Esempio n. 1
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        // Member methods

        // Method referenced from Store(); accepts type of item and quantity and adds quantity of item to the corresponding list
        public void AddToInventory(string item, int amount)
        {
            for (int i = 0; i < amount; i++)
            {
                switch (item)
                {
                case "lemons":
                    Lemon lemon = new Lemon();
                    lemons.Add(lemon);
                    break;

                case "sugar cubes":
                    SugarCube sugarCube = new SugarCube();
                    sugarCubes.Add(sugarCube);
                    break;

                case "ice cubes":
                    IceCube iceCube = new IceCube();
                    iceCubes.Add(iceCube);
                    break;

                case "cups":
                    Cup cup = new Cup();
                    cups.Add(cup);
                    break;
                }
            }
        }
Esempio n. 2
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 public Inventory()
 {
     cup      = new Cup();
     lemon    = new Lemon();
     sugar    = new Sugar();
     iceCubes = new IceCube();
 }
Esempio n. 3
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 public Store()
 {
     lemons = new Lemon();
     ice    = new Ice();
     sugars = new Sugar();
     cups   = new Cup();
 }
Esempio n. 4
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        //member methods (Can Do)

        public void BuyCups()
        {
            Console.WriteLine("How many cups are you buying?");
            cupAmount = int.Parse(Console.ReadLine());

            if (player.wallet.Money > 0.85)
            {
                if (cupAmount == 25)
                {
                    player.wallet.Money -= 0.85;
                }
                else if (cupAmount == 50)
                {
                    player.wallet.Money -= 1.73;
                }
                else
                {
                    player.wallet.Money -= 2.96;
                }



                //do an if statement checking money in account, if it has more than the highest amount, then buy the item, otherwise don't
                for (int i = 0; i < cupAmount; i++)
                {
                    Cup cup = new Cup();
                    player.inventory.cups.Add(cup);
                }
            }
            else
            {
                Console.WriteLine("You do not have enough money to buy the cups!");
            }
        }
Esempio n. 5
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        public double NumberOfCupsPurchased(int NumberOfCupsNeeded)
        {
            Cup cup = new Cup();

            checkOutCups = cup.GetCost() * NumberOfCupsNeeded;
            return(checkOutCups);
        }
Esempio n. 6
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 public Inventory()
 {
     cups   = new Cup();
     lemons = new Lemon();
     sugar  = new Sugar();
     ice    = new Ice();
 }
Esempio n. 7
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        public Inventory()
        {
            itemList    = new List <List <Item> >();
            itemNames   = new List <string>();
            listOfItems = new List <Item>();
            cupList     = new List <Cup>().Cast <Item>().ToList();
            lemonList   = new List <Lemon>().Cast <Item>().ToList();
            sugarList   = new List <Sugar>().Cast <Item>().ToList();
            iceList     = new List <Ice>().Cast <Item>().ToList();
            cup         = new Cup();
            lemon       = new Lemon();
            sugar       = new Sugar();
            ice         = new Ice();
            dailyProfit = 0.00;
            //overallProfit = 0.00;
            itemsOutOfStock = false;

            itemList.Add(cupList);
            itemList.Add(lemonList);
            itemList.Add(sugarList);
            itemList.Add(iceList);

            itemNames.Add("plastic cups");
            itemNames.Add("lemons");
            itemNames.Add("cups of sugar");
            itemNames.Add("ice cubes");

            listOfItems.Add(cup);
            listOfItems.Add(lemon);
            listOfItems.Add(sugar);
            listOfItems.Add(ice);
        }
Esempio n. 8
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 public Expenses()
 {
     ice    = new Ice();
     lemons = new Lemons();
     sugar  = new Sugar();
     cup    = new Cup();
 }
Esempio n. 9
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 public void RemoveCupFromInventory(double Number)
 {
     for (double i = 0; i < Number; i++)
     {
         Cup cup = new Cup();
         amountOfCupsInPlayersInventoy.RemoveAt(0);
     }
 }
Esempio n. 10
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 public void AddCupToInventory(int Number)
 {
     for (int i = 0; i < Number; i++)
     {
         Cup cup = new Cup();
         amountOfCupsInPlayersInventoy.Add(cup);
     }
 }
Esempio n. 11
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 public void AddCupsToInventory(int numberOfCups)
 {
     for (int i = 0; i < numberOfCups; i++)
     {
         Cup cup = new Cup();
         cups.Add(cup);
     }
 }
Esempio n. 12
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 public void AddCups(int amount)
 {
     for (int i = 0; i < amount; i++)
     {
         Cup addCup = new Cup();
         AddCup(addCup);
     }
 }
Esempio n. 13
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 public void AddCups(int userInput)
 {
     for (int i = 0; i < userInput; i++)
     {
         Cup cup = new Cup();
         cups.Add(cup);
     }
 }
Esempio n. 14
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        //public void CurrentInventory()
        //{
        //    //string checkInput;
        //    Console.WriteLine($"Inventory:   Cups: {numberOfCup}   Ice: {numberOfIce}   Sugar: {numberOfSugar}   Lemon: {numberOfLemon}");
        //    // minimum inventory to start game
        //    if (numberOfCup < 15 && numberOfIce < 2 && numberOfSugar < 2 && numberOfLemon < 2)
        //    {
        //        Console.WriteLine("You do not have enough to make 1 pitcher of lemonade. Let's go shopping now.");
        //        //System.Threading.Thread.Sleep(2000);
        //    }

        //    Console.WriteLine("Ok, you have enough for 1 pitcher now, you can buy more items or begin?");
        //Console.WriteLine("Type 'Yes' to visit store or 'No' to exit game");
        //checkInput = Console.ReadLine();

        //if (checkInput[0] == 'n' || checkInput[0] == 'N')
        //{
        //    Environment.Exit(0);
        //}
        //else if (checkInput[0] == 'y' || checkInput[0] == 'Y')
        //{

        //}
        //else
        //{
        //    Console.WriteLine(checkInput);
        //}

        //}


        public void AddCupToInventory(int quantity)
        {
            for (int i = 0; i < quantity; i++)
            {
                Cup cup = new Cup();
                cup.Add(cup);
            }
        }
Esempio n. 15
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 //constructor
 public Store()
 {
     multiplier = 0;
     storeInput = null;
     lemon      = new Lemon();
     sugar      = new Sugar();
     iceCube    = new IceCube();
     cup        = new Cup();
 }
Esempio n. 16
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 public void AddCups(int NumberOfCupsNeeded)
 {
     for (int i = 0; i < NumberOfCupsNeeded; i++)
     {
         Cup cup = new Cup();
         cups.Add(cup);
     }
     Console.WriteLine("You currently have {0} cups.\n\n", cups.Count);
 }
Esempio n. 17
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 public void AddCups(int AmountOfCupsNeeded)
 {
     for (int i = 0; i < AmountOfCupsNeeded; i++)
     {
         Cup cups = new Cup();
         this.cups.Add(cups);
     }
     Console.WriteLine("You currently have {0} cups.", cups.Count);
 }
Esempio n. 18
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 public void AddCupsToInventory(int numberOfCups)
 {
     for (int i = 0; i < numberOfCups; i++)
     {
         Cup cup = new Cup();
         cups.Add(cup);
     }
     Console.WriteLine("You currently have {0} SugarCube.\n\n", cups.Count);
 }
Esempio n. 19
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 // Constructors
 public Inventory()
 {
     ice               = new Ice();
     lemon             = new Lemon();
     sugar             = new Sugar();
     cup               = new Cup();
     beginningMoney    = 25.00;
     availableMoney    = beginningMoney;
     beginningDayMoney = availableMoney;
 }
 public static void DisplayPurchasePrices(Cup cup, Lemon lemon, Sugar sugar, Ice ice)
 {
     Console.WriteLine();
     Console.WriteLine("Cost to buy:");
     Console.WriteLine($"Cup: ${cup.Price}");
     Console.WriteLine($"Lemon: ${lemon.Price}");
     Console.WriteLine($"Sugar: ${sugar.Price}");
     Console.WriteLine($"Ice: ${ice.Price}");
     Console.WriteLine();
 }
Esempio n. 21
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 public Inventory()
 {
     cup        = new Cup();
     sugar      = new SugarCube();
     lemon      = new Lemon();
     ice        = new IceCube();
     cups       = new List <Cup>();
     lemons     = new List <Lemon>();
     sugarCubes = new List <SugarCube>();
     iceCubes   = new List <IceCube>();
 }
Esempio n. 22
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        public void AddCups(int cupQty, Wallet wallet)
        {
            double price = 0;

            for (int i = 1; i <= cupQty; i++)
            {
                Cup cup = new Cup();
                inventory.cups.Add(cup);
                price += cup.itemPrice;
            }
            CheckWallet(price, wallet);
        }
Esempio n. 23
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        public static Item PurchaseItems()
        {
            Item choosenitem = null;

            do
            {
                Console.WriteLine("Enter the item you like to purchase: Lemon, Sugar, Ice Cube, Cup....Enter Start to Skip");
                string itemInput = Console.ReadLine();


                switch (itemInput)
                {
                case "Lemon":
                    Console.WriteLine("How many? .20$ each");
                    choosenitem = new Lemon(0);
                    break;

                case "Sugar":
                    Console.WriteLine("How much? .12$ each");
                    choosenitem = new SugarCube(0);
                    break;

                case "Ice Cube":
                    Console.WriteLine("How many? 1.00$ for 10");
                    choosenitem = new IceCube(0);
                    break;

                case "Cup":
                    Console.WriteLine("How many? .10$");
                    choosenitem = new Cup(0);
                    break;

                case "Start":
                    choosenitem      = new Lemon(0);
                    choosenitem.name = "Start";
                    break;

                default:
                {
                    Console.WriteLine("Please Try again");
                    choosenitem = null;
                    break;
                }
                }
            } while (choosenitem == null);
            //if (choosenitem == null)//use function, will not return unless something is choosen
            //{
            //    PurchaseItems();
            //}

            //itemInput = null;
            return(choosenitem);
        }
Esempio n. 24
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        public List <Item> AddItem(int quantity, string type)
        {
            List <Item> list = new List <Item>();

            switch (type)
            {
            case "cups":
                for (int i = 0; i < quantity; i++)
                {
                    Cup cup = new Cup();
                    list.Add(cup);
                }
                return(list);

            case "ice cubes":
                for (int i = 0; i < quantity; i++)
                {
                    IceCube iceCube = new IceCube();
                    list.Add(iceCube);
                }
                return(list);

            case "sugar units":
                for (int i = 0; i < quantity; i++)
                {
                    SugarUnit sugarUnit = new SugarUnit();
                    list.Add(sugarUnit);
                }
                return(list);

            case "lemons":
                for (int i = 0; i < quantity; i++)
                {
                    Lemon lemon = new Lemon();
                    list.Add(lemon);
                }
                return(list);

            default:
                return(list);
            }
        }
Esempio n. 25
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        public void DecrementInventory(Item itemUsedInRecipe, int amountToDecrement)
        {
            string itemName = itemUsedInRecipe.name;

            switch (itemName)
            {
            case "lemon":
                for (int i = 0; i < amountToDecrement; i++)
                {
                    Lemon lemon = new Lemon();
                    lemons.Remove(lemon);
                }
                break;

            case "cup of sugar":
                for (int i = 0; i < amountToDecrement; i++)
                {
                    CupOfSugar sugar = new CupOfSugar();
                    cupsOfSugar.Remove(sugar);
                }
                break;

            case "pack of ice cubes":
                for (int i = 0; i < amountToDecrement; i++)
                {
                    IceCube ice = new IceCube();
                    iceCubes.Remove(ice);
                }
                break;

            case "cup":
                for (int i = 0; i < amountToDecrement; i++)
                {
                    Cup cup = new Cup();
                    cups.Remove(cup);
                }
                break;

            default:
                break;
            }
        }
Esempio n. 26
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        public void IncrementInventory(Item purchaseItem, int amountToIncrement)
        {
            string itemName = purchaseItem.name;

            switch (itemName)
            {
            case "lemon":
                for (int i = 0; i < amountToIncrement; i++)
                {
                    Lemon lemon = new Lemon();
                    lemons.Add(lemon);
                }
                break;

            case "cup of sugar":
                for (int i = 0; i < amountToIncrement; i++)
                {
                    CupOfSugar sugar = new CupOfSugar();
                    cupsOfSugar.Add(sugar);
                }
                break;

            case "pack of ice cubes":
                for (int i = 0; i < amountToIncrement; i++)
                {
                    IceCube ice = new IceCube();
                    iceCubes.Add(ice);
                }
                break;

            case "cup":
                for (int i = 0; i < amountToIncrement; i++)
                {
                    Cup cup = new Cup();
                    cups.Add(cup);
                }
                break;

            default:
                break;
            }
        }
Esempio n. 27
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        public void BuyCups(Purse purse)
        {
            Cup tempCup = new Cup();

            ShowInventory(purse.playerMoney);
            Console.WriteLine("\nHow many {1}s would you like to buy at {0:0.00} Each?", tempCup.cupCost, Cup.itemName);
            string items           = Console.ReadLine();
            double itemsToPurchase = CheckForNumber(items);

            if (purse.CheckOverdraw(itemsToPurchase, tempCup.cupCost))
            {
                for (int i = 0; i < itemsToPurchase; i++)
                {
                    Cup newCup = new Cup();
                    playerCups.Add(newCup);
                }
                purse.WithdrawMoney(itemsToPurchase, tempCup.cupCost, Cup.itemName);
            }
            ChooseItemToPurchase(purse);
        }
Esempio n. 28
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        public void AddItemsToInventory(int quantity, string item)
        {
            switch (item)
            {
            case "cups":
                for (int i = 0; i < quantity; i++)
                {
                    Cup cup = new Cup();
                    cups.Add(cup);
                }
                break;

            case "lemons":
                for (int i = 0; i < quantity; i++)
                {
                    Lemon lemon = new Lemon();
                    lemons.Add(lemon);
                }
                break;

            case "sugar":
                for (int i = 0; i < quantity; i++)
                {
                    SugarCube sug = new SugarCube();
                    sugarCubes.Add(sug);
                }
                break;

            case "ice":
                for (int i = 0; i < quantity; i++)
                {
                    IceCube ice = new IceCube();
                    iceCubes.Add(ice);
                }
                break;
            }
        }
Esempio n. 29
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 public void AddCup(Cup cup)
 {
     cupInventory.Add(cup);
 }
Esempio n. 30
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        //single responsibility - adds a single new cup object to a list of cups
        public void AddCups()
        {
            Cup cup = new Cup();

            cupsInInventory.Add(cup);
        }