    public LibNoise.IModule GenerateNoise(TerrainArchetype curTerrain, LibNoise.IModule noiseCombine)
    {
        LibNoise.Perlin Temp = new LibNoise.Perlin();
        tempnoise = Temp; noise = Temp; noise1 = Temp; noise2 = Temp; noiseCombine = Temp;
        // Apply Noise Values
        for (int i = 0; i < curTerrain.C_nNoiseList.Length; i++)
        {
            switch (curTerrain.C_nNoiseList[i])
            {
            case SetNoise.Perlin:
                LibNoise.Perlin perlin = new LibNoise.Perlin();
                perlin.Frequency    = curTerrain.C_nFrequency;
                perlin.Lacunarity   = curTerrain.C_nLacunarity;
                perlin.NoiseQuality = curTerrain.C_nQuality;
                perlin.OctaveCount  = curTerrain.C_nOctaves;
                perlin.Persistence  = curTerrain.C_nPersistence;
                perlin.Seed         = curTerrain.C_nSeed;
                tempnoise           = perlin;
                break;

            case SetNoise.Billow:
                LibNoise.Billow billow = new LibNoise.Billow();
                billow.Frequency    = curTerrain.C_nFrequency;
                billow.Lacunarity   = curTerrain.C_nLacunarity;
                billow.NoiseQuality = curTerrain.C_nQuality;
                billow.OctaveCount  = curTerrain.C_nOctaves;
                billow.Persistence  = curTerrain.C_nPersistence;
                billow.Seed         = curTerrain.C_nSeed;
                tempnoise           = billow;
                break;

            case SetNoise.MultiFractal:
                LibNoise.RidgedMultifractal MultiFrac = new LibNoise.RidgedMultifractal();
                MultiFrac.Frequency    = curTerrain.C_nFrequency;
                MultiFrac.Lacunarity   = curTerrain.C_nLacunarity;
                MultiFrac.NoiseQuality = curTerrain.C_nQuality;
                MultiFrac.OctaveCount  = curTerrain.C_nOctaves;
                //MultiFrac.Persistence = Persistence;
                MultiFrac.Seed = curTerrain.C_nSeed;
                tempnoise      = MultiFrac;
                break;
            }
            switch (i)
            {
            case 0:
                noise = tempnoise;
                break;

            case 1:
                noise1 = tempnoise;
                break;

            case 2:
                noise2 = tempnoise;
                break;
            }
        }

        //selector = new LibNoise.Modifiers.Select(noise,noise1,noise2);
        LibNoise.IModule tempNoise1 = new LibNoise.Modifiers.Add(noise, noise1);
        LibNoise.IModule tempNoise2 = new LibNoise.Modifiers.Add(tempNoise1, noise2);
        noiseCombine = tempNoise2;
        return(noiseCombine);
    }