Esempio n. 1
0
        public static void PlayLoopingMusic(AudioSource audioSource, float volume)
        {
            if (!instantiated)
            {
                Instantiate();
            }

            //Debug.Log("Music count:" + musics.Count);

            //Check if we have this audiosource already added

            for (int i = musics.Count - 1; i >= 0; i--)
            {
                LoopingAudioSource loopingAS = musics[i];
                if (loopingAS.audioSource == audioSource)
                {
                    musics.RemoveAt(i);
                }
                loopingAS.Stop();
            }

            LoopingAudioSource loopingAudioSource = new LoopingAudioSource(audioSource);
            float targetVolume = volume * realMusicVolume;

            loopingAudioSource.persistTag = persistTag;
            loopingAudioSource.Play(targetVolume);

            audioSource.gameObject.transform.parent = null;
            GameObject.DontDestroyOnLoad(audioSource.gameObject);

            musics.Add(loopingAudioSource);
        }
Esempio n. 2
0
        public static void PlayLoopingSound(AudioSource audioSource, AudioClip audioClip, float volume, Vector3 position, bool is3D)
        {
            if (!instantiated)
            {
                Instantiate();
            }

            //Debug.Log("Ambient sounds:" + ambientSounds.Count);

            for (int i = ambientSounds.Count - 1; i >= 0; i--)
            {
                LoopingAudioSource loopingAS = ambientSounds[i];
                if (loopingAS.audioSource == audioSource)
                {
                    ambientSounds.RemoveAt(i);
                }
                loopingAS.Stop();
            }


            LoopingAudioSource loopingAudioSource = new LoopingAudioSource(audioSource, false, 1.0f, is3D);
            float targetVolume = volume * realSoundVolume;

            if (is3D)
            {
                loopingAudioSource.audioSource.gameObject.transform.position = position;
                //enable 3D settings
                //Debug.Log("enable 3D settings!");
                loopingAudioSource.audioSource.spatialBlend = 1;
            }

            loopingAudioSource.Play(targetVolume);
            ambientSounds.Add(loopingAudioSource);
        }