Esempio n. 1
0
 public StoppedState(CoreTimer coreTimer)
     : base(coreTimer)
 {
 }
 public TomatoCompletedState(CoreTimer coreTimer)
     : base(coreTimer)
 {
 }
 public InterruptedState(CoreTimer coreTimer)
     : base(coreTimer)
 {
 }
 public BreakRunningState(CoreTimer coreTimer)
     : base(coreTimer)
 {
 }
 public MiniTimer(CoreTimer timer)
     : this()
 {
     this.timer = timer;
     BindToTimerEvents();
 }
 public TransitionClassBase(CoreTimer coreTimer)
     : base(coreTimer)
 {
 }
 public TomatoRunningState(CoreTimer coreTimer)
     : base(coreTimer)
 {
 }
Esempio n. 8
0
        void InitTomatoTimer()
        {
            // Load Timings from Configuration.
                int tomatoLen = Current.User.TomatoTime;
                int breakLen = Current.User.BreakTime;
                int setBreakLen = Current.User.SetBreakTime;

                timer = new Timer(new TimerComponent())
                            {
                                TomatoTimeSpan = new TimeSpan(0, 0, tomatoLen, 0),
                                BreakTimeSpan = new TimeSpan(0, 0, breakLen, 0),
                                SetBreakTimeSpan = new TimeSpan(0, 0, setBreakLen, 0)
                            };

            #if DEBUG
                var time = new TimeSpan(0, 0, 0, 10);
                timer.TomatoTimeSpan = time;
                timer.BreakTimeSpan = time;
                timer.SetBreakTimeSpan = time;
            #endif

                timer.TomatoStarted += timer_TomatoStarted;
                timer.TomatoEnded += timer_TomatoEnded;
                timer.BreakStarted += timer_BreakStarted;
                timer.BreakEnded += timer_BreakEnded;
                timer.SetBreakStarted += timer_SetBreakStarted;
                timer.SetBreakEnded += timer_SetBreakEnded;
                timer.StateChangeFailed += timer_StateChangeFailed;
                timer.Interrupted += timer_Interrupted;
                timer.Tick += timer_Tick;
        }