// Start is called before the first frame update
    void Start()
    {
        language = LanguageLocator.GetLanguage();
        CollectablePickedupEvent.AddListener(onCollectablePickedup);
        string StartDialogue = language.GetDialogueText(DialogueText.DIALOGUE_TYPE.START);

        EventManager.Queue(new ShowDialogueEvent(StartDialogue));
    }
 public static void SetLanguague(LanguageObject value)
 {
     language = value;
 }