Esempio n. 1
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        // CONSTRUCTORS

        public Player(Block[] map, Point position, Point worldIndex, int currentFloor, int sightDist, string name, string gender, DietType diet, string faction, Class uclass, byte graphic = 1,
                      bool solid = true, bool opaque = true) : base(map, position, worldIndex, currentFloor, sightDist, graphic, name, gender, diet, faction, solid, opaque)
        {
            ForeColor = Color.AntiqueWhite;

            BlueprintPouch bpPouch    = new BlueprintPouch(false);
            RecipePouch    craftPouch = new RecipePouch(false);

            Inventory.Add(bpPouch);
            Inventory.Add(craftPouch);
            Inventory.Add(new Axe(true)
            {
                WeaponName = "pickaxe", Material = Material.Copper
            });
            Inventory.Add(new Torch(false));
            foreach (Item i in Inventory)
            {
                i.DetermineDurability();
            }

            Gold  = 550;
            Class = uclass;
            DetermineStats();
            DetermineEquipment();
        }
Esempio n. 2
0
        // CONSTRUCTORS

        public Player(Block[] map, Point position, int sightDist, string name, string gender, bool friendly, Class uclass, byte graphic = 1,
                      bool solid = true, bool opaque = true) : base(map, position, sightDist, graphic, name, gender, friendly, solid, opaque)
        {
            ForeColor = Color.AntiqueWhite;

            BlueprintPouch bpPouch    = new BlueprintPouch(false);
            RecipePouch    craftPouch = new RecipePouch(false);

            Inventory.Add(bpPouch);
            Inventory.Add(craftPouch);
            Inventory.Add(new Axe(true)
            {
                WeaponName = "pickaxe", Material = Material.Copper
            });

            Gold  = 6000;
            Class = uclass;
            DetermineStats();
            DetermineEquipment();
        }