Esempio n. 1
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        public bool isConnected()
        {
            bool        output   = true;
            int         val      = 1;
            int         fillVal  = 2;
            List <cell> openList = new List <cell>();
            cell        tempCell = new cell();

            myGrid.data.CopyTo(gridCopy.data, 0);//updates the copy of the grid for double buffering
            if (gridCopy.cellValueExists(ref tempCell, val))
            {
                openList.Add(tempCell);
                gridCopy.setVal(tempCell.x, tempCell.y, tempCell.z, fillVal);
            }
            while (openList.Count > 0)
            {
                tempCell = openList[0];
                addCell(ref openList, tempCell.x + 1, tempCell.y, tempCell.z, val, fillVal);
                addCell(ref openList, tempCell.x - 1, tempCell.y, tempCell.z, val, fillVal);

                addCell(ref openList, tempCell.x, tempCell.y - 1, tempCell.z, val, fillVal);
                addCell(ref openList, tempCell.x, tempCell.y + 1, tempCell.z, val, fillVal);

                addCell(ref openList, tempCell.x, tempCell.y, tempCell.z - 1, val, fillVal);
                addCell(ref openList, tempCell.x, tempCell.y, tempCell.z + 1, val, fillVal);
                openList.RemoveAt(0);
            }
            output = !gridCopy.inGrid(val);
            return(output);
        }
Esempio n. 2
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        public cell startCell()
        {
            cell myCell = new cell();

            myGrid.cellValueExistsReplace(ref myCell, 2, 4);
            return(myCell);
        }
Esempio n. 3
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        public Vector3 startPosition()
        {
            cell myCell = new cell();

            myGrid.cellValueExistsReplace(ref myCell, 1, 2);
            Vector3 myPos = new Vector3(myCell.x * voxel.transform.localScale.x, myCell.y * voxel.transform.localScale.y, myCell.z * voxel.transform.localScale.z);

            return(myPos);
        }
Esempio n. 4
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        public void addCell(ref List <cell> myList, int x, int y, int z, int val, int fillVal)
        {
            cell nextCell = new cell();

            if (gridCopy.queryCell(x, y, z, val, ref nextCell))
            {
                myList.Add(nextCell);
                gridCopy.data[gridCopy.getIndex(x, y, z)] = fillVal;
            }
        }
Esempio n. 5
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        public cell getCell(int index)
        {
            int x = index / (gridWidth * gridWidth);

            index -= x * gridWidth * gridWidth;
            int y = index / gridWidth;

            index -= y * gridWidth;
            int  z       = index;
            cell outCell = new cell(x, y, z, data[index]);

            return(outCell);
        }
Esempio n. 6
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        public bool cellValueExists(ref cell myCell, int val)
        {
            bool output = true;

            for (int i = 0; i < dataSize; i++)
            {
                if (data[i] == val)
                {
                    myCell = getCell(i);
                    break;
                }
            }
            return(output);
        }
Esempio n. 7
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        public bool queryCell(int x, int y, int z, int val, ref cell myCell)
        {
            bool output = onGrid(x, y, z);
            int  testVal, index;

            if (output)
            {
                index   = getIndex(x, y, z);
                testVal = data[index];
                output  = testVal == val;
                if (output)
                {
                    myCell = getCell(index);
                }
            }
            return(output);
        }
Esempio n. 8
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        public int adj(int index, int val, bool includeEdge = false)
        {
            cell tempCell = getCell(index);

            return(adj(tempCell.x, tempCell.y, tempCell.z, val, includeEdge));
        }
Esempio n. 9
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 public voxelPlus(GameObject myVox, cell pos)
 {
     myCell = pos;
     vox    = myVox;
 }