Esempio n. 1
0
        public void Save(SaveGameData p_data)
        {
            p_data.Set <String>("Name", m_name);
            p_data.Set <Int32>("ObjectCount", m_objects.Count);
            for (Int32 i = 0; i < m_objects.Count; i++)
            {
                SaveGameData saveGameData = new SaveGameData("InteractiveObject" + i);
                m_objects[i].Save(saveGameData);
                p_data.Set <SaveGameData>(saveGameData.ID, saveGameData);
            }
            p_data.Set <Int32>("MonsterCount", m_monster.Count);
            for (Int32 j = 0; j < m_monster.Count; j++)
            {
                SaveGameData saveGameData2 = new SaveGameData("Monster" + j);
                m_monster[j].Save(saveGameData2);
                p_data.Set <SaveGameData>(saveGameData2.ID, saveGameData2);
            }
            SaveGameData saveGameData3 = SaveGame.CreateDataFromArray <Int32>("InvalidSpawns", m_invalidSpawns);

            p_data.Set <SaveGameData>(saveGameData3.ID, saveGameData3);
            SaveGameData saveGameData4 = new SaveGameData("TerrainMatrix");

            saveGameData4.Set <Int32>("MatrixHeight", m_terrainDataHeight);
            saveGameData4.Set <Int32>("MatrixWidth", m_terrainDataWidth);
            if (m_terrainData != null)
            {
                for (Int32 k = 0; k < m_terrainDataHeight; k++)
                {
                    for (Int32 l = 0; l < m_terrainDataWidth; l++)
                    {
                        SaveGameData saveGameData5 = new SaveGameData(String.Concat(new Object[]
                        {
                            "terrain_",
                            l,
                            "_",
                            k
                        }));
                        m_terrainData[k * m_terrainDataWidth + l].Save(saveGameData5);
                        saveGameData4.Set <SaveGameData>(saveGameData5.ID, saveGameData5);
                    }
                }
            }
            p_data.Set <SaveGameData>(saveGameData4.ID, saveGameData4);
        }
Esempio n. 2
0
        public static SaveGameData CreateDataFromArray <T>(String p_id, ICollection <T> p_array)
        {
            SaveGameData saveGameData = new SaveGameData(p_id);
            Int32        num          = 0;

            foreach (T p_value in p_array)
            {
                saveGameData.Set <T>("data_" + num, p_value);
                num++;
            }
            return(saveGameData);
        }
Esempio n. 3
0
 public void Save(SaveGameData p_data)
 {
     p_data.Set <Int32>("TerrainType", (Int32)Type);
     p_data.Set <Boolean>("Visited", Visited);
     p_data.Set <Single>("Height", Height);
 }