Esempio n. 1
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 private void duplicate_Click(object sender, EventArgs e)
 {
     if (CollisionSwitch != null)
     {
         AddNew(CollisionSwitch.Copy());
     }
 }
Esempio n. 2
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 private void copy_Click(object sender, EventArgs e)
 {
     if (CollisionSwitch != null)
     {
         copiedCollisionSwitch = CollisionSwitch.Copy();
     }
 }
Esempio n. 3
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        /// <summary>
        /// Creates a deep copy of this instance.
        /// </summary>
        /// <returns></returns>
        public CollisionSwitch Copy()
        {
            CollisionSwitch copy = new CollisionSwitch();

            copy.Tiles         = Bits.Copy(Tiles);
            copy.Pixels        = Bits.Copy(Pixels);
            copy.Tilemap_bytes = Bits.Copy(tilemap_Bytes);
            copy.Width         = Width;
            copy.Height        = Height;
            copy.X             = x;
            copy.Y             = y;
            return(copy);
        }
Esempio n. 4
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 private void height_ValueChanged(object sender, EventArgs e)
 {
     if (CollisionSwitch != null && !this.Updating)
     {
         int oldHeight = CollisionSwitch.Height;
         CollisionSwitch.Height = (int)height.Value;
         if (Model.FreeCollisionSwitchSpace() < 0)
         {
             CollisionSwitch.Height = oldHeight;
             MessageBox.Show("Could not change the height. There is not enough free space available.",
                             "LAZY SHELL", MessageBoxButtons.OK, MessageBoxIcon.Information);
         }
         if (oldHeight != CollisionSwitch.Height)
         {
             CollisionSwitch.ResizeTilemaps();
         }
         CollisionSwitch.Pixels = collision.GetTilemapPixels(CollisionSwitch);
         SetBytesLeftLabel();
         picture.Invalidate();
     }
 }
Esempio n. 5
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 //
 private void AddNew(CollisionSwitch collisionSwitch)
 {
     if (Model.FreeCollisionSwitchSpace() >= collisionSwitch.Length)
     {
         this.listBox.Focus();
         if (collisionSwitches.CollisionSwitches.Count < 32)
         {
             if (listBox.Items.Count > 0)
             {
                 collisionSwitches.Insert(Index + 1, collisionSwitch);
             }
             else
             {
                 collisionSwitches.Insert(0, collisionSwitch);
             }
             int index;
             if (listBox.Items.Count > 0)
             {
                 index = Index;
             }
             else
             {
                 index = -1;
             }
             BuildListBox(index + 1);
         }
         else
         {
             MessageBox.Show("Could not insert any more collision switches. The maximum number of collision switches allowed per area is 32.",
                             "LAZY SHELL", MessageBoxButtons.OK, MessageBoxIcon.Information);
         }
     }
     else
     {
         MessageBox.Show("Could not insert the switch. " + Model.MaximumSpaceExceeded("collision switch"),
                         "LAZY SHELL", MessageBoxButtons.OK, MessageBoxIcon.Information);
     }
 }