Esempio n. 1
0
        private static bool Check(string id, CheckType type, InputComponent data, bool ignoreBlock = false)
        {
            if (Blocked > 0 && !ignoreBlock)
            {
                return(false);
            }

            if (!Buttons.TryGetValue(id, out var button))
            {
                return(false);
            }

            if (data.KeyboardEnabled && button.Keys != null)
            {
                foreach (var key in button.Keys)
                {
                    if (Keyboard.Check(key, type))
                    {
                        return(true);
                    }
                }
            }

            if (data.GamepadEnabled && data.GamepadData != null && data.GamepadData.Attached && button.Buttons != null)
            {
                foreach (var b in button.Buttons)
                {
                    if (data.GamepadData.Check(b, type))
                    {
                        return(true);
                    }
                }
            }

            if (data.KeyboardEnabled && button.MouseButtons != null)
            {
                foreach (var b in button.MouseButtons)
                {
                    if (Mouse.Check(b, type))
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
Esempio n. 2
0
 public static bool IsDown(string id, InputComponent data, bool ignoreBlock = false)
 {
     return(Check(id, CheckType.DOWN, data, ignoreBlock));
 }
Esempio n. 3
0
 public static bool WasReleased(string id, InputComponent data, bool ignoreBlock = false)
 {
     return(Check(id, CheckType.RELEASED, data, ignoreBlock));
 }
Esempio n. 4
0
 public static bool WasPressed(string id, InputComponent data, bool ignoreBlock = false)
 {
     return(Check(id, CheckType.PRESSED, data, ignoreBlock));
 }