Esempio n. 1
0
 public static void BuildAssetBundle()
 {
     if (File.Exists("Assets/Editor/Util/AssetBundle/AssetBundleSetting.asset"))
     {
         AssetBundleSetting assetBundleSetting = AssetDatabase.LoadAssetAtPath <AssetBundleSetting>("Assets/Editor/Util/AssetBundle/AssetBundleSetting.asset");
         assetBundleSetting.buildId++;
         if (string.IsNullOrEmpty(assetBundleSetting.outputPath))
         {
             assetBundleSetting.outputPath = "Assets/AssetBundles";
         }
         AssetBundleUtil.BuildAssetBundle(assetBundleSetting);
     }
 }
Esempio n. 2
0
 public static void TagDirectoryRule()
 {
     if (File.Exists("Assets/Editor/Util/AssetBundle/AssetBundleSetting.asset"))
     {
         AssetBundleSetting assetBundleSetting = AssetDatabase.LoadAssetAtPath <AssetBundleSetting>("Assets/Editor/Util/AssetBundle/AssetBundleSetting.asset");
         if (assetBundleSetting.assetBundleRuleList == null)
         {
             assetBundleSetting.assetBundleRuleList = new List <AssetBundleRule>();
         }
         assetBundleSetting.assetBundleRuleList.Add(AssetBundleUtil.TagDirectoryRule());
         assetBundleSetting.assetBundleDataList = AssetBundleUtil.BuildAssetBundleData(assetBundleSetting.assetBundleRuleList);
     }
     else
     {
         AssetBundleSetting assetBundleSetting = ScriptableObject.CreateInstance <AssetBundleSetting>();
         assetBundleSetting.assetBundleRuleList = new List <AssetBundleRule>();
         assetBundleSetting.assetBundleRuleList.Add(AssetBundleUtil.TagDirectoryRule());
         assetBundleSetting.assetBundleDataList = AssetBundleUtil.BuildAssetBundleData(assetBundleSetting.assetBundleRuleList);
         AssetDatabase.CreateAsset(assetBundleSetting, "Assets/Editor/Util/AssetBundle/AssetBundleSetting.asset");
         AssetDatabase.Refresh();
     }
 }