public override void OnInspectorGUI() { UtilityEditor.PropertyField("Normal", Normal); UtilityEditor.PropertyField("Choose", Choose); GUILayout.BeginHorizontal(); if (GUILayout.Button("Normal")) { ToggleButtonComponent.SetToggleEditor(false); } if (GUILayout.Button("Choose")) { ToggleButtonComponent.SetToggleEditor(true); } GUILayout.EndHorizontal(); //base.OnInspectorGUI(); if (!ToggleButtonComponent.bInit) { ToggleButtonComponent.bInit = true; SetDefaultValue(ToggleButtonComponent); } if (GUI.changed) { serializedObject.ApplyModifiedProperties(); } }
public static QRawImage AddComponent() { QRawImage component = UtilityEditor.ExtensionComponentWhenCreate <QRawImage>(typeof(QRawImage).Name.ToString()); //设置默认值 SetDefaultValue(component); return(component); }
public static QText AddComponent() { QText component = UtilityEditor.ExtensionComponentWhenCreate <QText>(typeof(QText).Name.ToString()); //设置默认值 SetDefaultValue(component); return(component); }
public static QButton AddComponent() { QImageBox image = UtilityEditor.ExtensionComponentWhenCreate <QImageBox>(typeof(QButton).Name.ToString()); QButton component = Utility.GetOrAddCompoment <QButton>(image.gameObject); //设置默认值 SetDefaultValue(component); return(component); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); UtilityEditor.PropertyField("KEY", key); if (GUI.changed) { serializedObject.ApplyModifiedProperties(); } if (!RawImageComponent.bInit) { RawImageComponent.bInit = true; SetDefaultValue(RawImageComponent); } }
public static QToggleButtonGroup AddComponent() { QToggleButtonGroup component = UtilityEditor.ExtensionComponentWhenCreate <QToggleButtonGroup>(typeof(QToggleButtonGroup).Name.ToString()); component.list.Clear(); for (int i = 0; i < 2; i++) { Selection.activeObject = component; QToggleButton button = QToggleButtonEditor.AddComponent(); component.list.Add(button); } Selection.activeObject = component; return(component); }
public void GenerateCodeEditor() { transformGroup.Clear(); Transform[] children = CacheTransform.GetComponentsInChildren <Transform>(true); for (int i = 0; i < children.Length; i++) { Transform child = children[i]; string fullName = child.name; string[] tmpName = fullName.Split('_'); if (tmpName.Length > 1) { Type type; if (name_type.TryGetValue(tmpName[0], out type)) { transformGroup.Add(child, type); } } } //读取 StreamReader streamReader = new StreamReader(UI_TEMPLATE_PATH, Encoding.UTF8); string ClassText = streamReader.ReadToEnd(); streamReader.Close(); //生成 UIBase uIBase = GetComponent <UIBase>(); string uiBasePath = StringUtility.Format(Application.dataPath + "/Lemon/Scripts/UI/{0}/{1}_Generate.cs", uIBase.name, uIBase.name); StreamWriter streamWriter = new StreamWriter(uiBasePath, false, Encoding.UTF8); //添加自动化的变量 StringBuilder stringBuilder = StringUtility.GetStringBuilder(); stringBuilder.Append("\n"); Dictionary <Transform, Type> .Enumerator enumerator = transformGroup.GetEnumerator(); while (enumerator.MoveNext()) { string name = enumerator.Current.Key.name; Type type = enumerator.Current.Value; stringBuilder.Append(" public " + type.Name + " " + name + "; "); stringBuilder.Append("\n"); } ClassText = ClassText.Replace("UITemplate", uIBase.name); ClassText = ClassText.Replace(KEY_VARIABLE, KEY_VARIABLE + stringBuilder.ToString()); //添加自动化的变量路径 stringBuilder = StringUtility.GetStringBuilder(); stringBuilder.Append("\n"); enumerator = transformGroup.GetEnumerator(); while (enumerator.MoveNext()) { Transform childTransform = enumerator.Current.Key; Type type = enumerator.Current.Value; stringBuilder.Append(" " + childTransform.name + " = " + "CacheTransform.Find(\"" + UtilityEditor.GetPath(childTransform, CacheTransform) + "\").GetComponent<" + type.Name + ">();\n"); } ClassText = ClassText.Replace(KEY_PATH, KEY_PATH + stringBuilder.ToString()); streamWriter.Write(ClassText); streamWriter.Close(); UnityEditor.AssetDatabase.Refresh(); }