private void OnLevelChange(LevelZonesID nextZone, LevelChangeType LevelChangeType) { isNewZoneLoading = true; List <AsyncOperation> chunkOperations = null; if (LevelChangeType == LevelChangeType.PUZZLE_TO_PUZZLE) { chunkOperations = LevelManagerEventManager.Get().OnPuzzleToPuzzleLevel(nextZone); } else if (LevelChangeType == LevelChangeType.FROM_STARTMENU) { chunkOperations = LevelManagerEventManager.Get().OnStartMenuToLevel(nextZone); } foreach (var chunkOperation in chunkOperations) { chunkOperation.allowSceneActivation = false; } Coroutiner.Instance.StopAllCoroutines(); Coroutiner.Instance.StartCoroutine(this.SceneTrasitionOperation(chunkOperations, nextZone)); }
private void OnLevelChunkTriggerExit(CoreInteractiveObject Other) { LevelManagerEventManager.Get().OnChunkLevelExit(this); }