/// <summary> /// Saves the score along with the entered name in the database. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public override void NameEntered(object sender, Layout.StringEventArgs e) { base.NameEntered(sender, e); string text = e.text.Trim(); Database.Query("insert into rushState (name, score) values ('" + text + "', " + score + ")"); }
/// <summary> /// Switches to the menu. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public virtual void NameEntered(object sender, Layout.StringEventArgs e) { gameStateManager.SetState(GameStateManager.State.Menu); }