Esempio n. 1
0
        // Use this for initialization
        void Start()
        {
            List <Vector3> vertices = new List <Vector3>(16);
            List <Vector2> uvs      = new List <Vector2>(16);
            List <int>     indices  = new List <int>(96);

            Sprite[] sprites = Resources.LoadAll <Sprite>("1300010303");
            Mesh[]   meshes  = sprites.Select(_ =>
            {
                Mesh mesh;
                _.FillSpriteMesh(out mesh);
                return(mesh);
            }).ToArray();

            mat.mainTexture = sprites[0].texture;

            ///
            SpriteMeshesData spriteMesh = new SpriteMeshesData()
            {
                Meshes = meshes
            };

            AnimationData AnimData = new AnimationData()
            {
                count = sprites.Length
            };

            AnimData.SetFPS(4);
            ///

            TestECSWorld = new World("EntityCommandBuffer");

            EntityManager entityManager = TestECSWorld.GetOrCreateManager <EntityManager>();

            var archetype = entityManager.CreateArchetype(
                typeof(SpriteMeshesData), typeof(AnimationData), typeof(AnimationSpriteData),
                typeof(DestinationData), typeof(PositionData), typeof(DistanceFromCameraData));

            TestECSWorld.CreateManager(typeof(AnimationSpriteSystem));

            int shaderLv = SystemInfo.graphicsShaderLevel;

            if (45 <= shaderLv)
            {
                (TestECSWorld.CreateManager(typeof(AnimationSpriteRenderSystem_45)) as AnimationSpriteRenderSystem_45).Initial(Camera.main, mat_45);
            }
            else if (35 <= shaderLv)
            {
                (TestECSWorld.CreateManager(typeof(AnimationSpriteRenderSystem_35)) as AnimationSpriteRenderSystem_35).Initial(Camera.main, mat_35);
            }
            else
            {
                (TestECSWorld.CreateManager(typeof(AnimationSpriteRenderSystem)) as AnimationSpriteRenderSystem).Initial(Camera.main, mat);
            }

            TestECSWorld.CreateManager(typeof(MovementSystem));

            TestECSWorld.CreateManager(typeof(CheckArriveSystem));

            (TestECSWorld.CreateManager(typeof(UpdateDistanceFromCameraSystem)) as UpdateDistanceFromCameraSystem).Initial(Camera.main.transform);



            int count = 2048;

            for (int Indx = 0; Indx < count; ++Indx)
            {
                var entity = entityManager.CreateEntity(archetype);
                entityManager.SetComponentData(entity, new AnimationSpriteData()
                {
                    spriteIndx = 3, time = 0f
                });

                entityManager.SetComponentData(entity, new PositionData()
                {
                    Value = new Vector3(UnityEngine.Random.Range(-2f, 2f), 0f, UnityEngine.Random.Range(-2f, 2f))
                });
                entityManager.SetComponentData(entity, new DestinationData()
                {
                    Value = new Vector3(UnityEngine.Random.Range(-2f, 2f), 0f, UnityEngine.Random.Range(-2f, 2f)), Velocity = 1f
                });

                entityManager.SetSharedComponentData(entity, spriteMesh);
                entityManager.SetSharedComponentData(entity, AnimData);
            }

            ScriptBehaviourUpdateOrder.UpdatePlayerLoop(TestECSWorld);
        }