public override void HandleInput(InputState input) { if (input.IsMenuUp(PlayerIndex.One)) { selectedEntry--; if (selectedEntry < 0) selectedEntry = menuEntries.Count - 1; } if (input.IsMenuDown(PlayerIndex.One)) { selectedEntry++; if (selectedEntry >= menuEntries.Count) selectedEntry = 0; } PlayerIndex playerIndex; if (input.IsMenuSelect(PlayerIndex.One, out playerIndex)) { OnSelectEntry(selectedEntry, playerIndex); } else if (input.IsMenuCancel(PlayerIndex.One, out playerIndex)) { OnCancel(playerIndex); } }
public override void HandleInput(InputState input) { if (input.CurrentGamePadStates[(int)gamerOne.PlayerIndex].Buttons.A == ButtonState.Pressed && input.PreviousGamePadStates[(int)gamerOne.PlayerIndex].Buttons.A == ButtonState.Released) { LoadingScreen.Load(ScreenManager, true, gamerOne.PlayerIndex, new LevelOne(gamerOne)); } }
public override void HandleInput(InputState input) { for (int i = 0; i < InputState.MaxInputs; i++) { if (input.CurrentGamePadStates[i].Buttons.A == ButtonState.Pressed && input.PreviousGamePadStates[i].Buttons.A == ButtonState.Released || input.CurrentGamePadStates[i].Buttons.Start == ButtonState.Pressed && input.PreviousGamePadStates[i].Buttons.Start == ButtonState.Released) { skipToMenu = true; if (player != null && !player.IsDisposed) { player.Dispose(); } } } base.HandleInput(input); }
public override void HandleInput(InputState input) { PlayerIndex playerIndex; if (input.IsMenuSelect(ControllingPlayer, out playerIndex)) { if (Accepted != null) Accepted(this, new PlayerIndexEventArgs(playerIndex)); ExitScreen(); } else if (input.IsMenuCancel(ControllingPlayer, out playerIndex)) { if (Cancelled != null) Cancelled(this, new PlayerIndexEventArgs(playerIndex)); ExitScreen(); } }
public override void HandleInput(InputState input) { if (!gamerSelected) { for (int i = 0; i < InputState.MaxInputs; i++) { if (input.CurrentGamePadStates[i].IsButtonDown(Buttons.Start) == true && input.PreviousGamePadStates[i].IsButtonUp(Buttons.Start) == true) { gamerOne = Gamer.SignedInGamers[(PlayerIndex)i]; gamerSelected = true; if (gamerOne == null) { if (!Guide.IsVisible) { Guide.ShowSignIn(1, false); } } } } } }
/// <summary> /// Check for input /// </summary> /// <param name="input">grabs the values from InputState</param> public override void HandleInput(InputState input) { if (input == null) throw new ArgumentNullException("input"); //did you disconnect? //Switch this to two players if we want both players to be able to pause #region IsPlayerControllerDisconnectedOrOutOfBatteries? KeyboardState keyboardState = input.CurrentKeyboardStates[(int)gamerOne.PlayerIndex]; GamePadState gamePadState = input.CurrentGamePadStates[(int)gamerOne.PlayerIndex]; bool playerOneGamePadDisconnected = !gamePadState.IsConnected && input.GamePadWasConnected[(int)gamerOne.PlayerIndex]; //...if so then pause and wait if (input.IsPauseGame(gamerOne.PlayerIndex) || playerOneGamePadDisconnected) { ScreenManager.AddScreen(new PauseMenuScreen(), gamerOne.PlayerIndex); } #endregion //the left stick and some movement accerlation are used to make the player move left and right player.velocity.X = input.CurrentGamePadStates[(int)gamerOne.PlayerIndex].ThumbSticks.Left.X * movementAcceleration; //if we press and hold A then velocity is applied, or its just 0 if (input.CurrentGamePadStates[(int)gamerOne.PlayerIndex].Buttons.A == ButtonState.Pressed) { player.velocity.Y = -5.0f; } else { player.velocity.Y = 0.0f; } //this happens if we press and let go of the Y button if (input.CurrentGamePadStates[(int)gamerOne.PlayerIndex].Buttons.Y == ButtonState.Pressed && input.PreviousGamePadStates[(int)gamerOne.PlayerIndex].Buttons.Y == ButtonState.Released) { } }
public override void HandleInput(InputState input) { //This needs to be check for values in whichOne and allowContinue because for some reason the menutemplate is not what it's suppossed to be. //The menu template should have a blocked out continue and the menu should not allow for continue selection if there was nothing loaded if (input.CurrentGamePadStates[(int)gamerOne.PlayerIndex].IsButtonDown(Buttons.DPadDown) == true && input.PreviousGamePadStates[(int)gamerOne.PlayerIndex].IsButtonUp(Buttons.DPadDown) == true || input.CurrentGamePadStates[(int)gamerOne.PlayerIndex].IsButtonDown(Buttons.LeftThumbstickDown) == true && input.PreviousGamePadStates[(int)gamerOne.PlayerIndex].IsButtonUp(Buttons.LeftThumbstickDown) == true) { if (whichOne == 0) { menuOption++; menuSelectPosition += new Vector2(0, 180); if (menuOption > MenuOption.Credits) { menuOption = 0; menuSelectPosition = new Vector2(100.0f); } } else { if (allowContinue) { startOption++; menuSelectPosition += new Vector2(0, 180); if (startOption > StartOption.Continue) { startOption = 0; menuSelectPosition = new Vector2(100.0f); } } } } if (input.CurrentGamePadStates[(int)gamerOne.PlayerIndex].IsButtonDown(Buttons.DPadUp) == true && input.PreviousGamePadStates[(int)gamerOne.PlayerIndex].IsButtonUp(Buttons.DPadUp) == true || input.CurrentGamePadStates[(int)gamerOne.PlayerIndex].IsButtonDown(Buttons.LeftThumbstickUp) == true && input.PreviousGamePadStates[(int)gamerOne.PlayerIndex].IsButtonUp(Buttons.LeftThumbstickUp) == true) { if (whichOne == 0) { menuOption--; menuSelectPosition -= new Vector2(0, 180); if (menuOption < 0) { menuOption = MenuOption.Credits; menuSelectPosition = new Vector2(0, 540); } } else { if (allowContinue) { startOption--; menuSelectPosition -= new Vector2(0, 180); if (startOption < 0) { startOption = StartOption.Continue; menuSelectPosition = new Vector2(0, 540); } } } } if (input.CurrentGamePadStates[(int)gamerOne.PlayerIndex].IsButtonDown(Buttons.A) == true && input.PreviousGamePadStates[(int)gamerOne.PlayerIndex].IsButtonUp(Buttons.A) == true) { if (whichOne == 0) { if (menuOption == MenuOption.Start) { //LoadingScreen.Load(ScreenManager, false, ControllingPlayer, new DifferentMenuScreen()); //reset the position of the rectangle menuSelectPosition = new Vector2(100.0f); //which menuTemplate to use whichOne++; if (allowContinue) { whichOne++; } return; } else if (menuOption == MenuOption.Gallery) { //TODO: } else if (menuOption == MenuOption.Credits) { //TODO: } } if (whichOne == 1) { if (startOption == StartOption.NewGame) { GamePlayScreen.storageDevice = storageDevice; LoadingScreen.Load(ScreenManager, true, gamerOne.PlayerIndex, new LevelOne(gamerOne)); //load up a new game } if (startOption == StartOption.Continue) { if (gamerOne != null) { gameLoadRequested = true; resultCheck = StorageDevice.BeginShowSelector(gamerOne.PlayerIndex, null, null); } } } } }
public virtual void HandleInput(InputState input) { }