Esempio n. 1
0
        public static void Init(State state = State.None)
        {
            CharacterEditor.state  = state;
            GUIHelper.focusOnStart = true;

            CharacterEditor window = (CharacterEditor)GetWindow(typeof(CharacterEditor), false, "Character", true);

            if (state == State.Create)
            {
                window.minSize = new Vector2(GUIHelper.WINDOW_MIN_WIDTH, 100);
            }

            else
            {
                window.minSize = new Vector2(GUIHelper.WINDOW_MIN_WIDTH, 390);
            }

            if (state == State.Close)
            {
                window.Close();
            }

            else
            {
                window.Show();
            }
        }
Esempio n. 2
0
        public void OnGUI()
        {
            GUIHelper.Init();

            scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
            GUILayout.BeginVertical(GUIHelper.windowStyle);

            if (Controller.Instance.Options.characterList.Length <= 0)
            {
                EditorGUILayout.HelpBox("No characters yet.", MessageType.Info);
            }

            for (int i = 0; i < Controller.Instance.Options.characterList.Length; i++)
            {
                var name      = Controller.Instance.Options.characterList[i];
                var character = Character.Find(Controller.Instance.Characters, name);

                if (character.SetId())
                {
                    CharactersController.Save(character, Controller.Instance.Options.jsonPrettyPrint);
                }

                GUILayout.BeginHorizontal();
                GUILayout.BeginHorizontal();

                if (EditorGUIUtility.isProSkin)
                {
                    GUIHelper.labelStyle.normal.textColor = Color.white;
                }

                GUIHelper.labelStyle.alignment = TextAnchor.MiddleLeft;
                GUILayout.Label(name, GUIHelper.labelStyle);

                GUIHelper.labelStyle.alignment = TextAnchor.MiddleRight;
                if (Controller.Instance.Options.playerCharacterName == name)
                {
                    GUILayout.Label("<b>[Player]</b>", GUIHelper.labelStyle);
                }

                GUILayout.EndHorizontal();

                GUILayout.Space(10.0f);

                GUILayout.BeginHorizontal(GUILayout.MaxWidth(position.width / 2));

                if (GUILayout.Button("Edit", GUILayout.Height(GUIHelper.BUTTON_HEIGHT_SMALL)))
                {
                    CharacterEditor.Edit(character);
                    Close();
                }

                if (GUILayout.Button("Edit Messages", GUILayout.Height(GUIHelper.BUTTON_HEIGHT_SMALL)))
                {
                    TalkableMessagesEditor.OpenContextMenu(character);
                    Close();
                }

                if (GUILayout.Button("Delete", GUILayout.Height(GUIHelper.BUTTON_HEIGHT_SMALL)))
                {
                    if (EditorUtility.DisplayDialog("Are you sure?", "Do you really want to delete?\nThis data will be lost forever.", "Yes", "No"))
                    {
                        var isPlayer = false;

                        if (name == Controller.Instance.Options.playerCharacterName)
                        {
                            isPlayer = true;
                        }

                        Controller.Instance.Characters.Remove(character);
                        Controller.Instance.Options.characterList = ArrayHelper.Remove(Controller.Instance.Options.characterList, name);

                        JSONHelper.Delete(name, "Diplomata/Characters/");

                        if (isPlayer && Controller.Instance.Options.characterList.Length > 0)
                        {
                            Controller.Instance.Options.playerCharacterName = Controller.Instance.Options.characterList[0];
                        }

                        OptionsController.Save(Controller.Instance.Options, Controller.Instance.Options.jsonPrettyPrint);
                        Controller.Instance.Characters = CharactersController.GetCharacters(Controller.Instance.Options);

                        CharacterEditor.Reset(name);
                        TalkableMessagesEditor.Reset(name);
                        ContextEditor.Reset(name);
                    }
                }

                GUILayout.EndHorizontal();
                GUILayout.EndHorizontal();

                if (i < Controller.Instance.Options.characterList.Length - 1)
                {
                    GUIHelper.Separator();
                }
            }

            EditorGUILayout.Separator();

            if (GUILayout.Button("Create", GUILayout.Height(GUIHelper.BUTTON_HEIGHT)))
            {
                CharacterEditor.OpenCreate();
                Close();
            }

            GUILayout.EndVertical();
            EditorGUILayout.EndScrollView();
        }