public override void InitializeSites(string initialCommunitiesText, string initialCommunitiesMap, ICore modelCore) { ModelCore.UI.WriteLine(" Loading initial communities from file \"{0}\" ...", initialCommunitiesText); Landis.Library.InitialCommunities.DatasetParser parser = new Landis.Library.InitialCommunities.DatasetParser(Timestep, ModelCore.Species); Landis.Library.InitialCommunities.IDataset communities = Landis.Data.Load <Landis.Library.InitialCommunities.IDataset>(initialCommunitiesText, parser); ModelCore.UI.WriteLine(" Reading initial communities map \"{0}\" ...", initialCommunitiesMap); IInputRaster <uintPixel> map; map = ModelCore.OpenRaster <uintPixel>(initialCommunitiesMap); using (map) { uintPixel pixel = map.BufferPixel; foreach (Site site in ModelCore.Landscape.AllSites) { map.ReadBufferPixel(); uint mapCode = pixel.MapCode.Value; if (!site.IsActive) { continue; } ActiveSite activeSite = (ActiveSite)site; initialCommunity = communities.Find(mapCode); if (initialCommunity == null) { throw new ApplicationException(string.Format("Unknown map code for initial community: {0}", mapCode)); } InitializeSite(activeSite); //, community); } } }
//--------------------------------------------------------------------- public override void InitializeSites(string initialCommunitiesText, string initialCommunitiesMap, ICore modelCore) { ModelCore.UI.WriteLine(" Loading initial communities from file \"{0}\" ...", initialCommunitiesText); Landis.Library.InitialCommunities.DatasetParser parser = new Landis.Library.InitialCommunities.DatasetParser(CohortBinSize, ModelCore.Species); //Landis.Library.InitialCommunities.DatasetParser parser = new Landis.Library.InitialCommunities.DatasetParser(Timestep, ModelCore.Species); Landis.Library.InitialCommunities.IDataset communities = Landis.Data.Load <Landis.Library.InitialCommunities.IDataset>(initialCommunitiesText, parser); List <ActiveSite> processFirst = new List <ActiveSite>(); List <ActiveSite> processSecond = new List <ActiveSite>(); ModelCore.UI.WriteLine(" Reading initial communities map \"{0}\" ...", initialCommunitiesMap); ProcessInitialCommunitiesMap(initialCommunitiesMap, communities, ref processFirst, ref processSecond); if (this.ThreadCount != 1) { // Handle creation of initial community sites first Parallel.ForEach(processFirst, new ParallelOptions { MaxDegreeOfParallelism = this.ThreadCount }, site => { InitializeSite(site); }); Parallel.ForEach(processSecond, new ParallelOptions { MaxDegreeOfParallelism = this.ThreadCount }, site => { InitializeSite(site); }); } else { // First, process sites so that the initial communities are set up foreach (ActiveSite site in processFirst) { InitializeSite(site); } foreach (ActiveSite site in processSecond) { InitializeSite((ActiveSite)site); } } }