Esempio n. 1
0
        internal void Render(IRenderer renderer, GcmfRenderContext context)
        {
            // Convert GcmfVertex list to ModelVertex list
            ModelVertex[] modelVertices = new ModelVertex[Items.Count];
            for (int i = 0; i < Items.Count; i++)
            {
                GcmfVertex gcmfVtx = Items[i];

                // Copy the data from the GCMF vertex to the ModelVertex
                ModelVertex modelVtx = new ModelVertex()
                {
                    Position        = gcmfVtx.Position,
                    Normal          = gcmfVtx.Normal,
                    VertexColor     = gcmfVtx.VertexColor,
                    PrimaryTexCoord = gcmfVtx.PrimaryTexCoord
                };

                // Apply transformation matrices to the vertex
                if (gcmfVtx.TransformMatrixRef != null && gcmfVtx.TransformMatrixRef.Value != 0)
                {
                    if (gcmfVtx.TransformMatrixRef.Value > 24 || (gcmfVtx.TransformMatrixRef % 3) != 0)
                    {
                        throw new InvalidGmaFileException("Invalid TransformMatrixRef for the transform matrix rendering.");
                    }
                    int rIdx = (gcmfVtx.TransformMatrixRef.Value / 3) - 1;

                    if (context.TransformMatrixIdxs[rIdx] == byte.MaxValue)
                    {
                        throw new InvalidGmaFileException("The transform matrix associated to the matrix reference is not defined.");
                    }

                    // Transform the position and normal vectors according to the transform matrix
                    GcmfTransformMatrix tMtx = context.Gcmf.TransformMatrices[context.TransformMatrixIdxs[rIdx]];
                    modelVtx.Position = tMtx.TransformPosition(modelVtx.Position);
                    if (modelVtx.Normal != null)
                    {
                        modelVtx.Normal = tMtx.TransformNormal(modelVtx.Normal.Value);
                    }
                }

                modelVertices[i] = modelVtx;
            }

            // Write triangle strip
            renderer.WriteTriangleStrip(modelVertices);
        }
Esempio n. 2
0
        internal void Load(EndianBinaryReader input, GxGame game)
        {
            int baseOffset = Convert.ToInt32(input.BaseStream.Position);

            // Load GCMF header
            if (input.ReadUInt32() != GcmfMagic)
            {
                throw new InvalidGmaFileException("Expected Gcmf[0x00] == GcmfMagic.");
            }
            SectionFlags         = input.ReadUInt32();
            BoundingSphereCenter = new Vector3(input.ReadSingle(), input.ReadSingle(), input.ReadSingle());
            BoundingSphereRadius = input.ReadSingle();
            int numMaterials         = (int)input.ReadUInt16();
            int numLayer1Meshes      = (int)input.ReadUInt16();
            int numLayer2Meshes      = (int)input.ReadUInt16();
            int transformMatrixCount = (int)input.ReadByte();

            if (input.ReadByte() != 0)
            {
                throw new InvalidGmaFileException("Expected Gcmf[0x1F] == 0");
            }
            int headerSize = input.ReadInt32();

            if (input.ReadUInt32() != 0)
            {
                throw new InvalidGmaFileException("Expected Gcmf[0x24] == 0");
            }
            input.Read(TransformMatrixDefaultIdxs, 0, 8);
            if (input.ReadUInt32() != 0)
            {
                throw new InvalidGmaFileException("Expected Gcmf[0x30] == 0");
            }
            if (input.ReadUInt32() != 0)
            {
                throw new InvalidGmaFileException("Expected Gcmf[0x34] == 0");
            }
            if (input.ReadUInt32() != 0)
            {
                throw new InvalidGmaFileException("Expected Gcmf[0x38] == 0");
            }
            if (input.ReadUInt32() != 0)
            {
                throw new InvalidGmaFileException("Expected Gcmf[0x3C] == 0");
            }

            // Load materials
            for (int i = 0; i < numMaterials; i++)
            {
                GcmfMaterial mat = new GcmfMaterial();
                mat.Load(input, i);
                Materials.Add(mat);
            }

            if ((SectionFlags & (uint)~(GcmfSectionFlags._16Bit |
                                        GcmfSectionFlags.StitchingModel |
                                        GcmfSectionFlags.SkinModel |
                                        GcmfSectionFlags.EffectiveModel)) != 0)
            {
                throw new InvalidGmaFileException("Unknown GCMF section flags.");
            }

            if ((SectionFlags & (uint)GcmfSectionFlags.StitchingModel) != 0 ||
                (SectionFlags & (uint)GcmfSectionFlags.SkinModel) != 0)
            {
                for (int i = 0; i < transformMatrixCount; i++)
                {
                    GcmfTransformMatrix tmtx = new GcmfTransformMatrix();
                    tmtx.Load(input);
                    TransformMatrices.Add(tmtx);
                }
            }
            else
            {
                if (transformMatrixCount != 0)
                {
                    throw new InvalidGmaFileException("GcmfSection: No transform matrices expected, but transformMatrixCount != 0?");
                }
            }

            if (PaddingUtils.Align(Convert.ToInt32(input.BaseStream.Position), 0x20) != baseOffset + headerSize)
            {
                throw new InvalidGmaFileException("Gcmf [End Header Offset] mismatch.");
            }

            input.BaseStream.Position = baseOffset + headerSize;

            if ((SectionFlags & (uint)GcmfSectionFlags.SkinModel) != 0 ||
                (SectionFlags & (uint)GcmfSectionFlags.EffectiveModel) != 0)
            {
                int sectionBaseOffset = Convert.ToInt32(input.BaseStream.Position);

                int numVertices             = input.ReadInt32();
                int offsetPartType8Unknown1 = input.ReadInt32();
                int offsetPartVertexPool    = input.ReadInt32();
                int offsetPartMeshData      = input.ReadInt32();
                int offsetPartType8Unknown2 = input.ReadInt32();
                if (input.ReadUInt32() != 0)
                {
                    throw new InvalidGmaFileException("Gcmf[PreSectionHdr-0x14]");
                }
                if (input.ReadUInt32() != 0)
                {
                    throw new InvalidGmaFileException("Gcmf[PreSectionHdr-0x18]");
                }
                if (input.ReadUInt32() != 0)
                {
                    throw new InvalidGmaFileException("Gcmf[PreSectionHdr-0x1C]");
                }

                // Load the mesh headers
                List <GcmfMesh.HeaderSectionInfo> meshHeaderSectionInfos = new List <GcmfMesh.HeaderSectionInfo>();
                for (int i = 0; i < numLayer1Meshes + numLayer2Meshes; i++)
                {
                    GcmfMesh mesh = new GcmfMesh();
                    meshHeaderSectionInfos.Add(mesh.LoadHeader(input,
                                                               (i < numLayer1Meshes) ? GcmfMesh.MeshLayer.Layer1 : GcmfMesh.MeshLayer.Layer2));
                    Meshes.Add(mesh);
                }

                if (Convert.ToInt32(input.BaseStream.Position) != sectionBaseOffset + offsetPartVertexPool)
                {
                    throw new InvalidGmaFileException("Gcmf [PreSectionHdr] offsetPartVertexPool doesn't match expected value.");
                }

                // Load the vertex pool, i.e. the vertices referenced from the indexed triangle strips
                for (int i = 0; i < numVertices; i++)
                {
                    GcmfVertex vtx = new GcmfVertex();
                    vtx.LoadIndexed(input);
                    VertexPool.Add(vtx);
                }

                // Just because it probably won't be there doesn't mean we shouldn't allow it
                // and some stages have the things that are not allowed

                /*if ((game == GxGame.SuperMonkeyBall || game == GxGame.SuperMonkeyBallDX) && (SectionFlags & (uint)GcmfSectionFlags.EffectiveModel) != 0)
                 * {
                 *  // SMB doesn't have have any 0x08 section flags, so it's unknown how this field may work in that case
                 *  if (offsetPartType8Unknown1 != 0)
                 *      throw new InvalidGmaFileException("Gcmf [PreSectionHdr] offsetPartType8Unknown1 is not zero on SMB.");
                 * }
                 * else
                 * {*/
                if (Convert.ToInt32(input.BaseStream.Position) != sectionBaseOffset + offsetPartType8Unknown1)
                {
                    throw new InvalidGmaFileException("Gcmf [PreSectionHdr] offsetPartType8Unknown1 doesn't match expected value.");
                }
                //}

                if ((SectionFlags & (uint)GcmfSectionFlags.SkinModel) != 0)
                {
                    for (int i = 0; i < (offsetPartType8Unknown2 - offsetPartType8Unknown1) / 0x20; i++)
                    {
                        GcmfType8Unknown1 unk1 = new GcmfType8Unknown1();
                        unk1.Load(input);
                        Type8Unknown1.Add(unk1);
                    }
                }

                // Just because it probably won't be there doesn't mean we shouldn't allow it
                // and some stages have the things that are not allowed

                /*if ((game == GxGame.SuperMonkeyBall || game == GxGame.SuperMonkeyBallDX) && (SectionFlags & (uint)GcmfSectionFlags.EffectiveModel) != 0)
                 * {
                 *  // SMB doesn't have have any 0x08 section flags, so it's unknown how this field may work in that case
                 *  if (offsetPartType8Unknown2 != 0)
                 *      throw new InvalidGmaFileException("Gcmf [PreSectionHdr] offsetPartType8Unknown2 is not zero on SMB.");
                 * }
                 * else
                 * {*/
                if (Convert.ToInt32(input.BaseStream.Position) != sectionBaseOffset + offsetPartType8Unknown2)
                {
                    throw new InvalidGmaFileException("Gcmf [PreSectionHdr] offsetPartType8Unknown2 doesn't match expected value.");
                }
                //}

                if ((SectionFlags & (uint)GcmfSectionFlags.SkinModel) != 0)
                {
                    // TODO figure out a better way to calculate this
                    int numEntriesPart3 = Type8Unknown1.Max(u1 => u1.unk18) + 1;
                    for (int i = 0; i < numEntriesPart3; i++)
                    {
                        Type8Unknown2.Add(input.ReadUInt16());
                    }

                    if (PaddingUtils.Align(Convert.ToInt32(input.BaseStream.Position), 0x20) != sectionBaseOffset + offsetPartMeshData)
                    {
                        throw new InvalidGmaFileException("Gcmf [PreSectionHdr] offsetPart4 doesn't match expected value.");
                    }

                    input.BaseStream.Position = sectionBaseOffset + offsetPartMeshData;
                }

                if (Convert.ToInt32(input.BaseStream.Position) != sectionBaseOffset + offsetPartMeshData)
                {
                    throw new InvalidGmaFileException("Gcmf [PreSectionHdr] offsetPartMeshData doesn't match expected value.");
                }

                // Load the mesh data itself (the indexed triangle strips)
                for (int i = 0; i < numLayer1Meshes + numLayer2Meshes; i++)
                {
                    Meshes[i].LoadIndexedData(input, VertexPool, meshHeaderSectionInfos[i]);
                }

                // Make sure that all the vertices in the vertex pool got their
                // vertex flags set when we read the indexed triangle strips,
                // that is, that they were referenced at least once.
                // Otherwise, we would have semi-initialized vertices in the vertex pool!
                if (VertexPool.Any(vtx => !vtx.IsIndexedVertexInitialized()))
                {
                    throw new InvalidGmaFileException("Not all vertex flags of all vertices in the vertex pool got initialized!");
                }
            }
            else
            {
                for (int i = 0; i < numLayer1Meshes + numLayer2Meshes; i++)
                {
                    GcmfMesh mesh = new GcmfMesh();
                    GcmfMesh.HeaderSectionInfo headerSectionInfo = mesh.LoadHeader(input,
                                                                                   (i < numLayer1Meshes) ? GcmfMesh.MeshLayer.Layer1 : GcmfMesh.MeshLayer.Layer2);
                    mesh.LoadNonIndexedData(input, headerSectionInfo, (SectionFlags & (uint)GcmfSectionFlags._16Bit) != 0);
                    Meshes.Add(mesh);
                }
            }
        }