public static CCPoint positionForNode(CCNode node, CCPoint unitPos)
        {
            LHScene scene = ((LHNodeProtocol)node).getScene();

            CCSize  designSize = scene.designResolutionSize();
            CCPoint offset     = scene.designOffset();

            CCPoint designPos = new CCPoint();

            if (node.Parent == null ||
                node.Parent == scene ||
                node.Parent == scene.getGameWorldNode() ||
                node.Parent == scene.getUINode() ||
                node.Parent == scene.getBackUINode()
                )
            {
                designPos    = new CCPoint(designSize.Width * unitPos.X, (designSize.Height - designSize.Height * unitPos.Y));
                designPos.X += offset.X;
                designPos.Y += offset.Y;
            }
            else
            {
                designPos = new CCPoint(designSize.Width * unitPos.X, node.Parent.ContentSize.Height - designSize.Height * unitPos.Y);
                CCNode p = node.Parent;
                designPos.X += p.ContentSize.Width * 0.5f;
                designPos.Y -= p.ContentSize.Height * 0.5f;
            }

            return(designPos);
        }
        CCAffineTransform absoluteTransform()
        {
            CCAffineTransform transform = CCAffineTransform.Identity;

            LHScene scene = ((LHNodeProtocol)_node).getScene();

            b2Vec2  b2Pos     = _body.Position;
            CCPoint globalPos = new CCPoint(b2Pos.x, b2Pos.y);            //[scene pointFromMeters:b2Pos];

            transform = CCAffineTransform.Translate(transform, globalPos.X, globalPos.Y);
            transform = CCAffineTransform.Rotate(transform, _body.Angle);


            transform = CCAffineTransform.Translate(transform, -_node.ContentSize.Width * 0.5f, -_node.ContentSize.Height * 0.5f);

            return(transform);
        }
Esempio n. 3
0
        public static LHSprite nodeWithDictionary(PlistDictionary dict, CCNode prnt)
        {
            LHScene scene = ((LHNodeProtocol)prnt).getScene();

            string imageFileName     = dict ["imageFileName"].AsString;
            string relativeImagePath = dict ["relativeImagePath"].AsString;


//			string imagePath = LHUtils.imagePathWithFilename (imageFileName, relativeImagePath, scene.currentDeviceSuffix (false));
//			string imageDevPath = LHUtils.imagePathWithFilename (imageFileName, relativeImagePath, scene.currentDeviceSuffix (true));

            string imagePath    = LHUtils.imagePathWithFilename(imageFileName, "", scene.currentDeviceSuffix(false));
            string imageDevPath = LHUtils.imagePathWithFilename(imageFileName, "", scene.currentDeviceSuffix(true));


            CCTexture2D texture = scene.textureWithImagePath(imagePath);

            CCSpriteFrame spriteFrame = null;

            string imageFilePath   = imageDevPath;
            string spriteFrameName = dict["spriteName"].AsString;

            if (spriteFrameName != null)
            {
                LHSprite.cacheSpriteFramesInfo(imageDevPath, scene);
                spriteFrame = CCSpriteFrameCache.SharedSpriteFrameCache [spriteFrameName];
            }
            else
            {
                //spriteFrame = [texture createSpriteFrame];
            }

            LHSprite spr = new LHSprite(spriteFrame, dict, prnt, spriteFrameName, imageDevPath);


            return(spr);
        }
Esempio n. 4
0
        static void cacheSpriteFramesInfo(string imageDevPath, LHScene scene)
        {
            string sceneRelative = scene.relativePath;
            string curDevSuffix  = scene.currentDeviceSuffix(true);

            string atlasName = LHUtils.stripExtension(imageDevPath);
//			string atlasName = Path.GetFileNameWithoutExtension(imageDevPath);

            string atlasPlist = atlasName + ".plist";
//			string atlasPlist = Path.ChangeExtension (atlasName, "plist");

            string sceneSuf = sceneRelative + curDevSuffix;


//			atlasPlist = sceneSuf + atlasPlist;

//			Debug.WriteLine ("atlasPlist");
//			Debug.WriteLine (atlasPlist);


//			string sceneSuf = Path.Combine (sceneRelative, curDevSuffix);
//			atlasPlist = Path.Combine (sceneSuf, atlasPlist);



            CCSpriteFrameCache cache = CCSpriteFrameCache.SharedSpriteFrameCache;

            cache.AddSpriteFrames(atlasPlist);


            atlasName = sceneRelative + atlasName;
//			atlasName = Path.Combine (sceneRelative, atlasName);

            if (false == scene.hasEditorBodyInfoForImageFilePath(atlasName))
            {
                string path = CCFileUtils.FullPathFromRelativePath(atlasPlist);

                PlistDocument   document = CCContentManager.SharedContentManager.Load <PlistDocument>(path);
                PlistDictionary dict     = document.Root.AsDictionary;

                PlistDictionary framesDict = dict ["frames"].AsDictionary;

                foreach (var pair in framesDict)
                {
                    string          sprName = pair.Key;
                    PlistDictionary frmInfo = pair.Value.AsDictionary;

                    if (null != frmInfo)
                    {
                        PlistDictionary bodyInfo = frmInfo ["body"].AsDictionary;

                        if (null != bodyInfo)
                        {
                            Debug.WriteLine("CACHING BODY " + sprName + " atlas " + atlasName + " body " + bodyInfo);

                            scene.setEditorBodyInfoForSpriteName(sprName, atlasName, bodyInfo);
                        }
                    }
                }
            }
        }
        public void loadPhysicsInfoFromDictionary(PlistDictionary dict, CCNode nd)
        {
            _node = nd;

            if (null != dict)
            {
                int shapeType = dict ["shape"].AsInt;
                int type      = dict ["type"].AsInt;

                LHScene scene = ((LHNodeProtocol)_node).getScene();

                b2World world = scene.getBox2dWorld();

                var bodyDef = new b2BodyDef();
                bodyDef.type = (b2BodyType)type;

                CCPoint position = _node.Parent.ConvertToWorldspace(_node.Position);
//				bodyDef.position = scene.metersFromPoint (position);
                bodyDef.position = new b2Vec2(position.X, position.Y);

                float angle = CCNodeTransforms.GlobalXAngleFromLocalAngle(_node, _node.RotationX);
                bodyDef.angle = LHUtils.LH_DEGREES_TO_RADIANS(angle);

                bodyDef.userData = _node;

                _body          = world.CreateBody(bodyDef);
                _body.UserData = _node;


                Debug.WriteLine("BODY:" + _body);


                _body.SetFixedRotation(dict ["fixedRotation"].AsBool);
                //_body->SetGravityScale

                _body.SetSleepingAllowed(dict ["allowSleep"].AsBool);
                _body.SetBullet(dict ["bullet"].AsBool);

                _body.AngularDamping  = dict ["angularDamping"].AsFloat;
                _body.AngularVelocity = -360.0f * dict ["angularVelocity"].AsFloat;
                _body.LinearDamping   = dict ["linearDamping"].AsFloat;

                CCPoint linearVel = CCPoint.Parse(dict ["linearVelocity"].AsString);
                _body.LinearVelocity = new b2Vec2(linearVel.X, linearVel.Y);


                CCSize size = _node.ContentSize;
//				size.Width = scene.metersFromValue (size.Width);
//				size.Height = scene.metersFromValue (size.Height);

                CCPoint scale = new CCPoint(_node.ScaleX, _node.ScaleY);
                scale = CCNodeTransforms.ConvertToWorldScale(_node, scale);

                previousScale = scale;


                size.Width  *= scale.X;
                size.Height *= scale.Y;


                PlistDictionary fixInfo = dict ["genericFixture"].AsDictionary;

                Debug.WriteLine("FIX INFO " + fixInfo);

                Debug.WriteLine("SHAPE TYPE " + shapeType);

                if (shapeType == 0)               //RECTANGLE
                {
                    LHBodyShape shape = new LHBodyShape();
                    shape.createRectangleWithDictionary(fixInfo, _body, _node, scene, size);

                    _subShapes.Add(shape);
                }
                else if (shapeType == 1)               //CIRCLE
                {
                    LHBodyShape shape = new LHBodyShape();
                    shape.createCircleWithDictionary(fixInfo, _body, _node, scene, size);

                    _subShapes.Add(shape);
                }
                else if (shapeType == 4)               //oval
                {
                    PlistArray shapePoints = dict ["ovalShape"].AsArray;
                    if (shapePoints != null)
                    {
                        LHBodyShape shape = new LHBodyShape();
                        shape.createShapeWithDictionary(fixInfo, shapePoints, _body, _node, scene, scale);
                        _subShapes.Add(shape);
                    }
                }
                else if (shapeType == 5)               //traced
                {
                    String fixUUID = dict ["fixtureUUID"].AsString;

                    Debug.WriteLine("TRACED " + fixUUID);

                    PlistArray shapePoints = scene.tracedFixturesWithUUID(fixUUID);

                    Debug.WriteLine("RETURNS " + shapePoints);

                    if (shapePoints == null)
                    {
                        //CHECK IN ASSET
                        //LHAsset asset = _node.assetParent;
                        ///
                    }

                    if (shapePoints != null)
                    {
                        LHBodyShape shape = new LHBodyShape();

                        Debug.WriteLine("WE HAVE A TRACED SHAPE");

                        shape.createShapeWithDictionary(fixInfo, shapePoints, _body, _node, scene, scale);

                        _subShapes.Add(shape);
                    }
                }
                else if (shapeType == 6)               //editor
                {
                    LHSprite sprite = (LHSprite)_node;


                    if (sprite != null && sprite.GetType() == typeof(LHSprite))
                    {
                        String imageFile = sprite.getImageFilePath();

                        imageFile = LHUtils.stripExtension(imageFile);

                        Debug.WriteLine("WE HAVE AN EDITOR SHAPE for sprite " + sprite + " node " + _node + " tst " + imageFile);


                        PlistDictionary bodyInfo = scene.getEditorBodyInfoForSpriteName(sprite.getSpriteFrameName(), imageFile);

                        Debug.WriteLine("WE HAVE BODY INFO " + bodyInfo);

                        if (bodyInfo != null)
                        {
                            PlistArray fixturesInfo = bodyInfo ["shapes"].AsArray;

                            for (int i = 0; i < fixturesInfo.Count; ++i)
                            {
                                PlistDictionary shapeInfo = fixturesInfo [i].AsDictionary;

                                Debug.WriteLine("SHAPE INFO " + shapeInfo);

                                LHBodyShape shape = new LHBodyShape();

                                shape.createEditorWithDictionary(shapeInfo, _body, _node, scene, scale);

                                _subShapes.Add(shape);
                            }
                        }
                    }
                }

//				if (dict.ContainsKey ("alpha")) {
//					_node.Opacity = (byte)dict ["alpha"].AsFloat;
//				}
            }
        }
        public void createRectangleWithDictionary(PlistDictionary dict, b2Body body, CCNode node, LHScene scene, CCSize size)
        {
            _shapeID   = dict ["shapeID"].AsInt;
            _shapeName = dict ["name"].AsString;

            b2PolygonShape shape = new b2PolygonShape();

            shape.SetAsBox(size.Width * 0.5f, size.Height * 0.5f);

            b2FixtureDef fixture = new b2FixtureDef();

            LHSetupb2FixtureWithInfo(fixture, dict);

            fixture.userData = this;
            fixture.shape    = shape;

            body.CreateFixture(fixture);
        }
        public void createEditorWithDictionary(PlistDictionary dict, b2Body body, CCNode node, LHScene scene, CCPoint scale)
        {
            _shapeID   = dict ["shapeID"].AsInt;
            _shapeName = dict ["name"].AsString;

            int flipx = scale.X < 0 ? -1 : 1;
            int flipy = scale.Y < 0 ? -1 : 1;


            PlistArray fixtures = dict ["points"].AsArray;

            if (fixtures != null)
            {
                for (int f = 0; f < fixtures.Count; ++f)
                {
                    PlistArray fixPoints = fixtures [f].AsArray;

                    int count = fixPoints.Count;
                    if (count > 2)
                    {
                        b2Vec2[]       verts    = new b2Vec2[count];
                        b2PolygonShape shapeDef = new b2PolygonShape();

                        int i = 0;
                        for (int j = count - 1; j >= 0; --j)
                        {
                            int idx = (flipx < 0 && flipy >= 0) || (flipx >= 0 && flipy < 0) ? count - i - 1 : i;

                            String  pointStr = fixPoints [j].AsString;
                            CCPoint point    = CCPoint.Parse(pointStr);

                            point.X *= scale.X;
                            point.Y *= scale.Y;

                            point.Y = -point.Y;

                            b2Vec2 vec = new b2Vec2(point.X, point.Y);

                            verts [idx] = vec;
                            ++i;
                        }

                        if (LHValidateCentroid(verts, count))
                        {
                            shapeDef.Set(verts, count);

                            b2FixtureDef fixture = new b2FixtureDef();

                            LHSetupb2FixtureWithInfo(fixture, dict);

                            fixture.userData = this;
                            fixture.shape    = shapeDef;
                            body.CreateFixture(fixture);
                        }
                    }
                }
            }
            else
            {
                float   radius    = dict ["radius"].AsFloat;
                String  centerStr = dict ["center"].AsString;
                CCPoint point     = CCPoint.Parse(centerStr);

                radius *= scale.X;

                point.X *= scale.X;
                point.Y *= scale.Y;

                point.Y = -point.Y;

                b2CircleShape shape = new b2CircleShape();
                shape.Radius   = radius;
                shape.Position = new b2Vec2(point.X, point.Y);

                b2FixtureDef fixture = new b2FixtureDef();

                LHSetupb2FixtureWithInfo(fixture, dict);

                fixture.userData = this;
                fixture.shape    = shape;
                body.CreateFixture(fixture);
            }
        }
        public void createCircleWithDictionary(PlistDictionary dict, b2Body body, CCNode node, LHScene scene, CCSize size)
        {
            _shapeID   = dict ["shapeID"].AsInt;
            _shapeName = dict ["name"].AsString;

            b2CircleShape shape = new b2CircleShape();

            shape.Radius = size.Width * 0.5f;

            b2FixtureDef fixture = new b2FixtureDef();

            LHSetupb2FixtureWithInfo(fixture, dict);

            fixture.userData = this;
            fixture.shape    = shape;

            body.CreateFixture(fixture);
        }
        public static CCNode createLHNodeWithDictionary(PlistDictionary childInfo, CCNode prnt)
        {
            string nodeType = childInfo["nodeType"].AsString;

            LHScene scene = ((LHNodeProtocol)prnt).getScene();

            string subclassNodeType = childInfo["subclassNodeType"].AsString;

            if (subclassNodeType != null && subclassNodeType.Length > 0)
            {
                //TODO handle subclasses

                //this will not work as we do not have the class included in the api
//				Class classObj = [scene createNodeObjectForSubclassWithName:subclassNodeType superTypeName:nodeType];
//				if(classObj){
//					return [classObj nodeWithDictionary:childInfo parent:prnt];
//				}
//				else{
//					NSLog(@"\n\nWARNING: Expected a class of type %@ subclassed from %@, but nothing was returned. Check your \"createNodeObjectForSubclassWithName:superTypeName:\" method and make sure you return a valid Class.\n\n", subclassNodeType, nodeType);
//				}
            }

            if (nodeType == "LHGameWorldNode")
            {
                LHGameWorldNode pNode = LHGameWorldNode.nodeWithDictionary(childInfo, prnt);
                pNode.ContentSize = scene._designResolutionSize;
//				#if LH_DEBUG
//				[pNode setDebugDraw:YES];
//				#endif
                return(pNode);
            }
            else if (nodeType == "LHBackUINode")
            {
                LHBackUINode pNode = LHBackUINode.nodeWithDictionary(childInfo, prnt);
                return(pNode);
            }
            else if (nodeType == "LHUINode")
            {
                LHUINode pNode = LHUINode.nodeWithDictionary(childInfo, prnt);
                return(pNode);
            }
            else if (nodeType == "LHSprite")
            {
                LHSprite spr = LHSprite.nodeWithDictionary(childInfo, prnt);
                return(spr);
            }
//			else if([nodeType isEqualToString:@"LHNode"])
//			{
//				LHNode* nd = [LHNode nodeWithDictionary:childInfo
//					parent:prnt];
//				return nd;
//			}
//			else if([nodeType isEqualToString:@"LHBezier"])
//			{
//				LHBezier* bez = [LHBezier nodeWithDictionary:childInfo
//					parent:prnt];
//				return bez;
//			}
//			else if([nodeType isEqualToString:@"LHTexturedShape"])
//			{
//				LHShape* sp = [LHShape nodeWithDictionary:childInfo
//					parent:prnt];
//				return sp;
//			}
//			else if([nodeType isEqualToString:@"LHWaves"])
//			{
//				LHWater* wt = [LHWater nodeWithDictionary:childInfo
//					parent:prnt];
//				return wt;
//			}
//			else if([nodeType isEqualToString:@"LHAreaGravity"])
//			{
//				LHGravityArea* gv = [LHGravityArea nodeWithDictionary:childInfo
//					parent:prnt];
//				return gv;
//			}
//			else if([nodeType isEqualToString:@"LHParallax"])
//			{
//				LHParallax* pr = [LHParallax nodeWithDictionary:childInfo
//					parent:prnt];
//				return pr;
//			}
//			else if([nodeType isEqualToString:@"LHParallaxLayer"])
//			{
//				LHParallaxLayer* lh = [LHParallaxLayer nodeWithDictionary:childInfo
//					parent:prnt];
//				return lh;
//			}
//			else if([nodeType isEqualToString:@"LHAsset"])
//			{
//				LHAsset* as = [LHAsset nodeWithDictionary:childInfo
//					parent:prnt];
//				return as;
//			}
//			else if([nodeType isEqualToString:@"LHCamera"])
//			{
//				LHCamera* cm = [LHCamera nodeWithDictionary:childInfo
//					parent:prnt];
//				return cm;
//			}
//			else if([nodeType isEqualToString:@"LHRopeJoint"])
//			{
//				LHRopeJointNode* jt = [LHRopeJointNode nodeWithDictionary:childInfo
//					parent:prnt];
//				return jt;
//			}
//			else if([nodeType isEqualToString:@"LHWeldJoint"])
//			{
//				LHWeldJointNode* jt = [LHWeldJointNode nodeWithDictionary:childInfo
//					parent:prnt];
//				return jt;
//			}
//			else if([nodeType isEqualToString:@"LHRevoluteJoint"]){
//
//				LHRevoluteJointNode* jt = [LHRevoluteJointNode nodeWithDictionary:childInfo
//					parent:prnt];
//				return jt;
//			}
//			else if([nodeType isEqualToString:@"LHDistanceJoint"]){
//
//				LHDistanceJointNode* jt = [LHDistanceJointNode nodeWithDictionary:childInfo
//					parent:prnt];
//				return jt;
//
//			}
//			else if([nodeType isEqualToString:@"LHPulleyJoint"]){
//
//				LHPulleyJointNode* jt = [LHPulleyJointNode nodeWithDictionary:childInfo
//					parent:prnt];
//				return jt;
//			}
//			else if([nodeType isEqualToString:@"LHPrismaticJoint"]){
//
//				LHPrismaticJointNode* jt = [LHPrismaticJointNode nodeWithDictionary:childInfo
//					parent:prnt];
//				return jt;
//			}
//			else if([nodeType isEqualToString:@"LHWheelJoint"]){
//
//				LHWheelJointNode* jt = [LHWheelJointNode nodeWithDictionary:childInfo
//					parent:prnt];
//				return jt;
//			}
//			else if([nodeType isEqualToString:@"LHGearJoint"]){
//
//				LHGearJointNode* jt = [LHGearJointNode nodeWithDictionary:childInfo
//					parent:prnt];
//				return jt;
//			}
//
//
//			else{
//				NSLog(@"UNKNOWN NODE TYPE %@", nodeType);
//			}

            return(null);
        }