Esempio n. 1
0
 // This method controls overall game flow, including round control and end game
 public void StartGame()
 {
     UI.Welcome();
     while (currentDay < days.Count + 1)
     {
         UI.WelcomeToANewDay(currentDay, days[currentDay - 1].weather.temperature, days[currentDay - 1].weather.sky);
         double startingMoney = player.wallet.Money;
         UI.DisplayInventory(player.inventory.lemons.Count, player.inventory.sugarCubes.Count, player.inventory.iceCubes.Count, player.inventory.cups.Count, player.wallet.Money);
         store.SellItems(player);
         double moneyAfterPurchases = player.wallet.Money;
         UI.DisplayInventory(player.inventory.lemons.Count, player.inventory.sugarCubes.Count, player.inventory.iceCubes.Count, player.inventory.cups.Count, player.wallet.Money);
         player.SetRecipe();
         SellLemonade();
         UI.EndDay(days[currentDay - 1].customers.Count, days[currentDay - 1].buyingCustomers, startingMoney, days[currentDay - 1].moneyMade, moneyAfterPurchases, player.recipe.recipeQuality);
         player.inventory.iceCubes.Clear(); // Clear out all ice at end of each round
         currentDay++;                      // Continue to the next day
     }
     UI.EndGame(player.wallet.Money);
 }