Esempio n. 1
0
        public static void Handler(Packet packet)
        {
            switch (packet.Opcode)
            {
                #region Login
            case (ushort)0xA103:
                Servers.AgentRespond(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_CHARACTERLISTING:
                Character.CharacterList(packet);
                break;
                #endregion

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_CONFIRMSPAWN:
                Character.CharID(packet);
                Character.CharData(Character.CharPacket);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_CHARDATA:
                Character.CharPacket = packet;
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_CHARACTERINFO:
                Character.CharacterInfo(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_STUFFUPDATE:
                Character.UpdateInfo(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_LVLUP:
                Character.LevelUp(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_EXPSPUPDATE:
                Character.ExpSpUpdate(packet);
                break;

                #region Pets
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_PETINFO:
                PetsData.PetInfo(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_PETSTATS:
                PetsData.PetStats(packet);
                break;
                #endregion

                #region Spawns
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_SINGLESPAWN:
                Spawn.SingleSpawn(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_SINGLEDESPAWN:
                Spawn.SingleDeSpawn(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_GROUPSPAWNB:
                GroupSpawns.GroupeSpawnB(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_GROUPESPAWN:
                GroupSpawns.Manager(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_GROUPSPAWNEND:
                GroupSpawns.GroupSpawned();
                break;
                #endregion

                #region Training
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_OBJECTDIE:
                MonsterControl.MonsterAction(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_NPCSELECT:
                MonsterControl.NPCSelect(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_NPCDESELECT:
                MonsterControl.NPCDeselect(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_OBJECTSELECT:
                Training.Selected(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_OBJECTACTION:
                MonsterControl.Refresh(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_HPMPUPDATE:
                HPMPPacket.HPMPUpdate(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_HORSEACTION:
                PetsData.HorseAction(packet);
                break;
                #endregion

                #region Storage
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_STORAGEITEMS:
                StorageControl.ParseStorageItems(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_STORAGEGOLD:
                StorageControl.StorageGold(packet);
                break;
                #endregion

                #region Movement
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_MOVE:
                Movement.Move(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_STUCK:
                Movement.Stuck(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_SPEEDUPDATE:
                Character.SpeedUpdate(packet);
                break;
                #endregion

                #region Items

            /*case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_ITEMFIXED:
             *  InventoryControl.ItemFixed(packet);
             *  break;*/
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_DURABILITYCHANGE:
                InventoryControl.Durability(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_INVENTORYMOVEMENT:
                InventoryControl.Inventory_Update1(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_INVENTORYUSE:
                InventoryControl.Inventory_Update(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_ITEMMODIFY:
                InventoryControl.Inventory_Update2(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_ITEMRELEASE:
                PickupControl.Itemfree(packet);
                break;
                #endregion

                #region Skills
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_SKILLADD:
                Skills.SkillAdd(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_SKILLUPDATE:
                Skills.SkillUpdate(packet);
                break;
                #endregion

                #region Buffs
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_BUFFINFO:
                Buffas.BuffAdd(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_BUFFDELL:
                Buffas.BuffDell(packet);
                break;
                #endregion

                #region Party
            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_ACCEPTPARTY:
                Party.AcceptParty(packet);
                break;

            case (ushort)WorldServerOpcodes.SERVER_OPCODES.SERVER_PARTYREMOVE:
                Party.ReformParty(packet);
                break;
                #endregion
            }
        }