public void Draw() { if (phaseOne) { spawnableManager.DrawGameLose(); roomStatePreserved.Hud.Draw(); redOverlaySprite.Draw(Game.SpriteBatch, new Point(Constants.MinXPos, Constants.MinYPos), Constants.DrawLayer.RedDeathBlanket); link_die.Play(); } else if (phaseTwo) { gameOverSprite.Draw(Game.SpriteBatch, GameStateConstants.LoseStateGameOverSpriteLocation, Constants.DrawLayer.MenuButton); game_over.IsLooped = true; game_over.Play(); } else if (phaseThree) { GameLoseMenu.Draw(); } }
public void Update() { if (phaseOne) { phaseOneBuffer++; for (int i = 0; i < spawnableManager.PlayerList.Count; i++) { if (!spawnableManager.PlayerList[i].SafeToDespawn) { spawnableManager.PlayerList[i].Update(); } } if (phaseOneBuffer == 150) { phaseOne = false; phaseTwo = true; } } else if (phaseTwo) { phaseTwoBuffer++; if (phaseTwoBuffer > 150) { phaseTwo = false; phaseThree = true; } } else if (phaseThree) { foreach (IController controller in controllerList) { controller.Update(); } GameLoseMenu.Update(); } }