public void Initialize() { // if (noFrames) if (noFrames == 1) { sprites = new Sprite[noFrames]; sprites[0] = Sprites.GetTexture(texture); if (sprites[0] == null) { Debug.Log("COULD not find sprite: " + texture); } } else { sprites = Sprites.GetASprite(texture); } if (sprites == null) { if (sprites[0] == null) { Debug.Log("COULD not find sprite (stack) : " + texture); } } }