internal Map() { //_village = new Village(this); _barbarians = new List <Unit>(); _buildings = new List <Building>(); _projectiles = new List <Projectiles>(); _waves = new Waves(this); }
internal Map(Game game) { _game = game; _countTimer = 0; _sec = DateTime.Now.Second; _UI = new MapUI(_game.Sprites, _game.GetWindow.Render); CreateMap(); _village = new Village(this); _barbarians = new List <Unit>(); _buildings = new List <Building>(); _projectiles = new List <Projectiles>(); _projectiles = new List <Projectiles>(); _waves = new Waves(this); }