Esempio n. 1
0
        public void Run(ManagerLogger managerLogger, Server server, NetIncomingMessage inc, PlayerAndConnection playerAndConnection, GameRoom gameRoom)
        {
            managerLogger.AddLogMessage("server", "New connection...");
            var data = inc.ReadByte();

            if (data == (byte)PacketType.Login)
            {
                inc.SenderConnection.Approve();
                managerLogger.AddLogMessage("server", "..connection accpeted.");
                playerAndConnection = CreatePlayer(inc, gameRoom.Players, gameRoom.ManagerCamera);
                var outmsg = server.NetServer.CreateMessage();
                outmsg.Write((byte)PacketType.Login);
                outmsg.Write(gameRoom.Players.Count);
                for (int n = 0; n < gameRoom.Players.Count; n++)
                {
                    var p = gameRoom.Players[n];
                    outmsg.Write(p.Player.Username);
                    outmsg.WriteAllProperties(p.Player.Position);
                }
                server.NetServer.SendMessage(outmsg, inc.SenderConnection, NetDeliveryMethod.ReliableOrdered, 0);
                var command = new PlayerPositionCommand();
                command.Run(managerLogger, server, inc, playerAndConnection, gameRoom);
                server.SendNewPlayerEvent(playerAndConnection.Player.Username, gameRoom.GameRoomId);
            }
            else
            {
                inc.SenderConnection.Deny("Didn't send correct information.");
            }
        }
 public void Run(ManagerLogger managerLogger, Server server, NetIncomingMessage inc, PlayerAndConnection playerAndConnection, GameRoom gameRoom)
 {
     managerLogger.AddLogMessage("server", "New connection...");
     var data = inc.ReadByte();
     if (data == (byte)PacketType.Login)
     {
         managerLogger.AddLogMessage("server", "..connection accpeted.");
         playerAndConnection = CreatePlayer(inc, gameRoom.Players, gameRoom.ManagerCamera);
         inc.SenderConnection.Approve();
         var outmsg = server.NetServer.CreateMessage();
         outmsg.Write((byte)PacketType.Login);
         outmsg.Write(true);
         outmsg.Write(gameRoom.Players.Count);
         for (int n = 0; n < gameRoom.Players.Count; n++)
         {
             var p = gameRoom.Players[n];
             outmsg.Write(p.Player.Username);
             outmsg.WriteAllProperties(p.Player.Position);
         }
         server.NetServer.SendMessage(outmsg, inc.SenderConnection, NetDeliveryMethod.ReliableOrdered, 0);
         var command = new PlayerPositionCommand();
         command.Run(managerLogger, server,inc,playerAndConnection,gameRoom);
         server.SendNewPlayerEvent(playerAndConnection.Player.Username, gameRoom.GameRoomId);
     }
     else
     {
         inc.SenderConnection.Deny("Didn't send correct information.");
     }
 }
        public void Run(ManagerLogger managerLogger, Server server, NetIncomingMessage inc, PlayerAndConnection playerAndConnection, GameRoom gameRoom)
        {
            managerLogger.AddLogMessage("server", "Received new input");
            var key  = (Keys)inc.ReadByte();
            var name = inc.ReadString();

            playerAndConnection = gameRoom.Players.FirstOrDefault(p => p.Player.Username == name);
            if (playerAndConnection == null)
            {
                managerLogger.AddLogMessage("server", string.Format("Could not find player with name {0}", name));
                return;
            }

            int x = 0;
            int y = 0;

            switch (key)
            {
            case Keys.Down:
                y++;
                break;

            case Keys.Up:
                y--;
                break;

            case Keys.Left:
                x--;
                break;

            case Keys.Right:
                x++;
                break;
            }

            var player   = playerAndConnection.Player;
            var position = playerAndConnection.Player.Position;

            if (!ManagerCollision.CheckCollision(new Rectangle(position.XPosition + x, position.YPosition + y, 100, 50),
                                                 player.Username, gameRoom.Players.Select(p => p.Player).ToList()))
            {
                position.XPosition += x;
                position.YPosition += y;

                position.Visible = gameRoom.ManagerCamera.InScreenCheck(new Vector2(position.XPosition, position.YPosition));
                if (position.Visible)
                {
                    var screenPosition =
                        gameRoom.ManagerCamera.WorldToScreenPosition(new Vector2(position.XPosition, position.YPosition));
                    position.ScreenXPosition = (int)screenPosition.X;
                    position.ScreenYPosition = (int)screenPosition.Y;
                }

                var command = new PlayerPositionCommand();
                command.Run(managerLogger, server, inc, playerAndConnection, gameRoom);
            }
        }
        public void Run(ManagerLogger managerLogger, Server server, NetIncomingMessage inc, PlayerAndConnection playerAndConnection, GameRoom gameRoom)
        {
            managerLogger.AddLogMessage("server", "Received new input");
            var key = (Keys)inc.ReadByte();
            var name = inc.ReadString();
            playerAndConnection = gameRoom.Players.FirstOrDefault(p => p.Player.Username == name);
            if (playerAndConnection == null)
            {
                managerLogger.AddLogMessage("server", string.Format("Could not find player with name {0}", name));
                return;
            }

            int x = 0;
            int y = 0;

            switch (key)
            {
                case Keys.Down:
                    y++;
                    break;

                case Keys.Up:
                    y--;
                    break;

                case Keys.Left:
                    x--;
                    break;

                case Keys.Right:
                    x++;
                    break;
            }

            var player = playerAndConnection.Player;
            var position = playerAndConnection.Player.Position;
            if (!ManagerCollision.CheckCollision(new Rectangle(position.XPosition + x, position.YPosition + y, 100, 50),
                player.Username, gameRoom.Players.Select(p => p.Player).ToList()))
            {
                position.XPosition += x;
                position.YPosition += y;

                position.Visible = gameRoom.ManagerCamera.InScreenCheck(new Vector2(position.XPosition, position.YPosition));
                if (position.Visible)
                {
                    var screenPosition =
                        gameRoom.ManagerCamera.WorldToScreenPosition(new Vector2(position.XPosition, position.YPosition));
                    position.ScreenXPosition = (int) screenPosition.X;
                    position.ScreenYPosition = (int) screenPosition.Y;
                }

                var command = new PlayerPositionCommand();
                command.Run(managerLogger, server, inc, playerAndConnection, gameRoom);
            }
        }