Esempio n. 1
0
        public void LoadData()
        {
            patcherData = new PatcherData();
            Directory.SetCurrentDirectory(WorkingPath);

            patcherData.Load(loadData("IR.exe"), loadData("PluginLoader.dll"));
        }
Esempio n. 2
0
        private bool callPatches(PatcherData patcherData)
        {
            checkIfAlreadyPatched();

            logIRVersion();

            var patches = new List <Type>();

            patches.Add(typeof(AccessModifierPatch));
            patches.Add(typeof(ProgramPatch));

            //patches.Add(typeof(AgosGuiPatch));
            patches.Add(typeof(ChatControllerPatch));
            //patches.Add(typeof(ClientDeviceFactoryPatch));
            //patches.Add(typeof(DeviceFactoryPatch));
            //patches.Add(typeof(GameClientPatch));
            //patches.Add(typeof(GameEditorPatch));
            //patches.Add(typeof(GameMenuPatch));
            patches.Add(typeof(GameServerPatch));

            try
            {
                var irData = patcherData.IRData;
                var plData = patcherData.PLData;

                irData.AssemblyDef.Name.Name = "patchedIR";

                patches.ForEach((patch) => executePatch(patch, patcherData));

                saveAssembly(irData.AssemblyDef, "patchedIR.exe");
            }
            catch (Exception exception)
            {
                Log.ErrorLine("An error occurred during launching");
                Log.ErrorLine(exception.ToString());
                return(false);
            }
            Log.InfoLine("Patching done");
            return(true);
        }
Esempio n. 3
0
 protected Patch(PatcherData patcherData)
 {
     this.patcherData = patcherData;
 }
Esempio n. 4
0
 private void executePatch(Type patch, PatcherData patcherData)
 {
     Log.Info($"Applying {patch.Name} ");
     Activator.CreateInstance(patch, patcherData);
     Log.SuccessLine("done");
 }