Esempio n. 1
0
        public GameContent(Race number, string name, SocialStatus status, PlayerClass player, int[] stats, int[] resists, int[] baseRes, int[,] wp)
        {
            Buffer = new ScreenBuffer();
            WorldLevels = new List<Level>();
            time = new Time();

            turnCounter = 0;

            PC = new Character(69, 10, number, status, name, player, stats, resists, baseRes, wp);

            for (int i = 3; i > 0; i--)
            {
                WorldLevels.Add(new Level("Start" + i));
            }

            for (int i = 0; i < WorldLevels.Count - 1; i++)
            {   
                Level.ConnectLevels(WorldLevels[i], WorldLevels[i + 1]);
            }

            //CurrentMap = new Map("Data\\dungeon3.txt");
            //CurrentMap = new Map(map, 1, 5);
            CurrentLevel = WorldLevels[0];
            CurrentMap = CurrentLevel.Map;
            Entities = WorldLevels[0].EntityList;
            List<Point> startingPosList = Map.GenerateListOfStartingLocations(CurrentMap.map);
            Point startingPos = Map.SelectRandomEmptyLocation(startingPosList);
            //CurrentMap.addObjectAt(69, 10, PC);
            CurrentMap.addObjectAt(startingPos.X + 1, startingPos.Y + 5, PC);
            //startingPos = Map.SelectRandomEmptyLocation(startingPosList);
            ////CurrentMap.addObjectAt(27, 34, Enemy);
            //CurrentMap.addObjectAt(startingPos.X + 1, startingPos.Y + 5, Enemy);
        }
Esempio n. 2
0
        private void new_game_menu()
        {
            int charisma_bonus = 0;
            bool exit;
            string name = "";
            StringName birthplace;

            Race r = new Race();
            SocialStatus s = new SocialStatus();
            PlayerClass p = new PlayerClass();
            Character pc = new Character();
            ConsoleKeyInfo key;
            
            Console.SetCursorPosition(Console.WindowWidth / 2 - Text.Length(Lang[StringName.CREATE_CHARACTER_MENU_TITLE]) / 2, 5);
            Console.Write(Lang[StringName.CREATE_CHARACTER_MENU_TITLE]);

            //roll for birthpalce
            int roll = Dice.Roll("d100");
            if (roll >= 1 && roll <= 16)
            {
                birthplace = StringName.BIRTHPLACE_01;
            }
            else if (roll >= 17 && roll <= 25)
            {
                birthplace = StringName.BIRTHPLACE_02;
            }
            else if (roll >= 26 && roll <= 30)
            {
                birthplace = StringName.BIRTHPLACE_03;
            }
            else if (roll >= 31 && roll <= 34)
            {
                birthplace = StringName.BIRTHPLACE_04;
            }
            else if (roll >= 35 && roll <= 38)
            {
                birthplace = StringName.BIRTHPLACE_05;
            }
            else if (roll >= 39 && roll <= 42)
            {
                birthplace = StringName.BIRTHPLACE_06;
            }
            else if (roll >= 43 && roll <= 45)
            {
                birthplace = StringName.BIRTHPLACE_07;
            }
            else if (roll >= 46 && roll <= 48)
            {
                birthplace = StringName.BIRTHPLACE_08;
            }
            else if (roll >= 49 && roll <= 51)
            {
                birthplace = StringName.BIRTHPLACE_09;
            }
            else if (roll >= 52 && roll <= 54)
            {
                birthplace = StringName.BIRTHPLACE_10;
            }
            else if (roll >= 55 && roll <= 56)
            {
                birthplace = StringName.BIRTHPLACE_11;
            }
            else if (roll >= 57 && roll <= 58)
            {
                birthplace = StringName.BIRTHPLACE_12;
            }
            else if (roll > 59 && roll <= 60)
            {
                birthplace = StringName.BIRTHPLACE_13;
            }
            else if (roll >= 61 && roll <= 80)
            {
                birthplace = StringName.BIRTHPLACE_14;
            }
            else if (roll >= 81 && roll <= 99)
            {
                birthplace = StringName.BIRTHPLACE_15;
            }
            else
            {
                birthplace = StringName.BIRTHPLACE_16;
            }
            s.PoB = birthplace;
            //select gender
            Console.SetCursorPosition(17, 10);
            Console.Write(Lang[StringName.CREATE_CHARACTER_SELECT_GENDER]);

            Console.SetCursorPosition(19, 13);
            Text.Write("[|c[15]m|c[14]]\t"+Lang[StringName.MALE_TEXT]);
            Console.SetCursorPosition(19, 15);
            Text.Write("[|c[15]f|c[14]]\t" + Lang[StringName.FEMALE_TEXT]);

            while (true)
            {
                key = Console.ReadKey(true);
                if (key.Key == ConsoleKey.M || key.Key == ConsoleKey.F)
                {
                    break;
                }
            }         

            switch (key.Key)
            {
                case ConsoleKey.M:
                    { 
                        r.GenderType = Gender.MALE;
                        r.genderName = StringName.MALE_TEXT;
                        break;
                    }
                case ConsoleKey.F:
                    {
                        r.GenderType = Gender.FEMALE;
                        r.genderName = StringName.FEMALE_TEXT;
                        break;
                    }
            }
            clearScreen(0, 10, 0, 0);
            //select race
            Console.SetCursorPosition(17, 10);
            Console.Write(Lang[StringName.CREATE_CHARACTER_SELECT_RACE]);

            Console.SetCursorPosition(19, 13);
            Text.Write("[|c[15]a|c[14]]\t"+Lang[StringName.HUMAN_TEXT]);
            Console.SetCursorPosition(19, 14);
            Text.Write("[|c[15]b|c[14]]\t" + Lang[StringName.HALF_ELF_TEXT]);
            Console.SetCursorPosition(19, 15);
            Text.Write("[|c[15]c|c[14]]\t" + Lang[StringName.ELF_TEXT]);
            Console.SetCursorPosition(19, 16);
            Text.Write("[|c[15]d|c[14]]\t" + Lang[StringName.HALF_GIANT_TEXT]);
            Console.SetCursorPosition(19, 17);
            Text.Write("[|c[15]e|c[14]]\t" + Lang[StringName.HALF_ORC_TEXT]);
            Console.SetCursorPosition(19, 18);
            Text.Write("[|c[15]f|c[14]]\t" + Lang[StringName.DWARF_TEXT]);
            Console.SetCursorPosition(19, 19);
            Text.Write("[|c[15]g|c[14]]\t" + Lang[StringName.GNOME_TEXT]);
            Console.SetCursorPosition(19, 20);
            Text.Write("[|c[15]h|c[14]]\t" + Lang[StringName.HALFLING_TEXT]);
            Console.SetCursorPosition(19, 21);
            Text.Write("[|c[15]i|c[14]]\t" + Lang[StringName.REPTILION_TEXT]);

            exit = false;
            while (!exit)
            {
                key = Console.ReadKey(true);
                switch (key.Key)
                {
                    case ConsoleKey.A:
                        {
                            r.RaceType = Races.HUMAN;
                            r.Name = StringName.HUMAN_TEXT;
                            exit = true;
                            break;
                        }
                    case ConsoleKey.B:
                        {
                            r.RaceType = Races.HALF_ELF;
                            r.Name = StringName.HALF_ELF_TEXT;
                            exit = true;
                            break;
                        }
                    case ConsoleKey.C:
                        {
                            r.RaceType = Races.ELF;
                            r.Name = StringName.ELF_TEXT;
                            exit = true;
                            break;
                        }
                    case ConsoleKey.D:
                        {
                            r.RaceType = Races.HALF_GIANT;
                            r.Name = StringName.HALF_GIANT_TEXT;
                            exit = true;
                            break;
                        }
                    case ConsoleKey.E:
                        {
                            r.RaceType = Races.HALF_ORC;
                            r.Name = StringName.HALF_ORC_TEXT;
                            exit = true;
                            break;
                        }
                    case ConsoleKey.F:
                        {
                            r.RaceType = Races.DWARF;
                            r.Name = StringName.DWARF_TEXT;
                            exit = true;
                            break;
                        }
                    case ConsoleKey.G:
                        {
                            r.RaceType = Races.GNOME;
                            r.Name = StringName.GNOME_TEXT;
                            exit = true;
                            break;
                        }
                    case ConsoleKey.H:
                        {
                            r.RaceType = Races.HALFLING;
                            r.Name = StringName.HALFLING_TEXT;
                            exit = true;
                            break;
                        }
                    case ConsoleKey.I:
                        {
                            r.RaceType = Races.REPTILION;
                            r.Name = StringName.REPTILION_TEXT;
                            exit = true;
                            break;
                        }
                }
            }
            //roll height
            roll = Dice.Roll("d100");
            if (roll >= 1 && roll <= 20)
            {
                r.Height = Race.HeightTable[(int)r.RaceType][0] + roll;
            }
            else if (roll >= 21 && roll <= 80)
            {
                r.Height = Race.HeightTable[(int)r.RaceType][1] + roll % 10;
            }
            else if (roll >= 81 && roll <= 99)
            {
                r.Height = Race.HeightTable[(int)r.RaceType][2] + (roll - 80);
            }
            else
            {
                int bonus = 0;
                int extraroll;
                do
                {
                    extraroll = Dice.Roll("d10");
                    bonus += extraroll;
                } while (extraroll == 10);
                r.Height = Race.HeightTable[(int)r.RaceType][3] + bonus;
            }
            //roll weight
            roll = Dice.Roll("d100");
            if (roll >= 1 && roll <= 20)
            {
                r.Weight = Race.WeightTable[(int)r.RaceType][0] + roll;
            }
            else if (roll >= 21 && roll <= 80)
            {
                r.Weight = Race.WeightTable[(int)r.RaceType][1] + roll % 10;
            }
            else if (roll >= 81 && roll <= 99)
            {
                r.Weight = Race.WeightTable[(int)r.RaceType][2] + (roll - 80);
            }
            else
            {
                int bonus = 0;
                int extraroll;
                do
                {
                    extraroll = Dice.Roll("d10");
                    bonus += extraroll;
                } while (extraroll == 10);
                r.Weight = Race.WeightTable[(int)r.RaceType][3] + bonus;
            }
            //adjust height and weight depending on gender
            if (r.RaceType == Races.HALF_GIANT)
            {
                if (r.GenderType == Gender.FEMALE)
                {
                    r.Height += 10;
                    r.Weight += 10;
                }
            }
            else
            {
                if (r.GenderType == Gender.FEMALE)
                {
                    r.Height -= 10;
                    r.Weight -= 10;
                }
            }
            //starting social status
            roll = Dice.Roll("d100");
            if (roll >= 1 && roll <= 5)
            {
                s.SocialClass = SocialClasses.POVERTY;
                s.nameSocialClass = StringName.POVERTY_TEXT;
                s.socialStatus = SocialStatuses.LOWER_POVERTY;
                s.nameSocialStatus = StringName.LOWER_POVERTY_TEXT;
                charisma_bonus = -15;
                s.Gold = Dice.Roll("d10");
                s.Title = "";
            }
            else if (roll >= 6 && roll <= 10)
            {
                s.SocialClass = SocialClasses.POVERTY;
                s.nameSocialClass = StringName.POVERTY_TEXT;
                s.socialStatus = SocialStatuses.MIDDLE_POVERTY;
                s.nameSocialStatus = StringName.MIDDLE_POVERTY_TEXT;
                charisma_bonus = -10;
                s.Gold = Dice.Roll("2d10");
                s.Title = "";
            }
            else if (roll >= 11 && roll <= 15)
            {
                s.SocialClass = SocialClasses.POVERTY;
                s.nameSocialClass = StringName.POVERTY_TEXT;
                s.socialStatus = SocialStatuses.UPPER_POVERTY;
                s.nameSocialStatus = StringName.UPPER_POVERTY_TEXT;
                charisma_bonus = -5;
                s.Gold = Dice.Roll("5d10");
                s.Title = "";
            }
            else if (roll >= 16 && roll <= 35)
            {
                s.SocialClass = SocialClasses.MIDDLE_CLASS;
                s.nameSocialClass = StringName.MIDDLE_CLASS_TEXT;
                s.socialStatus = SocialStatuses.LOWER_MIDDLE_CLASS;
                s.nameSocialStatus = StringName.LOWER_MIDDLE_CLASS_TEXT;
                s.Gold = Dice.Roll("d50");
                s.Title = "el ";
            }
            else if (roll >= 36 && roll <= 55)
            {
                s.SocialClass = SocialClasses.MIDDLE_CLASS;
                s.nameSocialClass = StringName.MIDDLE_CLASS_TEXT;
                s.socialStatus = SocialStatuses.MIDDLE_MIDDLE_CLASS;
                s.nameSocialStatus = StringName.MIDDLE_MIDDLE_CLASS_TEXT;
                s.Gold = Dice.Roll("d100");
                s.Title = "el ";
            }
            else if (roll >= 56 && roll <= 75)
            {
                s.SocialClass = SocialClasses.MIDDLE_CLASS;
                s.nameSocialClass = StringName.MIDDLE_CLASS_TEXT;
                s.socialStatus = SocialStatuses.UPPER_MIDDLE_CLASS;
                s.nameSocialStatus = StringName.UPPER_MIDDLE_CLASS_TEXT;
                s.Gold = Dice.Roll("2d100");
                s.Title = "el ";
            }
            else if (roll >= 76 && roll <= 85)
            {
                s.SocialClass = SocialClasses.NOBILITY;
                s.nameSocialClass = StringName.NOBILITY_TEXT;
                s.socialStatus = SocialStatuses.LOWER_NOBILITY;
                s.nameSocialStatus = StringName.LOWER_NOBILITY_TEXT;
                s.Gold = Dice.Roll("d100");
                s.Title = "tan ";
            }
            else if (roll >= 86 && roll <= 90)
            {
                s.SocialClass = SocialClasses.NOBILITY;
                s.nameSocialClass = StringName.NOBILITY_TEXT;
                s.socialStatus = SocialStatuses.MIDDLE_NOBILITY;
                s.nameSocialStatus = StringName.MIDDLE_NOBILITY_TEXT;
                s.Gold = Dice.Roll("2d100");
                s.Title = "tan ";
            }
            else if (roll >= 91 && roll <= 95)
            {
                s.SocialClass = SocialClasses.NOBILITY;
                s.nameSocialClass = StringName.NOBILITY_TEXT;
                s.socialStatus = SocialStatuses.UPPER_NOBILITY;
                s.nameSocialStatus = StringName.UPPER_NOBILITY_TEXT;
                s.Gold = Dice.Roll("5d100");
                s.Title = "tan ";
            }
            else
            {
                s.SocialClass = SocialClasses.NOBILITY;
                s.nameSocialClass = StringName.NOBILITY_TEXT;
                s.socialStatus = SocialStatuses.ELITE_NOBILITY;
                s.nameSocialStatus = StringName.ELITE_NOBILITY_TEXT;
                s.Gold = Dice.Roll("10d100");
                if (r.GenderType == Gender.MALE)
                {
                    s.Title = Lang[StringName.PRINCE_TEXT];
                }
                else
                {
                    s.Title = Lang[StringName.PRINCESS_TEXT];
                }
                
            }
            //select class
            clearScreen(0, 10, 0, 0);
            Console.SetCursorPosition(17, 10);
            Console.Write(Lang[StringName.CREATE_CHARACTER_SELECT_CLASS]);
            List<Classess> availableClasses = new List<Classess>();
            List<Classess> finalClasses = new List<Classess>();
            for (Classess j = Classess.WARRIOR; j < Classess.MAX_SIZE; j++)
            {

                if (Race.ClassTable[(int)r.RaceType][(int)j] > 0)
                {  
                    availableClasses.Add(j);
               }
            }

            foreach (Classess c in availableClasses)
            {
                if ((c == Classess.KNIGHT || c == Classess.PALADIN || c == Classess.BLACK_KNIGHT) && s.SocialClass != SocialClasses.NOBILITY)
                {
                    continue;
                }
                finalClasses.Add(c);
            }
            int count = finalClasses.Count;
            int top = 13;
            int left = 19;
            int asciiOffset = 96;
            for (int i = 0; i < count; i++)
            {
                if ((i > 0) && ((i + 9) % 9 == 0))
                {
                    //move to next column and reset row
                    top = 13 - i;
                    left += 20;
                }
                Console.SetCursorPosition(left, top + i);
                Text.Write("|c[14][|c[15]" + (char)(97 + i) + "|c[14]] "+Lang[PlayerClass.ClassEnumToStringName(finalClasses[i])]);
            }
            exit = false;
            while (!exit)
            {
                key = Console.ReadKey(true);
                if (key.KeyChar >= 97 && key.KeyChar <= asciiOffset + count)
                {
                    p.playerClass = finalClasses[(int)key.KeyChar - 97];
                    p.className = PlayerClass.ClassEnumToStringName(p.playerClass);
                    exit = true;
                }
            }
            clearScreen(0, 10, 0, 0);
            //roll for stats
            Console.SetCursorPosition(17, 10);
            Console.Write(Lang[StringName.CREATE_CHARACTER_STATS_TEXT]);
            int originPos = 19;
            int baseEnd = 29;
            int rollEnd = 60;
            int classEnd = 72;
            int totalEnd = 95;
            int empty;
            int numberPos;
            int[] stats = new int[(int)PrimaryStats.MAX_SIZE];
            int[] rolls = new int[(int)PrimaryStats.MAX_SIZE];
            int[] classBonus = new int[(int)PrimaryStats.MAX_SIZE];
            int[] finals = new int[(int)PrimaryStats.MAX_SIZE];
            for (PrimaryStats i = PrimaryStats.VITALITY; i < PrimaryStats.MAX_SIZE; i++)
            {
                if (r.GenderType == Gender.MALE)
                {
                    stats[(int)i] = Race.MaleStatsTable[(int)r.RaceType][(int)i];
                }
                else
                {
                    stats[(int)i] = Race.FemaleStatsTable[(int)r.RaceType][(int)i];
                }
            }
            for (int i = 1; i < (int)PrimaryStats.MAX_SIZE; i++)
            {   
                if ((i == (int)PrimaryStats.MAGIC_SKILLS) && r.RaceType == Races.HUMAN)
                {
                    rolls[i] = Dice.Roll("d100");
                }
                else if (i == (int)PrimaryStats.NOTICE)
                {
                    if (p.playerClass == Classess.PRIEST || p.playerClass == Classess.DRUID || p.playerClass == Classess.ASTROLOGER || p.playerClass == Classess.HALF_GOD)
                    {
                        rolls[i] = Dice.Roll("d10");
                    }
                    else
                    {
                        rolls[i] = Dice.Roll("d5");
                    }
                }
                else
                {
                    rolls[i] = Dice.Roll("d50");
                }
            }
            //for (int i = 0; i < (int)PrimaryStats.MAX_SIZE; i++)
            //{
                classBonus = PlayerClass.ParseClassBonuses(p.playerClass);
            //}
            for (int i = 0; i < (int)PrimaryStats.MAX_SIZE; i++)
            {
                finals[i] = stats[i] + rolls[i] + classBonus[i];
            }

            Console.SetCursorPosition(originPos, 14);
            Console.Write(Lang[StringName.CREATE_CHARACTER_STAT_NAMES_TEXT]);
            Console.SetCursorPosition(40, 14);
            Console.Write(Lang[StringName.CREATE_CHARACTER_BASE_STATS_TEXT]);
            Console.SetCursorPosition(57, 14);
            Console.Write(Lang[StringName.CREATE_CHARACTER_ROLL_TEXT]);
            Console.SetCursorPosition(65, 14);
            Console.Write(Lang[StringName.CREATE_CHARACTER_CLASS_BONUS_TEXT]);
            Console.SetCursorPosition(90, 14);
            Console.Write(Lang[StringName.CREATE_CHARACTER_TOTAL_STATS_TEXT]);
            //Display stats names
            Console.SetCursorPosition(19, 16);
            Text.Write("|c[10]" + Lang[StringName.STAT_VITALITY_TEXT]);
            Console.SetCursorPosition(19, 18);
            Text.Write("|c[10]" + Lang[StringName.STAT_STRENGTH_TEXT]);
            Console.SetCursorPosition(19, 20);
            Text.Write("|c[10]" + Lang[StringName.STAT_DEXTERITY_TEXT]);
            Console.SetCursorPosition(19, 22);
            Text.Write("|c[10]" + Lang[StringName.STAT_SPEED_TEXT]);
            Console.SetCursorPosition(19, 24);
            Text.Write("|c[10]" + Lang[StringName.STAT_INTELLIGENCE_TEXT]);
            Console.SetCursorPosition(19, 26);
            Text.Write("|c[10]" + Lang[StringName.STAT_WISDOM_TEXT]);
            Console.SetCursorPosition(19, 28);
            Text.Write("|c[10]" + Lang[StringName.STAT_MAGIC_SKILLS_TEXT]);
            Console.SetCursorPosition(19, 30);
            Text.Write("|c[10]" + Lang[StringName.STAT_CHARISMA_TEXT]);
            Console.SetCursorPosition(19, 32);
            Text.Write("|c[10]" + Lang[StringName.STAT_APPEARANCE_TEXT]);
            Console.SetCursorPosition(19, 34);
            Text.Write("|c[10]" + Lang[StringName.STAT_FAITH_TEXT]);
            Console.SetCursorPosition(19, 36);
            Text.Write("|c[10]" + Lang[StringName.STAT_NOTICE_TEXT]);

            for (int i = 0; i < (int)PrimaryStats.MAX_SIZE; i++)
            {
                //display base stats
                empty = baseEnd -  Lang[(StringName)130 + i].Length - stats[i].ToString().Length;
                numberPos = originPos + Lang[(StringName)130 + i].Length + empty;
                Console.SetCursorPosition(numberPos, 16 + i*2);
                Text.Write("|c[10]" + stats[i]);
                //display rolls
                empty = rollEnd - baseEnd - rolls[i].ToString().Length;
                numberPos = baseEnd + empty;
                Console.SetCursorPosition(numberPos, 16 + i * 2);
                if (i == 0)
                {
                    Console.Write("");
                }
                else
                {
                    Text.Write("|c[11]" + rolls[i]);
                }
                //display class bonuses
                empty = classEnd - rollEnd - classBonus[i].ToString().Length;
                numberPos = rollEnd + empty;
                Console.SetCursorPosition(numberPos, 16 + i * 2);
                if (classBonus[i] == 0)
                {
                    Console.Write("");
                }
                else
                {
                    Text.Write("|c[6]" + classBonus[i]);
                }
                //display final score
                empty = totalEnd - classEnd - finals[i].ToString().Length;
                numberPos = classEnd + empty;
                Console.SetCursorPosition(numberPos, 16 + i * 2);
                Text.Write("|c[13]" + finals[i]);
            }
            //add charisma bonus for social status
            finals[(int)PrimaryStats.CHARISMA] += charisma_bonus;
            Console.SetCursorPosition(69, 42);
            Text.Write(Lang[StringName.CREATE_CHARACTER_CONTINUE_TEXT]);

            while (true)
            {
                key = Console.ReadKey(true);
                if (key.Key == ConsoleKey.Spacebar)
                {
                    break;
                }
            }
            //roll for resists
            clearScreen(0, 10, 0, 0);
            Console.SetCursorPosition(17, 10);
            Text.Write(Lang[StringName.CREATE_CHARACTER_RESISTS_TEXT]);

            Console.SetCursorPosition(10, 14);
            Console.Write(Lang[StringName.CREATE_CHARACTER_RESISTS_BASE_MENTAL_TEXT]);
            Console.SetCursorPosition(74, 14);
            Console.Write(Lang[StringName.CREATE_CHARACTER_RESISTS_BASE_PHYSICAL_TEXT]);
            //mental
            Console.SetCursorPosition(13, 16);
            Console.Write(Lang[StringName.CREATE_CHARACTER_RESISTS_RACE_BONUS_TEXT]);
            Console.SetCursorPosition(28, 16);
            Console.Write(Lang[StringName.CREATE_CHARACTER_CLASS_BONUS_TEXT]);
            Console.SetCursorPosition(48, 16);
            Console.Write(Lang[StringName.CREATE_CHARACTER_RESISTS_TOTAL_VALUE_TEXT]);
            //physical
            Console.SetCursorPosition(77, 16);
            Console.Write(Lang[StringName.CREATE_CHARACTER_RESISTS_RACE_BONUS_TEXT]);
            Console.SetCursorPosition(92, 16);
            Console.Write(Lang[StringName.CREATE_CHARACTER_CLASS_BONUS_TEXT]);
            Console.SetCursorPosition(110, 16);
            Console.Write(Lang[StringName.CREATE_CHARACTER_RESISTS_TOTAL_VALUE_TEXT]);

            int baseMental = finals[(int)PrimaryStats.INTELLIGENCE] / 10 + finals[(int)PrimaryStats.WISDOM] / 10 + finals[(int)PrimaryStats.VITALITY] / 20 + Dice.Roll("d10");
            int basePhysical = finals[(int)PrimaryStats.VITALITY] / 10 + finals[(int)PrimaryStats.STRENGTH] / 10 + Dice.Roll("d10");
            int[] raceBonuses = Race.ResistsTable[(int)r.RaceType];
            int[] classBonuses = PlayerClass.ParseClassResistsBonuses(p.playerClass);
            int[] totalRes = new int[(int)Resists.MAX_SIZE];
            int[] baseRes = new int[2];
            baseRes[0] = baseMental;
            baseRes[1] = basePhysical;
            for (int i = 0; i < (int)Resists.MAX_SIZE; i++)
            {
                if (i == (int)Resists.RESIST_1)
                {
                    totalRes[i] = baseMental + finals[(int)PrimaryStats.INTELLIGENCE] / 10 + raceBonuses[i] + classBonuses[i];
                }
                else if (i == (int)Resists.RESIST_2)
                {
                    totalRes[i] = baseMental + finals[(int)PrimaryStats.WISDOM] / 10 + raceBonuses[i] + classBonuses[i];
                }
                else if (i == (int)Resists.RESIST_3)
                {
                    totalRes[i] = baseMental + finals[(int)PrimaryStats.FAITH] / 10 + raceBonuses[i] + classBonuses[i];
                }
                else if (i >= (int)Resists.RESIST_4 && i <= (int)Resists.RESIST_5)
                {
                    totalRes[i] = baseMental + raceBonuses[i] + classBonuses[i];
                }
                else
                {
                    totalRes[i] = basePhysical + raceBonuses[i] + classBonuses[i];
                }

            }
            int baseX = 0;
            int baseY = 18;
            originPos = 7;
            baseEnd = 12;
            classEnd = 23;
            totalEnd = 29;
            //base resists
            Console.SetCursorPosition(50, 14);
            Text.Write("|c[10]" + baseMental);
            Console.SetCursorPosition(112, 14);
            Text.Write("|c[10]" + basePhysical);
            //first 5 resists
            Console.SetCursorPosition(2, 18);
            Console.Write(Lang[StringName.RESIST01_TEXT]);
            Console.SetCursorPosition(2, 20);
            Console.Write(Lang[StringName.RESIST02_TEXT]);
            Console.SetCursorPosition(2, 22);
            Console.Write(Lang[StringName.RESIST03_TEXT]);
            Console.SetCursorPosition(2, 24);
            Console.Write(Lang[StringName.RESIST04_TEXT]);
            Console.SetCursorPosition(2, 26);
            Console.Write(Lang[StringName.RESIST05_TEXT]);
            //second five
            Console.SetCursorPosition(64, 18);
            Console.Write(Lang[StringName.RESIST06_TEXT]);
            Console.SetCursorPosition(64, 20);
            Console.Write(Lang[StringName.RESIST07_TEXT]);
            Console.SetCursorPosition(64, 22);
            Console.Write(Lang[StringName.RESIST08_TEXT]);
            Console.SetCursorPosition(64, 24);
            Console.Write(Lang[StringName.RESIST09_TEXT]);
            Console.SetCursorPosition(64, 26);
            Console.Write(Lang[StringName.RESIST10_TEXT]);
            Console.SetCursorPosition(69, 42);
            Text.Write(Lang[StringName.CREATE_CHARACTER_CONTINUE_TEXT]);


            for (int i = 0; i < (int)Resists.MAX_SIZE; i++)
            {
                if ((i > 0) && (i % 5 == 0))
                {
                    //reset row and move to next column
                    baseX = 69-originPos;
                    baseY = 18 - i*2;
                    //display race bonuses
                    empty = baseEnd - Lang[(StringName)159 + i].Length - raceBonuses[i].ToString().Length;
                    numberPos = originPos + Lang[(StringName)159 + i].Length + empty;
                    Console.SetCursorPosition(baseX + numberPos, baseY + i * 2);
                    if (raceBonuses[i] == 0)
                    {
                        Text.Write("");
                    }
                    else
                    {
                        Text.Write("|c[10]" + raceBonuses[i]);
                    }
                    //dispaly class bonuses
                    empty = classEnd - classBonuses[i].ToString().Length;
                    numberPos = baseEnd + empty;
                    Console.SetCursorPosition(baseX + numberPos, baseY + i * 2);
                    if (classBonuses[i] == 0)
                    {
                        Text.Write("");
                    }
                    else
                    {
                        Text.Write("|c[11]" + classBonuses[i]);
                    }
                    //display total values
                    empty = totalEnd - totalRes[i].ToString().Length;
                    numberPos = classEnd + empty;
                    Console.SetCursorPosition(baseX + numberPos, baseY + i * 2);
                    Text.Write("|c[13]" + totalRes[i]);
                }
                else
                {
                    //display race bonuses
                    empty = baseEnd - Lang[(StringName)159 + i].Length - raceBonuses[i].ToString().Length;
                    numberPos = originPos + Lang[(StringName)159 + i].Length + empty;
                    Console.SetCursorPosition(baseX + numberPos, baseY + i * 2);
                    if (raceBonuses[i] == 0)
                    {
                        Text.Write("");
                    }
                    else
                    {
                        Text.Write("|c[10]" + raceBonuses[i]);
                    }
                    //dispaly class bonuses
                    empty = classEnd - classBonuses[i].ToString().Length;
                    numberPos = baseEnd + empty;
                    Console.SetCursorPosition(baseX + numberPos, baseY + i * 2);
                    if (classBonuses[i] == 0)
                    {
                        Text.Write("");
                    }
                    else
                    {
                        Text.Write("|c[11]" + classBonuses[i]);
                    }
                    //display total values
                    empty = totalEnd - totalRes[i].ToString().Length;
                    numberPos = classEnd + empty;
                    Console.SetCursorPosition(baseX + numberPos, baseY + i * 2);
                    Text.Write("|c[13]" + totalRes[i]);
                }
            }

                while (true)
                {
                    key = Console.ReadKey(true);
                    if (key.Key == ConsoleKey.Spacebar)
                    {
                        break;
                    }
                }
            //select weapon proficiencies
            int freeWp = PlayerClass.ClassProficiencyTable[p.playerClass][0];
            int baseWPValue = PlayerClass.ClassProficiencyTable[p.playerClass][1];
            List<WeaponClass> wpList = new List<WeaponClass>();
            wpList = select_weapon_proficiencies(p.playerClass, freeWp);
            int[,] wptotal = new int[wpList.Count, 2];
            clearScreen(0, 10, 0, 0);
            //display proficiency data
            Console.SetCursorPosition(13, 13);
            Text.Write("|c[14]"+Lang[StringName.CREATE_CHARACTER_YOUR_SELECTED_PROF_TEXT]);
            Console.SetCursorPosition(15, 16);
            Text.Write("|c[14]"+Lang[StringName.CREATE_CHARACTER_PROFICIENCY_TEXT]);
            Console.SetCursorPosition(35, 16);
            Text.Write("|c[14]"+Lang[StringName.CREATE_CHARACTER_BASE_TEXT]);
            Console.SetCursorPosition(52, 16);
            Text.Write("|c[14]"+Lang[StringName.CREATE_CHARACTER_RESISTS_RACE_BONUS_TEXT]);
            Console.SetCursorPosition(70, 16);
            Text.Write("|c[14]"+Lang[StringName.CREATE_CHARACTER_ROLL_TEXT]);
            Console.SetCursorPosition(80, 16);
            Text.Write("|c[14]"+Lang[StringName.CREATE_CHARACTER_TOTAL_STATS_TEXT]);
            //get racial bonuses
            Dictionary<WeaponClass, int> rb = Race.RaceProficiencyBonusTable[r.RaceType];
            left = 17;
            top = 18;
            for (int i = 0; i < wpList.Count; i++)
            {
                Console.SetCursorPosition(left, top + i * 2);
                Text.Write("|c[10]" + Lang[(StringName)Enum.Parse(typeof(StringName), "WEAPONCLASS_" + (WeaponClass)wpList[i])]);
                Console.SetCursorPosition(40, top + i * 2);
                Text.Write(baseWPValue.ToString());
                Console.SetCursorPosition(58, top + i * 2);
                int raceB = 0;
                if (rb.ContainsKey((WeaponClass)wpList[i]))
                {
                    raceB = rb[(WeaponClass)wpList[i]];
                }
                if (raceB != 0)
                {
                    Text.Write("|c[6]" + raceB.ToString());
                }
                Console.SetCursorPosition(71, top + i * 2);
                roll = Dice.Roll("d50");
                Text.Write("|c[11]" + roll.ToString());
                Console.SetCursorPosition(82, top + i * 2);
                wptotal[i, 0] = (int)wpList[i];
                wptotal[i, 1] = baseWPValue + raceB + roll;
                Text.Write("|c[13]" + wptotal[i, 1].ToString());
            }
            Console.SetCursorPosition(69, 42);
            Text.Write(Lang[StringName.CREATE_CHARACTER_CONTINUE_TEXT]);
            while (true)
            {
                key = Console.ReadKey(true);
                if (key.Key == ConsoleKey.Spacebar)
                {
                    break;
                }
            }
            //select name
            clearScreen(0, 10, 0, 0);
            Console.SetCursorPosition(17, 23);
            Text.Write(Lang[StringName.CREATE_CHARACTER_GIVE_NAME_TEXT]);
            Console.CursorVisible = true;

            bool stopReading = false;
            while (!stopReading)
            {
                ConsoleKeyInfo c = Console.ReadKey(true);
                if (char.IsLetterOrDigit(c.KeyChar))
                {
                    Console.Write(c.KeyChar);
                    name += c.KeyChar;
                }
                //backspace key
                if (c.KeyChar == 8)
                {
                    if (name.Length == 0)
                    {
                        continue;
                    }
                    Console.Write("\b \b");
                    name = name.Remove(name.Length - 1);
                }
                //enter key
                if (c.KeyChar == 13)
                {
                    stopReading = true;
                }
            }
            Console.CursorVisible = false;
            clearScreen();

            newGame(r, name, s, p, finals, totalRes, baseRes, wptotal);
        }
Esempio n. 3
0
 public void newGame(Race dude, string name, SocialStatus status, PlayerClass player, int[] stats, int[] resists, int[] baseRes, int[,] wp)
 {
     GC = new GameContent(dude, name, status, player, stats, resists, baseRes, wp);
 }
Esempio n. 4
0
 public Character(int posX, int posY, Race r, SocialStatus s, string name, PlayerClass p, int[] pStats, int[] pResists, int[] pBaseRes, int[,] wp, char visual = '@')
 {
     _posX = posX;
     _posY = posY;
     _oldX = posX;
     _oldY = posY;
     _visibilityRange = 5;
     _visual = visual;
     _color = ConsoleColor.Green;
     _type = ObjectType.O_PC;
     _seen = true;
     gender = r.GenderType;
     genderName = r.genderName;
     race = r.RaceType;
     raceName = r.Name;
     Height = r.Height;
     Weight = r.Weight;
     Title = s.Title;
     Name = name;
     PlaceOfBirth = s.PoB;
     SocialClass = s.SocialClass;
     nameSocialClass = s.nameSocialClass;
     playerSocialStatus = s.socialStatus;
     nameSocialStatus = s.nameSocialStatus;
     playerClass = p.playerClass;
     className = p.className;
     _backpack = new Backpack();
     _inventory = new Inventory();
     _weaponProficiencies = new List<WeaponProficiency>();
     _primaryStats = new Dictionary<PrimaryStats, Stat>();
     _resists = new Dictionary<Resists, Stat>();
     _BaseResists = new Dictionary<ResistGroup, Stat>();
     _protection = new int[(int)DamageType.MAX_SIZE];
     _states = new bool[(int)PlayerStates.MAX_SIZE];
     changeState(PlayerStates.NORMAL);
     for (PrimaryStats i = PrimaryStats.VITALITY; i < PrimaryStats.MAX_SIZE; i++)
     {
         _primaryStats.Add(i, new Stat(pStats[(int)i]));
     }
     for (Resists i = Resists.RESIST_1; i < Resists.MAX_SIZE; i++)
     {
         _resists.Add(i, new Stat(pResists[(int)i]));
     }
     _BaseResists.Add(ResistGroup.MENTAL, new Stat(pBaseRes[0]));
     _BaseResists.Add(ResistGroup.PHYSICAL, new Stat(pBaseRes[1]));
     _Stamina = new Stat(_primaryStats[PrimaryStats.VITALITY].currentValue / 10 + _primaryStats[PrimaryStats.STRENGTH].currentValue / 10);
     _MagicPotential = new Stat(0);
     _freeProficiences = PlayerClass.ClassProficiencyTable[playerClass][0];
     Gold = s.Gold;
     Level = 0;
     Exp = 0;
     _timeOfDamage = -1;
     CalculateRegenerationRate();
     _defence = new Stat(Race.MaleStatsTable[(int)race][11]);
     int count = wp.GetLength(0);
     _freeProficiences = PlayerClass.ClassProficiencyTable[playerClass][0] - count;
     for (int i = 0; i < count; i++)
     {
         _weaponProficiencies.Add(new WeaponProficiency((WeaponClass)wp[i, 0], wp[i, 1], (StringName)Enum.Parse(typeof(StringName), "WEAPONCLASS_" + (WeaponClass)wp[i, 0])));
     }
     CalculateBaseDefence();
     CalculateBaseProtection();
     CalculateEncumbrance();
     CalculateStamina();
     if (PlayerClass.GetCastesOfClass(playerClass) == Castes.PRIESTS || PlayerClass.GetCastesOfClass(playerClass) == Castes.SORCERERS)
     {
         CalculateMagicPotential();
     }
 }