// Update is called once per frame void Update() { leapMat = GetLeapMatrix(); CurrentFrame = leap_controller_.GetTransformedFrame(leapMat, 0); //perFrameFixedUpdateOffset_ contains the maximum offset of this Update cycle smoothedFixedUpdateOffset_.Update(PerFrameFixedUpdateOffset, Time.deltaTime); float now = leap_controller_.Now(); //Debug.Log("leap_controller_.Now():" + leap_controller_.Now() + " - CurrentFrame.Timestamp:" + CurrentFrame.Timestamp + " = " + (leap_controller_.Now() - CurrentFrame.Timestamp)); //Debug.Log("provider.Update().CurrentFrame.Id: " + CurrentFrame.Id); }