public static void Attach(Main main, Entity result, AnimatedModel model, FPSInput input, Phone phone, Property<bool> enableWalking, Property<bool> enableMoves) { Property<bool> phoneActive = result.GetOrMakeProperty<bool>("PhoneActive"); Property<bool> noteActive = result.GetOrMakeProperty<bool>("NoteActive"); UIRenderer phoneUi = result.GetOrCreate<UIRenderer>("PhoneUI"); Property<Entity.Handle> signalTower = result.GetOrMakeProperty<Entity.Handle>("SignalTower"); const float phoneWidth = 200.0f; phoneUi.RenderTargetBackground.Value = Microsoft.Xna.Framework.Color.White; phoneUi.RenderTargetSize.Value = new Point((int)phoneWidth, (int)(phoneWidth * 2.0f)); phoneUi.Serialize = false; phoneUi.Enabled.Value = false; Model phoneModel = result.GetOrCreate<Model>("PhoneModel"); phoneModel.Filename.Value = "Models\\phone"; phoneModel.Color.Value = new Vector3(0.13f, 0.13f, 0.13f); phoneModel.Serialize = false; phoneModel.Enabled.Value = false; Property<Matrix> phoneBone = model.GetBoneTransform("Phone"); phoneModel.Add(new Binding<Matrix>(phoneModel.Transform, () => phoneBone.Value * model.Transform, phoneBone, model.Transform)); Model screen = result.GetOrCreate<Model>("Screen"); screen.Filename.Value = "Models\\plane"; screen.Add(new Binding<Microsoft.Xna.Framework.Graphics.RenderTarget2D>(screen.GetRenderTarget2DParameter("Diffuse" + Model.SamplerPostfix), phoneUi.RenderTarget)); screen.Add(new Binding<Matrix>(screen.Transform, x => Matrix.CreateTranslation(0.015f, 0.0f, 0.0f) * x, phoneModel.Transform)); screen.Serialize = false; screen.Enabled.Value = false; PointLight phoneLight = result.GetOrCreate<PointLight>("PhoneLight"); phoneLight.Serialize = false; phoneLight.Enabled.Value = false; phoneLight.Attenuation.Value = 0.5f; phoneLight.Add(new Binding<Vector3, Matrix>(phoneLight.Position, x => x.Translation, screen.Transform)); const float screenScale = 0.0007f; screen.Scale.Value = new Vector3(1.0f, (float)phoneUi.RenderTargetSize.Value.Y * screenScale, (float)phoneUi.RenderTargetSize.Value.X * screenScale); // Transform screen space mouse position into 3D, then back into the 2D space of the phone UI Property<Matrix> screenTransform = new Property<Matrix>(); screen.Add(new Binding<Matrix>(screenTransform, () => Matrix.CreateScale(screen.Scale) * screen.Transform, screen.Scale, screen.Transform)); phoneUi.Setup3D(screenTransform); // Phone UI const float padding = 8.0f; const float messageWidth = phoneWidth - padding * 2.0f; Func<Color, string, float, Container> makeButton = delegate(Color color, string text, float width) { Container bg = new Container(); bg.Tint.Value = color; bg.PaddingBottom.Value = bg.PaddingLeft.Value = bg.PaddingRight.Value = bg.PaddingTop.Value = padding * 0.5f; Color highlightColor = new Color(color.ToVector4() + new Vector4(0.2f, 0.2f, 0.2f, 0.0f)); bg.Add(new Binding<Color, bool>(bg.Tint, x => x ? highlightColor : color, bg.Highlighted)); TextElement msg = new TextElement(); msg.Name.Value = "Text"; msg.FontFile.Value = "Font"; msg.Text.Value = text; msg.WrapWidth.Value = width; bg.Children.Add(msg); return bg; }; Func<UIComponent, bool, Container> makeAlign = delegate(UIComponent component, bool right) { Container container = new Container(); container.Opacity.Value = 0.0f; container.PaddingBottom.Value = container.PaddingLeft.Value = container.PaddingRight.Value = container.PaddingTop.Value = 0.0f; container.ResizeHorizontal.Value = false; container.Size.Value = new Vector2(messageWidth, 0.0f); component.AnchorPoint.Value = new Vector2(right ? 1.0f : 0.0f, 0.0f); component.Position.Value = new Vector2(right ? messageWidth : 0.0f, 0.0f); container.Children.Add(component); return container; }; Color incomingColor = new Color(0.0f, 0.0f, 0.0f, 1.0f); Color outgoingColor = new Color(0.0f, 0.175f, 0.35f, 1.0f); Container topBarContainer = new Container(); topBarContainer.ResizeHorizontal.Value = false; topBarContainer.Size.Value = new Vector2(phoneUi.RenderTargetSize.Value.X, 0.0f); topBarContainer.Tint.Value = new Color(0.15f, 0.15f, 0.15f, 1.0f); phoneUi.Root.Children.Add(topBarContainer); ListContainer phoneTopBar = new ListContainer(); phoneTopBar.Orientation.Value = ListContainer.ListOrientation.Horizontal; phoneTopBar.Spacing.Value = padding; topBarContainer.Children.Add(phoneTopBar); Sprite signalIcon = new Sprite(); signalIcon.Image.Value = "Images\\signal"; phoneTopBar.Children.Add(signalIcon); TextElement noService = new TextElement(); noService.FontFile.Value = "Font"; noService.Text.Value = "\\no service"; phoneTopBar.Children.Add(noService); signalIcon.Add(new Binding<bool, Entity.Handle>(signalIcon.Visible, x => x.Target != null && x.Target.Active, signalTower)); noService.Add(new Binding<bool, Entity.Handle>(noService.Visible, x => x.Target == null || !x.Target.Active, signalTower)); ListContainer phoneLayout = new ListContainer(); phoneLayout.Spacing.Value = padding; phoneLayout.Orientation.Value = ListContainer.ListOrientation.Vertical; phoneLayout.Add(new Binding<Vector2>(phoneLayout.Position, x => new Vector2(padding, x.Y), topBarContainer.Size)); phoneLayout.Add(new Binding<Vector2>(phoneLayout.Size, () => new Vector2(phoneUi.RenderTargetSize.Value.X - padding * 2.0f, phoneUi.RenderTargetSize.Value.Y - padding - topBarContainer.Size.Value.Y), phoneUi.RenderTargetSize, topBarContainer.Size)); phoneUi.Root.Children.Add(phoneLayout); Container composeButton = makeButton(new Color(0.5f, 0.0f, 0.0f, 1.0f), "\\compose", messageWidth - padding * 2.0f); TextElement composeText = (TextElement)composeButton.GetChildByName("Text"); composeText.Add(new Binding<string, bool>(composeText.Text, x => x ? "\\compose gamepad" : "\\compose", main.GamePadConnected)); UIComponent composeAlign = makeAlign(composeButton, true); Scroller phoneScroll = new Scroller(); phoneScroll.ResizeVertical.Value = false; phoneScroll.Add(new Binding<Vector2>(phoneScroll.Size, () => new Vector2(phoneLayout.Size.Value.X, phoneLayout.Size.Value.Y - phoneLayout.Spacing.Value - composeAlign.ScaledSize.Value.Y), phoneLayout.Size, phoneLayout.Spacing, composeAlign.ScaledSize)); phoneLayout.Children.Add(phoneScroll); phoneLayout.Children.Add(composeAlign); ListContainer msgList = new ListContainer(); msgList.Spacing.Value = padding * 0.5f; msgList.Orientation.Value = ListContainer.ListOrientation.Vertical; msgList.ResizePerpendicular.Value = false; msgList.Size.Value = new Vector2(messageWidth, 0.0f); phoneScroll.Children.Add(msgList); Container answerContainer = new Container(); answerContainer.PaddingBottom.Value = answerContainer.PaddingLeft.Value = answerContainer.PaddingRight.Value = answerContainer.PaddingTop.Value = padding; answerContainer.Tint.Value = incomingColor; answerContainer.AnchorPoint.Value = new Vector2(1.0f, 1.0f); answerContainer.Add(new Binding<Vector2>(answerContainer.Position, () => composeAlign.Position.Value + new Vector2(composeAlign.ScaledSize.Value.X + padding, padding * 3.0f), composeAlign.Position, composeAlign.ScaledSize)); phoneUi.Root.Children.Add(answerContainer); answerContainer.Visible.Value = false; ListContainer answerList = new ListContainer(); answerList.Orientation.Value = ListContainer.ListOrientation.Vertical; answerList.Alignment.Value = ListContainer.ListAlignment.Max; answerContainer.Children.Add(answerList); int selectedAnswer = 0; composeButton.Add(new CommandBinding<Point>(composeButton.MouseLeftUp, delegate(Point p) { answerContainer.Visible.Value = !answerContainer.Visible; if (answerContainer.Visible && main.GamePadConnected) { selectedAnswer = 0; foreach (UIComponent answer in answerList.Children) answer.Highlighted.Value = false; answerList.Children[0].Highlighted.Value = true; } })); Action scrollToBottom = delegate() { // HACK main.AddComponent(new Animation ( new Animation.Delay(0.01f), new Animation.Execute(delegate() { phoneScroll.ScrollToBottom(); }) )); }; // Note UIRenderer noteUi = result.GetOrCreate<UIRenderer>("NoteUI"); const float noteWidth = 400.0f; const float noteScale = 0.0009f; noteUi.RenderTargetBackground.Value = new Microsoft.Xna.Framework.Color(1.0f, 0.95f, 0.9f); noteUi.RenderTargetSize.Value = new Point((int)noteWidth, (int)(noteWidth * 1.29f)); // 8.5x11 aspect ratio noteUi.Serialize = false; noteUi.Enabled.Value = false; Model noteModel = result.GetOrCreate<Model>("Note"); noteModel.Filename.Value = "Models\\plane"; noteModel.EffectFile.Value = "Effects\\Default"; noteModel.Add(new Binding<Microsoft.Xna.Framework.Graphics.RenderTarget2D>(noteModel.GetRenderTarget2DParameter("Diffuse" + Model.SamplerPostfix), noteUi.RenderTarget)); noteModel.Add(new Binding<Matrix>(noteModel.Transform, x => Matrix.CreateTranslation(-0.005f, 0.05f, 0.08f) * x, phoneModel.Transform)); noteModel.Scale.Value = new Vector3(1.0f, (float)noteUi.RenderTargetSize.Value.Y * noteScale, (float)noteUi.RenderTargetSize.Value.X * noteScale); noteModel.Serialize = false; noteModel.Enabled.Value = false; Property<Entity.Handle> note = result.GetOrMakeProperty<Entity.Handle>("Note"); Container togglePhoneMessage = null; result.Add(new NotifyBinding(delegate() { bool hasNoteOrSignalTower = (note.Value.Target != null && note.Value.Target.Active) || (signalTower.Value.Target != null && signalTower.Value.Target.Active); if (togglePhoneMessage == null && hasNoteOrSignalTower) togglePhoneMessage = ((GameMain)main).Menu.ShowMessage(result, "[{{TogglePhone}}]"); else if (togglePhoneMessage != null && !hasNoteOrSignalTower && !phoneActive && !noteActive) { ((GameMain)main).Menu.HideMessage(result, togglePhoneMessage); togglePhoneMessage = null; } }, note, signalTower)); result.Add(new CommandBinding(result.Delete, delegate() { ((GameMain)main).Menu.HideMessage(null, togglePhoneMessage); })); // Note UI const float notePadding = 40.0f; ListContainer noteLayout = new ListContainer(); noteLayout.Spacing.Value = padding; noteLayout.Orientation.Value = ListContainer.ListOrientation.Vertical; noteLayout.Alignment.Value = ListContainer.ListAlignment.Min; noteLayout.Position.Value = new Vector2(notePadding, notePadding); noteLayout.Add(new Binding<Vector2, Point>(noteLayout.Size, x => new Vector2(x.X - notePadding * 2.0f, x.Y - notePadding * 2.0f), noteUi.RenderTargetSize)); noteUi.Root.Children.Add(noteLayout); Sprite noteUiImage = new Sprite(); noteLayout.Children.Add(noteUiImage); TextElement noteUiText = new TextElement(); noteUiText.FontFile.Value = "Font"; noteUiText.Tint.Value = new Microsoft.Xna.Framework.Color(0.1f, 0.1f, 0.1f); noteUiText.Add(new Binding<float, Vector2>(noteUiText.WrapWidth, x => x.X, noteLayout.Size)); noteLayout.Children.Add(noteUiText); // Toggle note Action<bool> showNote = delegate(bool show) { noteActive.Value = show; input.EnableLook.Value = input.EnableMouse.Value = !noteActive; main.IsMouseVisible.Value = false; enableWalking.Value = enableMoves.Value = !noteActive; noteModel.Enabled.Value = noteActive; noteUi.Enabled.Value = noteActive; model.Stop("Phone", "Note"); Entity noteEntity = note.Value.Target; if (noteEntity != null && noteEntity.Active) { if (noteActive) { noteUiImage.Image.Value = noteEntity.GetOrMakeProperty<string>("Image"); noteUiText.Text.Value = noteEntity.GetOrMakeProperty<string>("Text"); model.StartClip("Note", 6, true, AnimatedModel.DefaultBlendTime * 2.0f); float startRotationY = input.Mouse.Value.Y; // Level the player's view result.Add(new Animation ( new Animation.Ease ( new Animation.Custom(delegate(float x) { input.Mouse.Value = new Vector2(input.Mouse.Value.X, startRotationY * (1.0f - x)); }, 0.5f), Animation.Ease.Type.OutQuadratic ) )); } else { Property<bool> collected = noteEntity.GetOrMakeProperty<bool>("Collected"); if (!collected) collected.Value = true; } } }; // Toggle phone Container phoneTutorialMessage = null; Action<bool> showPhone = delegate(bool show) { if (togglePhoneMessage != null) { ((GameMain)main).Menu.HideMessage(result, togglePhoneMessage); togglePhoneMessage = null; } if (phoneTutorialMessage != null) { ((GameMain)main).Menu.HideMessage(result, phoneTutorialMessage); phoneTutorialMessage = null; } if (show || (phone.Schedules.Count == 0 && !phone.WaitForAnswer)) { phoneActive.Value = show; input.EnableLook.Value = input.EnableMouse.Value = !phoneActive; main.IsMouseVisible.Value = phoneActive; enableWalking.Value = enableMoves.Value = !phoneActive; phoneModel.Enabled.Value = phoneActive; screen.Enabled.Value = phoneActive; phoneUi.Enabled.Value = phoneActive; phoneLight.Enabled.Value = phoneActive; answerContainer.Visible.Value = false; model.Stop("Phone", "Note"); if (phoneActive) { if (!phone.TutorialShown) { phone.TutorialShown.Value = true; phoneTutorialMessage = ((GameMain)main).Menu.ShowMessage(result, "\\scroll for more"); } phoneScroll.CheckLayout(); scrollToBottom(); model.StartClip("Phone", 6, true, AnimatedModel.DefaultBlendTime * 2.0f); // Level the player's view float startRotationY = input.Mouse.Value.Y; result.Add(new Animation ( new Animation.Ease ( new Animation.Custom(delegate(float x) { input.Mouse.Value = new Vector2(input.Mouse.Value.X, startRotationY * (1.0f - x)); }, 0.5f), Animation.Ease.Type.OutQuadratic ) )); } } }; input.Bind(((GameMain)main).Settings.TogglePhone, PCInput.InputState.Up, delegate() { if (noteActive || phoneActive || phone.CanReceiveMessages) { if (!phoneActive && (noteActive || note.Value.Target != null && note.Value.Target.Active)) showNote(!noteActive); else if (phone.Enabled) showPhone(!phoneActive); } }); // Gamepad code for the phone input.Add(new CommandBinding(input.GetButtonUp(Buttons.A), () => phoneActive && composeButton.Visible, delegate() { if (answerContainer.Visible) answerList.Children[selectedAnswer].MouseLeftUp.Execute(new Point()); else answerContainer.Visible.Value = true; })); input.Add(new CommandBinding(input.GetButtonUp(Buttons.B), () => phoneActive && answerContainer.Visible, delegate() { answerContainer.Visible.Value = false; })); Action<int> scrollPhone = delegate(int delta) { if (answerContainer.Visible) { answerList.Children[selectedAnswer].Highlighted.Value = false; selectedAnswer += delta; while (selectedAnswer < 0) selectedAnswer += answerList.Children.Count; while (selectedAnswer > answerList.Children.Count - 1) selectedAnswer -= answerList.Children.Count; answerList.Children[selectedAnswer].Highlighted.Value = true; } else phoneScroll.MouseScrolled.Execute(new Point(), delta * -4); }; input.Add(new CommandBinding(input.GetButtonDown(Buttons.LeftThumbstickUp), () => phoneActive, delegate() { scrollPhone(-1); })); input.Add(new CommandBinding(input.GetButtonDown(Buttons.DPadUp), () => phoneActive, delegate() { scrollPhone(-1); })); input.Add(new CommandBinding(input.GetButtonDown(Buttons.LeftThumbstickDown), () => phoneActive, delegate() { scrollPhone(1); })); input.Add(new CommandBinding(input.GetButtonDown(Buttons.DPadDown), () => phoneActive, delegate() { scrollPhone(1); })); msgList.Add(new ListBinding<UIComponent, Phone.Message> ( msgList.Children, phone.Messages, delegate(Phone.Message msg) { return makeAlign(makeButton(msg.Incoming ? incomingColor : outgoingColor, "\\" + (msg.Text == null ? msg.ID : msg.Text), messageWidth - padding * 2.0f), !msg.Incoming); } )); answerList.Add(new ListBinding<UIComponent, Phone.Ans> ( answerList.Children, phone.ActiveAnswers, delegate(Phone.Ans answer) { UIComponent button = makeButton(outgoingColor, "\\" + (answer.Text == null ? answer.ID : answer.Text), messageWidth - padding * 4.0f); button.Add(new CommandBinding<Point>(button.MouseLeftUp, delegate(Point p) { phone.Answer(answer); // Disable the signal tower Entity s = signalTower.Value.Target; if (s != null && s.Active) s.Get<SignalTower>().Initial.Value = null; scrollToBottom(); if (togglePhoneMessage == null && phone.Schedules.Count == 0) // No more messages incoming togglePhoneMessage = ((GameMain)main).Menu.ShowMessage(result, "[{{TogglePhone}}]"); })); return button; } )); Action refreshComposeButtonVisibility = delegate() { bool show = phone.ActiveAnswers.Count > 0 && phone.Schedules.Count == 0; answerContainer.Visible.Value &= show; composeButton.Visible.Value = show; selectedAnswer = 0; }; composeButton.Add(new ListNotifyBinding<Phone.Ans>(refreshComposeButtonVisibility, phone.ActiveAnswers)); composeButton.Add(new ListNotifyBinding<Phone.Schedule>(refreshComposeButtonVisibility, phone.Schedules)); refreshComposeButtonVisibility(); result.Add(new CommandBinding(phone.MessageReceived, delegate() { if (phoneActive) scrollToBottom(); else showPhone(true); // Animate the new message Container lastMessage = (Container)msgList.Children[msgList.Children.Count - 1].Children[0]; lastMessage.CheckLayout(); Vector2 originalSize = lastMessage.Size; lastMessage.Size.Value = new Vector2(0, originalSize.Y); main.AddComponent(new Animation ( new Animation.Ease(new Animation.Vector2MoveTo(lastMessage.Size, originalSize, 0.5f), Animation.Ease.Type.OutExponential) )); AkSoundEngine.PostEvent("Phone_Play", result); if (togglePhoneMessage == null && phone.Schedules.Count == 0 && phone.ActiveAnswers.Count == 0) // No more messages incoming, and no more answers to give togglePhoneMessage = ((GameMain)main).Menu.ShowMessage(result, "[{{TogglePhone}}]"); })); if (noteActive) showNote(true); else if (phoneActive) showPhone(true); }
public static void Attach(Main main, UIRenderer ui, Property<float> health) { Sprite damageOverlay = new Sprite(); damageOverlay.Image.Value = "Images\\damage"; damageOverlay.AnchorPoint.Value = new Vector2(0.5f); ui.Root.Children.Add(damageOverlay); // Center the damage overlay and scale it to fit the screen damageOverlay.Add(new Binding<Vector2, Point>(damageOverlay.Position, x => new Vector2(x.X * 0.5f, x.Y * 0.5f), main.ScreenSize)); damageOverlay.Add(new Binding<Vector2>(damageOverlay.Scale, () => new Vector2(main.ScreenSize.Value.X / damageOverlay.Size.Value.X, main.ScreenSize.Value.Y / damageOverlay.Size.Value.Y), main.ScreenSize, damageOverlay.Size)); damageOverlay.Add(new Binding<float, float>(damageOverlay.Opacity, x => 1.0f - x, health)); UIComponent targets = new UIComponent(); ui.Root.Children.Add(targets); const string targetOnScreen = "Images\\target"; const string targetOffScreen = "Images\\target-pointer"; ui.Add(new ListBinding<UIComponent, Transform>(targets.Children, TargetFactory.Positions, delegate(Transform target) { Sprite sprite = new Sprite(); sprite.Image.Value = "Images\\target"; sprite.Opacity.Value = 0.5f; sprite.AnchorPoint.Value = new Vector2(0.5f, 0.5f); sprite.Add(new Binding<bool>(sprite.Visible, target.Enabled)); sprite.Add(new Binding<Vector2>(sprite.Position, delegate() { Vector3 pos = target.Position.Value; Vector4 projectionSpace = Vector4.Transform(new Vector4(pos.X, pos.Y, pos.Z, 1.0f), main.Camera.ViewProjection); float originalDepth = projectionSpace.Z; projectionSpace /= projectionSpace.W; Point screenSize = main.ScreenSize; Vector2 screenCenter = new Vector2(screenSize.X * 0.5f, screenSize.Y * 0.5f); Vector2 offset = new Vector2(projectionSpace.X * (float)screenSize.X * 0.5f, -projectionSpace.Y * (float)screenSize.Y * 0.5f); float radius = Math.Min(screenSize.X, screenSize.Y) * 0.95f * 0.5f; float offsetLength = offset.Length(); Vector2 normalizedOffset = offset / offsetLength; bool offscreen = offsetLength > radius; bool behind = originalDepth < main.Camera.NearPlaneDistance; string img = offscreen || behind ? targetOffScreen : targetOnScreen; if (sprite.Image.Value != img) sprite.Image.Value = img; if (behind) normalizedOffset *= -1.0f; if (offscreen || behind) sprite.Rotation.Value = -(float)Math.Atan2(normalizedOffset.Y, -normalizedOffset.X) - (float)Math.PI * 0.5f; else sprite.Rotation.Value = 0.0f; if (behind || offscreen) offset = normalizedOffset * radius; return screenCenter + offset; }, target.Position, main.Camera.ViewProjection, main.ScreenSize)); return sprite; })); }
public static void Attach(Main main, Entity entity, Player player, AnimatedModel model, FPSInput input, Phone phone, Property<bool> enableWalking, Property<bool> phoneActive, Property<bool> noteActive) { UIRenderer phoneUi = entity.GetOrCreate<UIRenderer>("PhoneUI"); model["Phone"].Speed = model["VRPhone"].Speed = model["Note"].Speed = model["VRNote"].Speed = 0.25f; const float phoneWidth = 200.0f; phoneUi.RenderTargetBackground.Value = Microsoft.Xna.Framework.Color.White; phoneUi.RenderTargetSize.Value = new Point((int)phoneWidth, (int)(phoneWidth * 2.0f)); phoneUi.Serialize = false; phoneUi.Enabled.Value = false; #if VR if (main.VR) phoneUi.Reticle.Tint.Value = new Color(0.0f, 0.0f, 0.0f); #endif Model phoneModel = entity.GetOrCreate<Model>("PhoneModel"); phoneModel.Filename.Value = "Models\\phone"; phoneModel.Color.Value = new Vector3(0.13f, 0.13f, 0.13f); phoneModel.Serialize = false; phoneModel.Enabled.Value = false; Property<Matrix> phoneBone = model.GetBoneTransform("Phone"); phoneModel.Add(new Binding<Matrix>(phoneModel.Transform, () => phoneBone.Value * model.Transform, phoneBone, model.Transform)); Model screen = entity.GetOrCreate<Model>("Screen"); screen.Filename.Value = "Models\\plane"; screen.Add(new Binding<Microsoft.Xna.Framework.Graphics.RenderTarget2D>(screen.GetRenderTarget2DParameter("Diffuse" + Model.SamplerPostfix), phoneUi.RenderTarget)); screen.Add(new Binding<Matrix>(screen.Transform, x => Matrix.CreateTranslation(0.015f, 0.0f, 0.0f) * x, phoneModel.Transform)); screen.Serialize = false; screen.Enabled.Value = false; PointLight phoneLight = entity.Create<PointLight>(); phoneLight.Serialize = false; phoneLight.Enabled.Value = false; phoneLight.Attenuation.Value = 0.5f; phoneLight.Add(new Binding<Vector3, Matrix>(phoneLight.Position, x => x.Translation, screen.Transform)); PointLight noteLight = entity.Create<PointLight>(); noteLight.Serialize = false; noteLight.Enabled.Value = false; noteLight.Attenuation.Value = 1.0f; noteLight.Color.Value = new Vector3(0.3f); noteLight.Add(new Binding<Vector3>(noteLight.Position, () => Vector3.Transform(new Vector3(0.25f, 0.0f, 0.0f), phoneBone.Value * model.Transform), phoneBone, model.Transform)); const float screenScale = 0.0007f; screen.Scale.Value = new Vector3(1.0f, (float)phoneUi.RenderTargetSize.Value.Y * screenScale, (float)phoneUi.RenderTargetSize.Value.X * screenScale); // Transform screen space mouse position into 3D, then back into the 2D space of the phone UI Property<Matrix> screenTransform = new Property<Matrix>(); screen.Add(new Binding<Matrix>(screenTransform, () => Matrix.CreateScale(screen.Scale) * screen.Transform, screen.Scale, screen.Transform)); phoneUi.Setup3D(screenTransform); // Phone UI const float padding = 8.0f; const float messageWidth = phoneWidth - padding * 2.0f; Func<Property<Color>, string, float, Container> makeButton = delegate(Property<Color> color, string text, float width) { Container bg = new Container(); bg.Tint.Value = color; bg.PaddingBottom.Value = bg.PaddingLeft.Value = bg.PaddingRight.Value = bg.PaddingTop.Value = padding * 0.5f; bg.Add(new Binding<Color>(bg.Tint, () => bg.Highlighted ? new Color(color.Value.ToVector4() + new Vector4(0.2f, 0.2f, 0.2f, 0.0f)) : color, bg.Highlighted, color)); TextElement msg = new TextElement(); msg.Name.Value = "Text"; msg.FontFile.Value = main.Font; msg.Text.Value = text; msg.WrapWidth.Value = width; bg.Children.Add(msg); return bg; }; Action<Container, float> centerButton = delegate(Container button, float width) { TextElement text = (TextElement)button.Children[0]; text.AnchorPoint.Value = new Vector2(0.5f, 0); text.Add(new Binding<Vector2>(text.Position, x => new Vector2(x.X * 0.5f, padding), button.Size)); button.ResizeHorizontal.Value = false; button.ResizeVertical.Value = false; button.Size.Value = new Vector2(width, 36.0f * main.FontMultiplier); }; Func<UIComponent, bool, Container> makeAlign = delegate(UIComponent component, bool right) { Container container = new Container(); container.Opacity.Value = 0.0f; container.PaddingBottom.Value = container.PaddingLeft.Value = container.PaddingRight.Value = container.PaddingTop.Value = 0.0f; container.ResizeHorizontal.Value = false; container.Size.Value = new Vector2(messageWidth, 0.0f); component.AnchorPoint.Value = new Vector2(right ? 1.0f : 0.0f, 0.0f); component.Position.Value = new Vector2(right ? messageWidth : 0.0f, 0.0f); container.Children.Add(component); return container; }; Property<Color> incomingColor = new Property<Color> { Value = new Color(0.0f, 0.0f, 0.0f, 1.0f) }; Property<Color> outgoingColor = new Property<Color> { Value = new Color(0.0f, 0.175f, 0.35f, 1.0f) }; Property<Color> alternateSenderColor = new Property<Color> { Value = new Color(0.25f, 0.0f, 0.25f, 1.0f) }; Property<Color> composeColor = new Property<Color> { Value = new Color(0.5f, 0.0f, 0.0f, 1.0f) }; Property<Color> disabledColor = new Property<Color> { Value = new Color(0.35f, 0.35f, 0.35f, 1.0f) }; Property<Color> topBarColor = new Property<Color> { Value = new Color(0.15f, 0.15f, 0.15f, 1.0f) }; Container topBarContainer = new Container(); topBarContainer.ResizeHorizontal.Value = false; topBarContainer.Size.Value = new Vector2(phoneUi.RenderTargetSize.Value.X, 0.0f); topBarContainer.Tint.Value = topBarColor; phoneUi.Root.Children.Add(topBarContainer); ListContainer phoneTopBar = new ListContainer(); phoneTopBar.Orientation.Value = ListContainer.ListOrientation.Horizontal; phoneTopBar.Spacing.Value = padding; topBarContainer.Children.Add(phoneTopBar); Sprite signalIcon = new Sprite(); signalIcon.Image.Value = "Images\\signal"; phoneTopBar.Children.Add(signalIcon); TextElement noService = new TextElement(); noService.FontFile.Value = main.Font; noService.Text.Value = "\\no service"; phoneTopBar.Children.Add(noService); signalIcon.Add(new Binding<bool>(signalIcon.Visible, () => player.SignalTower.Value.Target != null || phone.ActiveAnswers.Length > 0 || phone.Schedules.Length > 0, player.SignalTower, phone.ActiveAnswers.Length, phone.Schedules.Length)); noService.Add(new Binding<bool>(noService.Visible, x => !x, signalIcon.Visible)); ListContainer tabs = new ListContainer(); tabs.Orientation.Value = ListContainer.ListOrientation.Horizontal; tabs.Spacing.Value = 0; phoneUi.Root.Children.Add(tabs); Property<Color> messageTabColor = new Property<Color> { Value = outgoingColor }; phoneUi.Add(new Binding<Color, Phone.Mode>(messageTabColor, x => x == Phone.Mode.Messages ? outgoingColor : topBarColor, phone.CurrentMode)); Container messageTab = makeButton(messageTabColor, "\\messages", phoneUi.RenderTargetSize.Value.X * 0.5f - padding); centerButton(messageTab, phoneUi.RenderTargetSize.Value.X * 0.5f); tabs.Children.Add(messageTab); messageTab.Add(new CommandBinding(messageTab.MouseLeftUp, delegate() { phone.CurrentMode.Value = Phone.Mode.Messages; })); Property<Color> photoTabColor = new Property<Color> { Value = topBarColor }; phoneUi.Add(new Binding<Color>(photoTabColor, delegate() { if (phone.CurrentMode == Phone.Mode.Photos) return outgoingColor; else if (string.IsNullOrEmpty(phone.Photo)) return disabledColor; else return topBarColor; }, phone.CurrentMode, phone.Photo)); Container photoTab = makeButton(photoTabColor, "\\photos", phoneUi.RenderTargetSize.Value.X * 0.5f - padding); centerButton(photoTab, phoneUi.RenderTargetSize.Value.X * 0.5f); tabs.Children.Add(photoTab); photoTab.Add(new CommandBinding(photoTab.MouseLeftUp, delegate() { if (!string.IsNullOrEmpty(phone.Photo)) phone.CurrentMode.Value = Phone.Mode.Photos; })); tabs.Add(new Binding<Vector2>(tabs.Position, x => new Vector2(0, x.Y), topBarContainer.Size)); ListContainer messageLayout = new ListContainer(); messageLayout.Spacing.Value = padding; messageLayout.Orientation.Value = ListContainer.ListOrientation.Vertical; messageLayout.Add(new Binding<Vector2>(messageLayout.Position, () => new Vector2(padding, topBarContainer.Size.Value.Y + tabs.Size.Value.Y), topBarContainer.Size, tabs.Size)); messageLayout.Add(new Binding<Vector2>(messageLayout.Size, () => new Vector2(phoneUi.RenderTargetSize.Value.X - padding * 2.0f, phoneUi.RenderTargetSize.Value.Y - padding - topBarContainer.Size.Value.Y - tabs.Size.Value.Y), phoneUi.RenderTargetSize, topBarContainer.Size, tabs.Size)); messageLayout.Add(new Binding<bool, Phone.Mode>(messageLayout.Visible, x => x == Phone.Mode.Messages, phone.CurrentMode)); phoneUi.Root.Children.Add(messageLayout); Container photoLayout = new Container(); photoLayout.Opacity.Value = 0; photoLayout.PaddingLeft.Value = photoLayout.PaddingRight.Value = photoLayout.PaddingTop.Value = photoLayout.PaddingBottom.Value = 0; photoLayout.Add(new Binding<Vector2>(photoLayout.Position, () => new Vector2(0, topBarContainer.Size.Value.Y + tabs.Size.Value.Y), topBarContainer.Size, tabs.Size)); photoLayout.Add(new Binding<Vector2>(photoLayout.Size, () => new Vector2(phoneUi.RenderTargetSize.Value.X, phoneUi.RenderTargetSize.Value.Y - topBarContainer.Size.Value.Y - tabs.Size.Value.Y), phoneUi.RenderTargetSize, topBarContainer.Size, tabs.Size)); photoLayout.Add(new Binding<bool>(photoLayout.Visible, x => !x, messageLayout.Visible)); phoneUi.Root.Children.Add(photoLayout); Sprite photoImage = new Sprite(); photoImage.AnchorPoint.Value = new Vector2(0.5f, 0.5f); photoImage.Add(new Binding<string>(photoImage.Image, phone.Photo)); photoImage.Add(new Binding<Vector2>(photoImage.Position, x => x * 0.5f, photoLayout.Size)); photoLayout.Children.Add(photoImage); Container composeButton = makeButton(composeColor, "\\compose", messageWidth - padding * 2.0f); TextElement composeText = (TextElement)composeButton.GetChildByName("Text"); composeText.Add(new Binding<string, bool>(composeText.Text, x => x ? "\\compose gamepad" : "\\compose", main.GamePadConnected)); UIComponent composeAlign = makeAlign(composeButton, true); Scroller phoneScroll = new Scroller(); phoneScroll.ResizeVertical.Value = false; phoneScroll.Add(new Binding<Vector2>(phoneScroll.Size, () => new Vector2(messageLayout.Size.Value.X, messageLayout.Size.Value.Y - messageLayout.Spacing.Value - composeAlign.ScaledSize.Value.Y), messageLayout.Size, messageLayout.Spacing, composeAlign.ScaledSize)); messageLayout.Children.Add(phoneScroll); messageLayout.Children.Add(composeAlign); ListContainer msgList = new ListContainer(); msgList.Spacing.Value = padding * 0.5f; msgList.Orientation.Value = ListContainer.ListOrientation.Vertical; msgList.ResizePerpendicular.Value = false; msgList.Size.Value = new Vector2(messageWidth, 0.0f); phoneScroll.Children.Add(msgList); Container answerContainer = new Container(); answerContainer.PaddingBottom.Value = answerContainer.PaddingLeft.Value = answerContainer.PaddingRight.Value = answerContainer.PaddingTop.Value = padding; answerContainer.Tint.Value = incomingColor; answerContainer.AnchorPoint.Value = new Vector2(1.0f, 1.0f); phoneUi.Root.CheckLayout(); answerContainer.Position.Value = composeAlign.GetAbsolutePosition() + new Vector2(composeAlign.ScaledSize.Value.X, 0); phoneUi.Root.Children.Add(answerContainer); answerContainer.Visible.Value = false; ListContainer answerList = new ListContainer(); answerList.Orientation.Value = ListContainer.ListOrientation.Vertical; answerList.Alignment.Value = ListContainer.ListAlignment.Max; answerContainer.Children.Add(answerList); int selectedAnswer = 0; composeButton.Add(new CommandBinding(composeButton.MouseLeftUp, delegate() { answerContainer.Visible.Value = !answerContainer.Visible; if (answerContainer.Visible && main.GamePadConnected) { selectedAnswer = 0; foreach (UIComponent answer in answerList.Children) answer.Highlighted.Value = false; answerList.Children[0].Highlighted.Value = true; } })); tabs.Add(new Binding<bool>(tabs.EnableInput, () => !main.Paused && !answerContainer.Visible, answerContainer.Visible, main.Paused)); msgList.Add(new Binding<bool>(msgList.EnableInput, () => !main.Paused && !answerContainer.Visible, answerContainer.Visible, main.Paused)); answerContainer.Add(new Binding<bool>(answerContainer.EnableInput, x => !x, main.Paused)); composeButton.Add(new Binding<bool>(composeButton.EnableInput, x => !x, main.Paused)); Action scrollToBottom = delegate() { // HACK Animation scroll = new Animation ( new Animation.Delay(0.01f), new Animation.Execute(delegate() { phoneScroll.ScrollToBottom(); }) ); entity.Add(scroll); }; // Note UIRenderer noteUi = entity.GetOrCreate<UIRenderer>("NoteUI"); const float noteWidth = 400.0f; noteUi.RenderTargetBackground.Value = new Microsoft.Xna.Framework.Color(0.8f, 0.75f, 0.7f); noteUi.RenderTargetSize.Value = new Point((int)noteWidth, (int)(noteWidth * 1.29f)); // 8.5x11 aspect ratio noteUi.Serialize = false; noteUi.Enabled.Value = false; Model noteModel = entity.GetOrCreate<Model>("Note"); noteModel.Filename.Value = "Models\\note"; noteModel.Add(new Binding<Microsoft.Xna.Framework.Graphics.RenderTarget2D>(noteModel.GetRenderTarget2DParameter("Diffuse" + Model.SamplerPostfix), noteUi.RenderTarget)); noteModel.Add(new Binding<Matrix>(noteModel.Transform, x => Matrix.CreateTranslation(-0.005f, 0.05f, 0.08f) * x, phoneModel.Transform)); noteModel.Serialize = false; noteModel.Enabled.Value = false; Container togglePhoneMessage = null; entity.Add(new NotifyBinding(delegate() { bool hasSignalTower = (player.SignalTower.Value.Target != null && player.SignalTower.Value.Target.Active && !string.IsNullOrEmpty(player.SignalTower.Value.Target.Get<SignalTower>().Initial)); if (hasSignalTower) phone.Enabled.Value = true; bool hasNoteOrSignalTower = (player.Note.Value.Target != null && player.Note.Value.Target.Active) || hasSignalTower; if (togglePhoneMessage == null && hasNoteOrSignalTower) togglePhoneMessage = main.Menu.ShowMessage(entity, hasSignalTower ? "\\signal tower prompt" : "\\note prompt"); else if (togglePhoneMessage != null && !hasNoteOrSignalTower && !phoneActive && !noteActive) { main.Menu.HideMessage(null, togglePhoneMessage); togglePhoneMessage = null; } }, player.Note, player.SignalTower)); entity.Add(new CommandBinding(entity.Delete, delegate() { if (togglePhoneMessage != null && togglePhoneMessage.Active) togglePhoneMessage.Delete.Execute(); if (noteActive) { noteActive.Value = false; player.Note.Value = null; enableWalking.Value = true; } })); // Note UI const float notePadding = 40.0f; ListContainer noteLayout = new ListContainer(); noteLayout.Spacing.Value = padding; noteLayout.Orientation.Value = ListContainer.ListOrientation.Vertical; noteLayout.Alignment.Value = ListContainer.ListAlignment.Min; noteLayout.Position.Value = new Vector2(notePadding, notePadding); noteLayout.Add(new Binding<Vector2, Point>(noteLayout.Size, x => new Vector2(x.X - notePadding * 2.0f, x.Y - notePadding * 2.0f), noteUi.RenderTargetSize)); noteUi.Root.Children.Add(noteLayout); Sprite noteUiImage = new Sprite(); noteLayout.Children.Add(noteUiImage); TextElement noteUiText = new TextElement(); noteUiText.FontFile.Value = main.Font; noteUiText.Tint.Value = new Microsoft.Xna.Framework.Color(0.1f, 0.1f, 0.1f); noteUiText.Add(new Binding<float, Vector2>(noteUiText.WrapWidth, x => x.X, noteLayout.Size)); noteLayout.Children.Add(noteUiText); // Toggle note Animation noteAnim = null; float startRotationY = 0; Action<bool> showNote = delegate(bool show) { model.Stop("Phone", "Note", "VRPhone", "VRNote"); Entity noteEntity = player.Note.Value.Target; noteActive.Value = show && noteEntity != null; Note note = noteEntity != null ? noteEntity.Get<Note>() : null; if (noteActive) { input.EnableLook.Value = input.EnableMouse.Value = false; enableWalking.Value = false; noteModel.Enabled.Value = true; noteUi.Enabled.Value = true; noteLight.Enabled.Value = true; Session.Recorder.Event(main, "Note", note.Text); noteUiImage.Image.Value = note.Image; noteUiText.Text.Value = note.Text; string noteAnimation; #if VR if (main.VR) noteAnimation = "VRNote"; else #endif noteAnimation = "Note"; model.StartClip(noteAnimation, 6, true, AnimatedModel.DefaultBlendTime * 2.0f); AkSoundEngine.PostEvent(AK.EVENTS.PLAY_NOTE_PICKUP, entity); if (noteAnim != null && noteAnim.Active) noteAnim.Delete.Execute(); else startRotationY = input.Mouse.Value.Y; // Level the player's view noteAnim = new Animation ( new Animation.Ease ( new Animation.Custom(delegate(float x) { input.Mouse.Value = new Vector2(input.Mouse.Value.X, startRotationY * (1.0f - x)); }, 0.5f), Animation.Ease.EaseType.OutQuadratic ) ); entity.Add(noteAnim); } else { enableWalking.Value = true; if (note != null) Session.Recorder.Event(main, "NoteEnd"); AkSoundEngine.PostEvent(AK.EVENTS.PLAY_NOTE_DROP, entity); if (note != null && !note.IsCollected) note.IsCollected.Value = true; // Return the player's view if (noteAnim != null && noteAnim.Active) noteAnim.Delete.Execute(); noteAnim = new Animation ( new Animation.Ease ( new Animation.Custom(delegate(float x) { input.Mouse.Value = new Vector2(input.Mouse.Value.X, startRotationY * x); }, 0.5f), Animation.Ease.EaseType.OutQuadratic ), new Animation.Execute(delegate() { noteModel.Enabled.Value = false; noteUi.Enabled.Value = false; noteLight.Enabled.Value = false; input.EnableLook.Value = input.EnableMouse.Value = true; }) ); entity.Add(noteAnim); } }; // Toggle phone Animation phoneAnim = null; Action<bool> showPhone = delegate(bool show) { if (togglePhoneMessage != null) { main.Menu.HideMessage(null, togglePhoneMessage); togglePhoneMessage = null; } if (show || (phone.Schedules.Length == 0 && !phone.WaitForAnswer)) { phoneActive.Value = show; answerContainer.Visible.Value = false; model.Stop("Phone", "Note", "VRPhone", "VRNote"); if (phoneActive) { phoneUi.IsMouseVisible.Value = true; enableWalking.Value = false; phoneModel.Enabled.Value = true; screen.Enabled.Value = true; phoneUi.Enabled.Value = true; phoneLight.Enabled.Value = true; input.EnableLook.Value = input.EnableMouse.Value = false; Session.Recorder.Event(main, "Phone"); phoneScroll.CheckLayout(); scrollToBottom(); string phoneAnimation; #if VR if (main.VR) phoneAnimation = "VRPhone"; else #endif phoneAnimation = "Phone"; model.StartClip(phoneAnimation, 6, true, AnimatedModel.DefaultBlendTime * 2.0f); // Level the player's view if (phoneAnim != null && phoneAnim.Active) phoneAnim.Delete.Execute(); else startRotationY = input.Mouse.Value.Y; phoneAnim = new Animation ( new Animation.Ease ( new Animation.Custom(delegate(float x) { input.Mouse.Value = new Vector2(input.Mouse.Value.X, startRotationY * (1.0f - x)); }, 0.5f), Animation.Ease.EaseType.OutQuadratic ) ); entity.Add(phoneAnim); } else { Session.Recorder.Event(main, "PhoneEnd"); enableWalking.Value = true; phoneUi.IsMouseVisible.Value = false; // Return the player's view if (phoneAnim != null && phoneAnim.Active) phoneAnim.Delete.Execute(); phoneAnim = new Animation ( new Animation.Ease ( new Animation.Custom(delegate(float x) { input.Mouse.Value = new Vector2(input.Mouse.Value.X, startRotationY * x); }, 0.5f), Animation.Ease.EaseType.OutQuadratic ), new Animation.Execute(delegate() { phoneModel.Enabled.Value = false; screen.Enabled.Value = false; phoneUi.Enabled.Value = false; phoneLight.Enabled.Value = false; input.EnableLook.Value = input.EnableMouse.Value = true; }) ); entity.Add(phoneAnim); } } }; input.Bind(main.Settings.TogglePhone, PCInput.InputState.Down, delegate() { // Special hack to prevent phone toggling when you're trying to open the Steam overlay if (main.Settings.TogglePhone.Value.Key == Keys.Tab && input.GetKey(Keys.LeftShift)) return; if (noteActive || phoneActive || phone.CanReceiveMessages) { if (!phoneActive && (noteActive || player.Note.Value.Target != null)) showNote(!noteActive); else if (phone.Enabled) showPhone(!phoneActive); } }); phone.Add(new CommandBinding(phone.Show, delegate() { phone.Enabled.Value = true; if (!phoneActive) showPhone(true); })); // Gamepad code for the phone input.Add(new CommandBinding(input.GetButtonUp(Buttons.A), () => phoneActive && composeButton.Visible && phone.CurrentMode.Value == Phone.Mode.Messages, delegate() { if (answerContainer.Visible) answerList.Children[selectedAnswer].MouseLeftUp.Execute(); else composeButton.MouseLeftUp.Execute(); })); input.Add(new CommandBinding(input.GetButtonUp(Buttons.B), () => phoneActive && answerContainer.Visible, delegate() { answerContainer.Visible.Value = false; })); const float moveInterval = 0.1f; const float switchInterval = 0.2f; float lastScroll = 0; float lastModeSwitch = 0; Action<int> scrollPhone = delegate(int delta) { if (main.TotalTime - lastScroll > moveInterval && main.TotalTime - lastModeSwitch > switchInterval) { if (answerContainer.Visible) { answerList.Children[selectedAnswer].Highlighted.Value = false; selectedAnswer += delta; while (selectedAnswer < 0) selectedAnswer += answerList.Children.Length; while (selectedAnswer > answerList.Children.Length - 1) selectedAnswer -= answerList.Children.Length; answerList.Children[selectedAnswer].Highlighted.Value = true; } else phoneScroll.MouseScrolled.Execute(delta * -4); lastScroll = main.TotalTime; } }; Action switchMode = delegate() { if (main.TotalTime - lastScroll > switchInterval && main.TotalTime - lastModeSwitch > moveInterval) { Phone.Mode current = phone.CurrentMode; Phone.Mode nextMode = current == Phone.Mode.Messages ? Phone.Mode.Photos : Phone.Mode.Messages; if (nextMode == Phone.Mode.Photos && string.IsNullOrEmpty(phone.Photo)) nextMode = Phone.Mode.Messages; phone.CurrentMode.Value = nextMode; lastModeSwitch = main.TotalTime; } }; input.Add(new CommandBinding(input.GetButtonDown(Buttons.LeftThumbstickLeft), () => phoneActive && !answerContainer.Visible, switchMode)); input.Add(new CommandBinding(input.GetButtonDown(Buttons.LeftThumbstickRight), () => phoneActive && !answerContainer.Visible, switchMode)); input.Add(new CommandBinding(input.GetButtonDown(Buttons.DPadLeft), () => phoneActive && !answerContainer.Visible, switchMode)); input.Add(new CommandBinding(input.GetButtonDown(Buttons.DPadRight), () => phoneActive && !answerContainer.Visible, switchMode)); input.Add(new CommandBinding(input.GetButtonDown(Buttons.LeftThumbstickUp), () => phoneActive, delegate() { scrollPhone(-1); })); input.Add(new CommandBinding(input.GetButtonDown(Buttons.DPadUp), () => phoneActive, delegate() { scrollPhone(-1); })); input.Add(new CommandBinding(input.GetButtonDown(Buttons.LeftThumbstickDown), () => phoneActive, delegate() { scrollPhone(1); })); input.Add(new CommandBinding(input.GetButtonDown(Buttons.DPadDown), () => phoneActive, delegate() { scrollPhone(1); })); Func<Phone.Sender, Property<Color>> messageColor = delegate(Phone.Sender sender) { switch (sender) { case Phone.Sender.Player: return outgoingColor; case Phone.Sender.A: return incomingColor; default: return alternateSenderColor; } }; msgList.Add(new ListBinding<UIComponent, Phone.Message> ( msgList.Children, phone.Messages, delegate(Phone.Message msg) { return makeAlign(makeButton(messageColor(msg.Sender), "\\" + msg.Name, messageWidth - padding * 2.0f), msg.Sender == Phone.Sender.Player); } )); Action<float, Container> animateMessage = delegate(float delay, Container msg) { msg.CheckLayout(); Vector2 originalSize = msg.Size; msg.Size.Value = new Vector2(0, originalSize.Y); entity.Add(new Animation ( new Animation.Delay(delay), new Animation.Ease(new Animation.Vector2MoveTo(msg.Size, originalSize, 0.5f), Animation.Ease.EaseType.OutExponential) )); }; Container typingIndicator = null; Action showTypingIndicator = delegate() { typingIndicator = makeAlign(makeButton(incomingColor, "\\...", messageWidth - padding * 2.0f), false); msgList.Children.Add(typingIndicator); animateMessage(0.2f, typingIndicator); }; if (phone.Schedules.Length > 0) showTypingIndicator(); answerList.Add(new ListBinding<UIComponent, Phone.Ans> ( answerList.Children, phone.ActiveAnswers, delegate(Phone.Ans answer) { UIComponent button = makeButton(outgoingColor, "\\" + answer.Name, messageWidth - padding * 4.0f); button.Add(new CommandBinding(button.MouseLeftUp, delegate() { if (!phone.WaitForAnswer) // If we're not waiting for an answer, the player must be initiating a conversation { // This is the start of a conversation // Disable the signal tower if we're in range Entity s = player.SignalTower.Value.Target; if (s != null) s.Get<SignalTower>().Initial.Value = null; } AkSoundEngine.PostEvent(AK.EVENTS.PLAY_PHONE_SEND, entity); phone.Answer(answer); scrollToBottom(); if (phone.Schedules.Length == 0) // No more messages incoming { if (togglePhoneMessage == null) togglePhoneMessage = main.Menu.ShowMessage(entity, "\\phone done prompt"); } else { // More messages incoming showTypingIndicator(); } })); return button; } )); Action refreshComposeButtonVisibility = delegate() { bool show = phone.ActiveAnswers.Length > 0 && phone.Schedules.Length == 0; answerContainer.Visible.Value &= show; composeButton.Visible.Value = show; selectedAnswer = 0; }; composeButton.Add(new ListNotifyBinding<Phone.Ans>(refreshComposeButtonVisibility, phone.ActiveAnswers)); composeButton.Add(new ListNotifyBinding<Phone.Schedule>(refreshComposeButtonVisibility, phone.Schedules)); refreshComposeButtonVisibility(); entity.Add(new CommandBinding(phone.MessageReceived, delegate() { if (typingIndicator != null) { typingIndicator.Delete.Execute(); typingIndicator = null; } if (phone.Schedules.Length > 0) showTypingIndicator(); float delay; if (phoneActive) { scrollToBottom(); delay = 0; } else { showPhone(true); delay = 0.5f; } // Animate the new message animateMessage(delay, (Container)msgList.Children[msgList.Children.Length - 1].Children[0]); AkSoundEngine.PostEvent(AK.EVENTS.PLAY_PHONE_VIBRATE, entity); if (togglePhoneMessage == null && phone.Schedules.Length == 0 && phone.ActiveAnswers.Length == 0) // No more messages incoming, and no more answers to give togglePhoneMessage = main.Menu.ShowMessage(entity, "[{{TogglePhone}}]"); })); if (noteActive) showNote(true); else if (phoneActive) showPhone(true); }
public static void Attach(Main main, Entity entity, UIRenderer ui, Property<float> health, Property<float> rotation, Property<bool> noteActive, Property<bool> phoneActive, Property<Vector3> linearVelocity, Property<bool> enableDebugVelocity) { Sprite damageOverlay = new Sprite(); damageOverlay.Image.Value = "Images\\damage"; damageOverlay.AnchorPoint.Value = new Vector2(0.5f); ui.Root.Children.Add(damageOverlay); // Center the damage overlay and scale it to fit the screen damageOverlay.Add(new Binding<Vector2, Point>(damageOverlay.Position, x => new Vector2(x.X * 0.5f, x.Y * 0.5f), main.ScreenSize)); damageOverlay.Add(new Binding<Vector2>(damageOverlay.Scale, () => new Vector2(main.ScreenSize.Value.X / damageOverlay.Size.Value.X, main.ScreenSize.Value.Y / damageOverlay.Size.Value.Y), main.ScreenSize, damageOverlay.Size)); damageOverlay.Add(new Binding<float, float>(damageOverlay.Opacity, x => 1.0f - x, health)); Container debugVelocityContainer = main.UIFactory.CreateContainer(); debugVelocityContainer.Opacity.Value = UIFactory.Opacity; debugVelocityContainer.AnchorPoint.Value = new Vector2(1.0f, 0.0f); bool vr = false; #if VR vr = main.VR; #endif debugVelocityContainer.Add(new Binding<Vector2, Point>(debugVelocityContainer.Position, x => new Vector2(x.X * 0.9f, x.Y * (vr ? 0.7f : 0.9f)), main.ScreenSize)); debugVelocityContainer.Add(new Binding<bool>(debugVelocityContainer.Visible, enableDebugVelocity)); ui.Root.Children.Add(debugVelocityContainer); ListContainer debugVelocityList = new ListContainer(); debugVelocityList.Orientation.Value = ListContainer.ListOrientation.Vertical; debugVelocityContainer.Children.Add(debugVelocityList); TextElement debugVelocity = main.UIFactory.CreateLabel(); debugVelocity.Add(new Binding<string, Vector3>(debugVelocity.Text, x => Math.Abs(x.Y).ToString("00.00"), linearVelocity)); debugVelocityList.Children.Add(debugVelocity); TextElement debugHorizontalVelocity = main.UIFactory.CreateLabel(); debugHorizontalVelocity.Add(new Binding<string, Vector3>(debugHorizontalVelocity.Text, x => { x.Y = 0.0f; return x.Length().ToString("00.00"); }, linearVelocity)); debugVelocityList.Children.Add(debugHorizontalVelocity); #if VR if (main.VR) { VirtualReticle reticleController = entity.GetOrCreate<VirtualReticle>(); reticleController.Add(new Binding<float>(reticleController.Rotation, rotation)); ModelNonPostProcessed reticle = entity.Create<ModelNonPostProcessed>(); reticle.Filename.Value = "Models\\plane"; reticle.EffectFile.Value = "Effects\\VirtualUI"; reticle.DiffuseTexture.Value = "Images\\reticle"; reticle.Add(new Binding<Matrix>(reticle.Transform, reticleController.Transform)); reticle.Add(new Binding<bool>(reticle.Enabled, () => !main.Paused && !phoneActive && !noteActive && main.Settings.EnableReticleVR, main.Paused, phoneActive, noteActive, main.Settings.EnableReticleVR)); } else #endif { Sprite reticle = new Sprite(); reticle.Image.Value = "Images\\reticle"; reticle.AnchorPoint.Value = new Vector2(0.5f); reticle.Opacity.Value = 0.5f; ui.Root.Children.Add(reticle); reticle.Add(new Binding<bool>(reticle.Visible, main.Settings.EnableReticle)); // Center the reticle reticle.Add(new Binding<Vector2, Point>(reticle.Position, x => new Vector2(x.X * 0.5f, x.Y * 0.5f), main.ScreenSize)); } UIComponent targets = new UIComponent(); ui.Root.Children.Add(targets); TargetUI targetUi = entity.GetOrCreate<TargetUI>(); targetUi.Add(new ListBinding<UIComponent>(targetUi.Sprites, targets.Children)); targets.Add(new ListBinding<UIComponent, Transform>(targets.Children, TargetFactory.Positions, delegate(Transform target) { Sprite sprite = new Sprite(); sprite.Image.Value = "Images\\target"; sprite.AnchorPoint.Value = new Vector2(0.5f, 0.5f); sprite.UserData.Value = target; sprite.Add(new Binding<bool>(sprite.Visible, () => target.Enabled && main.Settings.EnableWaypoints, target.Enabled, main.Settings.EnableWaypoints)); return sprite; })); }
public static void Run(Entity script) { const float fadeTime = 1.0f; main.Spawner.CanSpawn = false; Sprite logo = new Sprite(); logo.Image.Value = "Images\\logo"; logo.AnchorPoint.Value = new Vector2(0.5f, 0.5f); main.UI.Root.Children.Insert(0, logo); if (main.Spawner.StartSpawnPoint.Value == "demo") { main.UI.IsMouseVisible.Value = true; logo.Add(new Binding<Vector2, Point>(logo.Position, x => new Vector2(x.X * 0.5f, x.Y * 0.4f), main.ScreenSize)); Container listContainer = main.UIFactory.CreateContainer(); listContainer.Opacity.Value = 0.5f; listContainer.PaddingLeft.Value = listContainer.PaddingRight.Value = listContainer.PaddingBottom.Value = listContainer.PaddingTop.Value = 8.0f * main.FontMultiplier; listContainer.Add(new Binding<Vector2, Point>(listContainer.Position, x => new Vector2(x.X * 0.5f, x.Y * 0.65f), main.ScreenSize)); listContainer.AnchorPoint.Value = new Vector2(0.5f, 0.5f); listContainer.Opacity.Value = 0.0f; script.Add(new Animation ( new Animation.Delay(1.0f), new Animation.FloatMoveTo(listContainer.Opacity, 1.0f, fadeTime) )); ListContainer list = new ListContainer(); list.Spacing.Value = 8.0f * main.FontMultiplier; list.Alignment.Value = ListContainer.ListAlignment.Middle; listContainer.Children.Add(list); main.UI.Root.Children.Insert(1, listContainer); script.Add(new CommandBinding(script.Delete, listContainer.Delete)); Action<string> addText = delegate(string text) { TextElement element = new TextElement(); element.FontFile.Value = main.Font; element.Text.Value = text; element.Add(new Binding<float, Vector2>(element.WrapWidth, x => x.X, logo.ScaledSize)); element.Opacity.Value = 0.0f; script.Add(new Animation ( new Animation.Delay(1.0f), new Animation.FloatMoveTo(element.Opacity, 1.0f, fadeTime) )); list.Children.Add(element); }; Action<string, string> addLink = delegate(string text, string url) { TextElement element = main.UIFactory.CreateLink(text, url); element.Add(new Binding<float, Vector2>(element.WrapWidth, x => x.X, logo.ScaledSize)); element.Opacity.Value = 0.0f; script.Add(new Animation ( new Animation.Delay(1.0f), new Animation.FloatMoveTo(element.Opacity, 1.0f, fadeTime) )); list.Children.Add(element); }; addText("Thanks for trying the demo!"); addText("If you enjoyed it, please consider buying a Steam key from one of these venues:"); addLink("itch.io (best dev cut)", "http://et1337.itch.io/lemma"); addLink("Steam (direct)", "http://store.steampowered.com/app/300340"); } else logo.Add(new Binding<Vector2, Point>(logo.Position, x => new Vector2(x.X * 0.5f, x.Y * 0.5f), main.ScreenSize)); Container cornerContainer = main.UIFactory.CreateContainer(); cornerContainer.AnchorPoint.Value = new Vector2(1, 0); cornerContainer.PaddingLeft.Value = cornerContainer.PaddingRight.Value = 12.0f; #if VR if (main.VR) cornerContainer.Add(new Binding<Vector2, Point>(cornerContainer.Position, x => new Vector2(x.X * 0.75f, x.Y * 0.25f), main.ScreenSize)); else #endif cornerContainer.Add(new Binding<Vector2, Point>(cornerContainer.Position, x => new Vector2(x.X - 10.0f, 10.0f), main.ScreenSize)); main.UI.Root.Children.Add(cornerContainer); ListContainer corner = new ListContainer(); corner.Orientation.Value = ListContainer.ListOrientation.Horizontal; corner.Alignment.Value = ListContainer.ListAlignment.Middle; corner.Spacing.Value = 12.0f; cornerContainer.Children.Add(corner); TextElement version = new TextElement(); version.FontFile.Value = main.Font; version.Add(new Binding<string>(version.Text, x => string.Format(main.Strings.Get("build number") ?? "Build {0}", Main.Build.ToString()), main.Strings.Language)); corner.Children.Add(version); TextElement webLink = main.UIFactory.CreateLink("et1337.com", "http://et1337.com"); corner.Children.Add(webLink); Container languageMenu = new Container(); Container languageButton = main.UIFactory.CreateButton(delegate() { languageMenu.Visible.Value = !languageMenu.Visible; }); corner.Children.Add(languageButton); Sprite currentLanguageIcon = new Sprite(); currentLanguageIcon.Add(new Binding<string, Main.Config.Lang>(currentLanguageIcon.Image, x => "Images\\" + x.ToString(), main.Settings.Language)); languageButton.Children.Add(currentLanguageIcon); languageMenu.Tint.Value = Microsoft.Xna.Framework.Color.Black; languageMenu.Visible.Value = false; languageMenu.AnchorPoint.Value = new Vector2(1, 0); cornerContainer.CheckLayout(); languageMenu.Add(new Binding<Vector2>(languageMenu.Position, () => languageButton.GetAbsolutePosition() + new Vector2(languageButton.ScaledSize.Value.X, languageButton.ScaledSize.Value.Y), languageButton.Position, languageButton.ScaledSize, cornerContainer.Position)); main.UI.Root.Children.Add(languageMenu); ListContainer languages = new ListContainer(); languages.Orientation.Value = ListContainer.ListOrientation.Vertical; languages.Alignment.Value = ListContainer.ListAlignment.Max; languages.Spacing.Value = 0.0f; languageMenu.Children.Add(languages); foreach (Main.Config.Lang language in Enum.GetValues(typeof(Main.Config.Lang))) { UIComponent button = main.UIFactory.CreateButton(delegate() { main.Settings.Language.Value = language; languageMenu.Visible.Value = false; }); Sprite icon = new Sprite(); icon.Image.Value = "Images\\" + language.ToString(); button.Children.Add(icon); languages.Children.Add(button); } logo.Opacity.Value = 0.0f; version.Opacity.Value = 0.0f; cornerContainer.Opacity.Value = 0.0f; webLink.Opacity.Value = 0.0f; languageButton.Opacity.Value = 0.0f; currentLanguageIcon.Opacity.Value = 0.0f; script.Add(new Animation ( new Animation.Delay(1.0f), new Animation.Parallel ( new Animation.FloatMoveTo(logo.Opacity, 1.0f, fadeTime), new Animation.FloatMoveTo(version.Opacity, 1.0f, fadeTime), new Animation.FloatMoveTo(cornerContainer.Opacity, UIFactory.Opacity, fadeTime), new Animation.FloatMoveTo(webLink.Opacity, 1.0f, fadeTime), new Animation.FloatMoveTo(languageButton.Opacity, UIFactory.Opacity, fadeTime), new Animation.FloatMoveTo(currentLanguageIcon.Opacity, 1.0f, fadeTime) ) )); script.Add(new CommandBinding(script.Delete, logo.Delete, cornerContainer.Delete, languageMenu.Delete)); main.Renderer.InternalGamma.Value = 0.0f; main.Renderer.Brightness.Value = 0.0f; main.Renderer.Tint.Value = new Vector3(0.0f); script.Add(new Animation ( new Animation.Vector3MoveTo(main.Renderer.Tint, new Vector3(1.0f), 0.3f) )); if (main.Settings.GodModeProperty) SteamWorker.SetAchievement("cheevo_god_mode"); else { int konamiIndex = 0; PCInput input = script.Create<PCInput>(); input.Add(new CommandBinding<PCInput.PCInputBinding>(input.AnyInputDown, delegate(PCInput.PCInputBinding button) { if (!main.Settings.GodModeProperty) { if (button.Key == konamiCode[konamiIndex].Key || button.GamePadButton == konamiCode[konamiIndex].GamePadButton) { if (konamiIndex == konamiCode.Length - 1) { main.Settings.GodModeProperty.Value = true; main.SaveSettings(); SteamWorker.SetAchievement("cheevo_god_mode"); main.Menu.HideMessage(script, main.Menu.ShowMessage(script, "\\god mode"), 5.0f); } else konamiIndex++; } else { konamiIndex = 0; if (button.Key == konamiCode[konamiIndex].Key || button.GamePadButton == konamiCode[konamiIndex].GamePadButton) konamiIndex++; } } })); } }