public void AddCups(Player player) { for (int i = 0; i < moreCups; i++) { Cup cup = new Cup(); player.inventory.cups.Add(cup); } player.wallet.Money -= pricePerCup * moreCups; }
public void AddCupsSold(double totalCupsSold) { for (int i = 0; i < totalCupsSold; i++) { Cup cup = new Cup(); if (player.inventory.lemons.Count > player.cupsSold.Count && player.inventory.sugarCubes.Count > player.cupsSold.Count && player.inventory.iceCubes.Count > player.cupsSold.Count && player.inventory.cups.Count > player.cupsSold.Count) { player.cupsSold.Add(cup); Sales(player); } } }
public void BuyCups(Player player) { Cup cup = new Cup(); if (player.wallet.Money >= pricePerCup * bulkQty) { UserInterface.BuyItem(bulkQty, cup.name); player.wallet.Money -= bulkCupPrice; for (int i = 0; i < bulkQty; i++) { player.inventory.cups.Add(cup); } } else { UserInterface.NotEnoughMoney(cup.name); } }
public void AddInventory() { for (int i = 0; i < 10; i++) { Lemon lemon = new Lemon(); inventory.lemons.Add(lemon); } for (int i = 0; i < 10; i++) { SugarCube sugar = new SugarCube(); inventory.sugarCubes.Add(sugar); } for (int i = 0; i < 10; i++) { IceCube ice = new IceCube(); inventory.iceCubes.Add(ice); } for (int i = 0; i < 10; i++) { Cup cup = new Cup(); inventory.cups.Add(cup); } }