// Start is called before the first frame update void Start() { language = LanguageLocator.GetLanguage(); CollectablePickedupEvent.AddListener(onCollectablePickedup); string StartDialogue = language.GetDialogueText(DialogueText.DIALOGUE_TYPE.START); EventManager.Queue(new ShowDialogueEvent(StartDialogue)); }
public static void SetLanguague(LanguageObject value) { language = value; }