Esempio n. 1
0
 public virtual void Dispose(bool silent)
 {
     if (Victim != null && Victim.Map != null)
     {
         if (!silent)
         {
             Victim.Map.BroadcastPacket(GetRemovePacket());
         }
         Victim.RemoveStatusEffect(this);
     }
     Victim = null;
     Scheduler.DisposeTimer(RemoveSchedule);
 }
Esempio n. 2
0
        public static PacketWriter SpawnMob(int objectId, MapleMonster mob, bool newSpawn = false) //updated v158
        {
            PacketWriter pw = new PacketWriter();

            //[81 5C 11 00] [01] [F6 76 12 00]
            pw.WriteHeader(SendHeader.SpawnMonster);
            pw.WriteByte(0);    //RED, no idea
            pw.WriteInt(objectId);
            pw.WriteBool(true); //No idea
            pw.WriteInt(mob.WzInfo.MobId);
            pw.WriteBool(true); //No idea

            pw.WriteInt(mob.WzInfo.HP);
            pw.WriteInt(mob.WzInfo.MP);
            pw.WriteInt(mob.WzInfo.Exp);
            pw.WriteInt(mob.WzInfo.PAD);
            pw.WriteInt(mob.WzInfo.MAD);
            pw.WriteInt(mob.WzInfo.PDRate);
            pw.WriteInt(mob.WzInfo.MDRate);
            pw.WriteInt(mob.WzInfo.Acc);
            pw.WriteInt(mob.WzInfo.Eva);
            pw.WriteInt(mob.WzInfo.Kb);
            pw.WriteInt(0); //?
            pw.WriteInt(mob.WzInfo.Level);
            pw.WriteInt(0); //?

            pw.WriteHexString("BF 02 00 60 00 00 00 FC 00 00 00 00 00 00 00 00");

            AddMobStatus(pw, mob);

            //[7C 01] [61 FE] [02] [84 00] [87 00]
            pw.WriteShort((short)mob.Position.X);
            pw.WriteShort((short)(mob.Position.Y - 1));
            //pw.WritePoint(Mob.Position);
            pw.WriteByte(mob.Stance);

            pw.WriteShort(0);                                 //current fh aka leave 0 else it looks they go back to respawn
            pw.WriteShort(mob.Fh);                            //initial fh

            pw.WriteByte(newSpawn ? (byte)0xFE : (byte)0xFF); //-1 = instant, -2 = fade in
            pw.WriteByte(0xFF);                               //carnival team
            pw.WriteByte(0x7D);
            pw.WriteZeroBytes(24);
            pw.WriteInt(-1);
            pw.WriteByte(0);
            pw.WriteZeroBytes(8);
            pw.WriteInt(-1);
            pw.WriteInt(0);
            return(pw);
        }
Esempio n. 3
0
 public MonsterBuff(int ownerId, int skillId, int durationMS, BuffStat buffStat, int buffValue, MapleMonster victim, byte stacks = 0)
 {
     OwnerId   = ownerId;
     SkillId   = skillId;
     Duration  = durationMS;
     BuffStat  = buffStat;
     BuffValue = buffValue;
     Victim    = victim;
     Stacks    = stacks;
     if (buffStat != MonsterBuffStat.POISON) //Poison will remove itself after all ticks
     {
         RemoveSchedule = Scheduler.ScheduleRemoveMonsterStatusEffect(this, (uint)durationMS);
     }
 }
Esempio n. 4
0
        public static PacketWriter SetMobControl(int objectId, MapleMonster mob, bool newSpawn = false) //updated v142
        {
            PacketWriter pw = new PacketWriter();

            //[01] [EE 5B 11 00] [01] [F6 76 12 00]
            pw.WriteHeader(SendHeader.ControlMonster);
            pw.WriteByte((byte)(mob.ControllerHasAggro ? 2 : 1));
            pw.WriteInt(objectId);
            pw.WriteBool(true); //No idea
            pw.WriteInt(mob.WzInfo.MobId);
            pw.WriteBool(true); //No idea

            pw.WriteInt(mob.WzInfo.HP);
            pw.WriteInt(mob.WzInfo.MP);
            pw.WriteInt(mob.WzInfo.Exp);
            pw.WriteInt(mob.WzInfo.PAD);
            pw.WriteInt(mob.WzInfo.MAD);
            pw.WriteInt(mob.WzInfo.PDRate);
            pw.WriteInt(mob.WzInfo.MDRate);
            pw.WriteInt(mob.WzInfo.Acc);
            pw.WriteInt(mob.WzInfo.Eva);
            pw.WriteInt(mob.WzInfo.Kb);
            pw.WriteInt(0); //?
            pw.WriteInt(mob.WzInfo.Level);
            pw.WriteInt(0); //?
            //pw.WriteZeroBytes(3);
            pw.WriteHexString("BF 02 00 60 00 00 00 FC 00 00 00 00 00 00 00 00");

            AddMobStatus(pw, mob);

            pw.WritePoint(mob.Position);
            //DF 01 C7 01 [02] [A1 00] [9C 00] [FF] [FF] [7D] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [FF FF FF FF] [00 00 00 00 00 00 00 00 00 00 00 00 00] [FF]
            pw.WriteByte(mob.Stance);
            pw.WriteShort(0);
            pw.WriteShort(mob.Fh);
            pw.WriteByte(newSpawn ? (byte)0xFE : (byte)0xFF);
            pw.WriteByte(0xFF); //carnival team
            pw.WriteByte(0x7D);
            pw.WriteZeroBytes(24);
            pw.WriteInt(-1);
            pw.WriteByte(3);
            pw.WriteZeroBytes(12);
            pw.WriteByte(0xFF);
            return(pw);
        }
Esempio n. 5
0
 public Poison(int skillId, int durationMS, MapleMonster victim, int damage, int intervalMS, MapleCharacter applicant)
     : base(applicant.Id, skillId, durationMS, MonsterBuffStat.POISON, 0, victim)
 {
     Interval     = intervalMS;
     ElapsedTicks = 0;
     TotalTicks   = durationMS / intervalMS;
     Applicant    = applicant;
     Damage       = damage;
     if (TotalTicks > 0)
     {
         PoisonSchedule = Scheduler.ScheduleRepeatingAction(() =>
         {
             if (ElapsedTicks < TotalTicks && victim != null && applicant != null)
             {
                 victim.Damage(applicant, Damage, true, true);
                 ElapsedTicks++;
             }
             else
             {
                 Dispose(false);
             }
         }, 1000);
     }
 }
Esempio n. 6
0
 private static void AddMobStatus(PacketWriter pw, MapleMonster mob) //updated 158
 {
     pw.WriteHexString("58 03 00 00 00 00 00 00 00 00 58 03 00 00 00 00 00 00 00 00 58 03 00 00 00 00 00 00 00 00 58 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00");
     //pw.WriteHexString("BF 02 00 60 00 00 00 FC 00 00 00 00 00 00 00 00 58 03 00 00 00 00 00 00 00 00 58 03 00 00 00 00 00 00 00 00 58 03 00 00 00 00 00 00 00 00 58 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00");
 }
Esempio n. 7
0
        public void Kill(MapleCharacter killer, bool dropItems = true)
        {
            lock (MobLock)
            {
                //killer.Client.CheatTracker.KillTrigger(this);

                Alive = false;
                int            exp        = WzInfo.Exp * ServerConstants.ExpRate;
                MapleCharacter dropOwner  = killer;
                int            HighestExp = 0;
                foreach (KeyValuePair <int, long> kvp in AttackerDamageList)
                {
                    MapleCharacter attacker = Map.GetCharacter(kvp.Key);
                    if (attacker != null)
                    {
                        double expPercent = ((double)Math.Min(kvp.Value, WzInfo.HP) / (double)WzInfo.HP);
                        int    expToGive  = (int)((expPercent * exp) * (attacker.Stats.ExpR / 100.0));
                        //Drops go to the person who did the most damage
                        if (expToGive > HighestExp)
                        {
                            HighestExp = expToGive;
                            dropOwner  = attacker;
                        }
                        attacker.GainExp(expToGive, true, true);
                    }
                }
                if (dropItems)
                {
                    Map.SpawnMapItemsFromMonster(this, this.Position, dropOwner);
                }
                dropOwner.UpdateQuestKills(WzInfo.MobId); //TODO: whole party on map
                Map.BroadcastPacket(MapleMonster.KillMob(ObjectId));
                Map.RemoveMob(ObjectId);

                #region Final Pact
                if (dropOwner.Job == JobConstants.DARKKNIGHT)
                {
                    Buff buff = dropOwner.GetBuff(DarkKnight.FINAL_PACT2);
                    if (buff != null)
                    {
                        buff.Stacks--;
                        if (buff.Stacks <= 0)
                        {
                            dropOwner.Client.SendPacket(Skill.ShowBuffEffect(DarkKnight.FINAL_PACT2, dropOwner.Level, null, false));
                            dropOwner.CancelBuff(DarkKnight.FINAL_PACT2);
                        }
                        else
                        {
                            uint remainingTimeMS = buff.Duration - (uint)DateTime.UtcNow.Subtract(buff.StartTime).TotalMilliseconds;
                            dropOwner.Client.SendPacket(Buff.UpdateFinalPactKillCount(buff.Stacks, remainingTimeMS));
                        }
                    }
                }
                #endregion

                Map = null;
                foreach (MonsterBuff effect in Buffs)
                {
                    effect.Dispose(true);
                }
            }
        }