Esempio n. 1
0
/*
 * Function: in_dstates
 */
        private static int in_dstates(Spec s, Bunch bunch)
        {
            Dfa dfa;

#if OLD_DEBUG
            Console.Write("Looking for set : ");
            Print_Set(bunch.GetNFASet());
            bunch.dump();
#endif

            Object o = s.dfa_sets[bunch.GetNFABit()];

            if (null != o)
            {
                dfa = (Dfa)o;
#if OLD_DUMP_DEBUG
                Console.WriteLine(" FOUND!");
#endif
                return(dfa.GetLabel());
            }

#if OLD_DUMP_DEBUG
            Console.WriteLine(" NOT FOUND!");
#endif
            return(NOT_IN_DSTATES);
        }
Esempio n. 2
0
        private static int in_dstates(Spec s, Bunch bunch)
        {
            Dfa dfa;

            if (!s.dfa_sets.TryGetValue(bunch.GetNFABit(), out dfa))
            {
                return(-1);
            }
            return(dfa.Label);
        }
Esempio n. 3
0
        private static int add_to_dstates(Spec s, Bunch bunch)
        {
            Dfa dfa = Alloc.NewDfa(s);

            dfa.SetNFASet(new List <Nfa>(bunch.GetNFASet()));
            dfa.SetNFABit(new BitSet(bunch.GetNFABit()));
            dfa.SetAccept(bunch.GetAccept());
            dfa.SetAnchor(bunch.GetAnchor());
            dfa.ClearMarked();
            s.dfa_sets[dfa.GetNFABit()] = dfa;
            return(dfa.Label);
        }
Esempio n. 4
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        private static void make_dtrans(Spec s)
        {
            Console.WriteLine("Working on DFA states.");
            s.InitUnmarkedDFA();
            int num = s.state_rules.Length;

            s.state_dtrans = new int[num];
            for (int i = 0; i < num; i++)
            {
                Bunch bunch = new Bunch(s.state_rules[i]);
                bunch.e_closure();
                Nfa2Dfa.add_to_dstates(s, bunch);
                s.state_dtrans[i] = s.dtrans_list.Count;
                Dfa nextUnmarkedDFA;
                while ((nextUnmarkedDFA = s.GetNextUnmarkedDFA()) != null)
                {
                    nextUnmarkedDFA.SetMarked();
                    DTrans dTrans = new DTrans(s, nextUnmarkedDFA);
                    for (int j = 0; j < s.dtrans_ncols; j++)
                    {
                        bunch.move(nextUnmarkedDFA, j);
                        if (!bunch.IsEmpty())
                        {
                            bunch.e_closure();
                        }
                        int num2;
                        if (bunch.IsEmpty())
                        {
                            num2 = -1;
                        }
                        else
                        {
                            num2 = Nfa2Dfa.in_dstates(s, bunch);
                            if (num2 == -1)
                            {
                                num2 = Nfa2Dfa.add_to_dstates(s, bunch);
                            }
                        }
                        dTrans.SetDTrans(j, num2);
                    }
                    s.dtrans_list.Add(dTrans);
                }
            }
            Console.WriteLine("");
        }
Esempio n. 5
0
/*
 * function: add_to_dstates
 * Description: Takes as input a CBunch with details of
 * a dfa state that needs to be created.
 * 1) Allocates a new dfa state and saves it in the appropriate Spec list
 * 2) Initializes the fields of the dfa state with the information in the CBunch.
 * 3) Returns index of new dfa.
 */
        private static int add_to_dstates(Spec s, Bunch bunch)
        {
            Dfa dfa;

#if DEBUG
            Utility.assert(null != bunch.GetNFASet());
            Utility.assert(null != bunch.GetNFABit());
            Utility.assert(null != bunch.GetAccept() || Spec.NONE == bunch.GetAnchor());
#endif

            /* Allocate, passing Spec so dfa label can be set. */
            dfa = Alloc.NewDfa(s);

            /* Initialize fields, including the mark field. */
            dfa.SetNFASet(new ArrayList(bunch.GetNFASet()));
            dfa.SetNFABit(new BitSet(bunch.GetNFABit()));
            dfa.SetAccept(bunch.GetAccept());
            dfa.SetAnchor(bunch.GetAnchor());
            dfa.ClearMarked();

#if OLD_DUMP_DEBUG
            Console.WriteLine("[Created new dfa_state #" + Int32.ToString(dfa.GetLabel()) + "]");
            dfa.dump();
#endif

            /* Register dfa state using BitSet in spec Hashtable. */
            s.dfa_sets[dfa.GetNFABit()] = dfa;

#if OLD_DUMP_DEBUG
            Console.Write("Registering set : ");
            Print_Set(dfa.GetNFASet());
            Console.WriteLine("");
#endif

            return(dfa.GetLabel());
        }
Esempio n. 6
0
/*
 * Function: make_dtrans
 * Description: Creates uncompressed CDTrans transition table.
 */
//private void make_dtrans()
        private static void make_dtrans(Spec s)
        {
            Dfa dfa;
            int nextstate;

            Console.WriteLine("Working on DFA states.");

            /* Reference passing type and initializations. */
            s.InitUnmarkedDFA();

            Console.WriteLine("done init");
            /* Allocate mapping array. */
            int nstates = s.state_rules.Length;

            s.state_dtrans = new int[nstates];

            for (int istate = 0; istate < nstates; istate++)
            {
                /* Create start state and initialize fields. */

                Bunch bunch = new Bunch(s.state_rules[istate]);

                bunch.e_closure();
                add_to_dstates(s, bunch);

                s.state_dtrans[istate] = s.dtrans_list.Count;

                /* Main loop of DTrans creation. */
                while (null != (dfa = s.GetNextUnmarkedDFA()))
                {
                    Console.Write(".");
#if DEBUG
                    Utility.assert(!dfa.IsMarked());
#endif
                    /* Get first unmarked node, then mark it. */
                    dfa.SetMarked();

                    /* Allocate new DTrans, then initialize fields. */
                    DTrans dt = new DTrans(s, dfa);

                    /* Set dt array for each character transition. */
                    for (int i = 0; i < s.dtrans_ncols; i++)
                    {
                        /* Create new dfa set by attempting character transition. */
                        bunch.move(dfa, i);
                        if (!bunch.IsEmpty())
                        {
                            bunch.e_closure();
                        }
#if DEBUG
                        Utility.assert((null == bunch.GetNFASet() &&
                                        null == bunch.GetNFABit()) ||
                                       (null != bunch.GetNFASet() &&
                                        null != bunch.GetNFABit()));
#endif
                        /* Create new state or set state to empty. */
                        if (bunch.IsEmpty())
                        {
                            nextstate = DTrans.F;
                        }
                        else
                        {
                            nextstate = in_dstates(s, bunch);

                            if (nextstate == NOT_IN_DSTATES)
                            {
                                nextstate = add_to_dstates(s, bunch);
                            }
                        }
#if DEBUG
                        Utility.assert(nextstate < s.dfa_states.Count);
#endif
                        dt.SetDTrans(i, nextstate);
                    }
#if DEBUG
                    Utility.assert(s.dtrans_list.Count == dfa.GetLabel());
#endif
#if DEBUG
                    StringBuilder sb1 = new StringBuilder(Lex.MAXSTR);
                    sb1.Append("Current count = " + s.dtrans_list.Count.ToString() + "\n");
                    for (int i1 = 0; i1 < dt.GetDTransLength(); i1++)
                    {
                        sb1.Append(dt.GetDTrans(i1).ToString() + ",");
                    }
                    sb1.Append("end\n");
                    Console.Write(sb1.ToString());
#endif
                    s.dtrans_list.Add(dt);
                }
            }
            Console.WriteLine("");
        }