Esempio n. 1
0
        public static void Classes()
        {
            Bicycle trek = new Bicycle();

            trek.SpeedUp(3);
            trek.Cadence = 10;
            Console.WriteLine("trek info:" + trek.Info());

            PennyFarthing funbike = new PennyFarthing(1, 10);

            Console.WriteLine("funbike info:" + funbike.Info());
        }
Esempio n. 2
0
        ///////////////////////////////////////
        // CLASSES - see definitions at end of file
        ///////////////////////////////////////
        public static void Classes()
        {
            // See Declaration of objects at end of file

            // Use new to instantiate a class
            Bicycle trek = new Bicycle();

            // Call object methods
            trek.SpeedUp(3); // You should always use setter and getter methods
            trek.Cadence = 100;

            // ToString is a convention to display the value of this Object.
            Console.WriteLine("trek info: " + trek.Info());

            // Instantiate a new Penny Farthing
            PennyFarthing funbike = new PennyFarthing(1, 10);
            Console.WriteLine("funbike info: " + funbike.Info());

            Console.Read();
        } // End main method
        ///////////////////////////////////////
        // 类
        ///////////////////////////////////////
        public static void Classes()
        {
            // 参看文件尾部的对象声明

            // 使用new初始化对象
            Bicycle trek = new Bicycle();

            // 调用对象的方法
            trek.SpeedUp(3); // 你应该一直使用setter和getter方法
            trek.Cadence = 100;

            // 查看对象的信息.
            Console.WriteLine("trek info: " + trek.Info());

            // 实例化一个新的Penny Farthing
            PennyFarthing funbike = new PennyFarthing(1, 10);

            Console.WriteLine("funbike info: " + funbike.Info());

            Console.Read();
        } // 结束main方法